4.0.4 bugs

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #46
    Originally posted by tprice
    Well i just downloaded the new version onto my Windows 7 machine, copied over my 4.0.3 user directory, and found a repeatable crash bug my first trip back to town.

    i was doing a bit of inventory management in town and went to drop a stack of staves of ID inscribed with what i thought was just !k!d!v (aka don't do something stupid) and it would crash the game every time i tried to drop 1 or more of them... Turns out when i looked closer i had a leading space in the inscription. re-inscribing correctly fixed the crash.

    error text is
    assertion failed!
    program: _
    File: z-textblock.c
    line 115
    expression: new_length >= 0

    a zip file with the save file and a screenshot of the error is attached.

    Thomas Price
    aka The Bookworm
    I cannot reproduce this with a newly created character in 4.0.4, so it's probably more than a simple space in the inscription. However, the game still allows dropping items inscribed with { !k!d!v} when it should say "the inscription prevents it".
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #47
      Originally posted by Egavactip
      The interface now does strange things when your inventory is full. It doesn't tell you it is full and that you can't pick up/buy whatever it is you wanted. It just doesn't give it to you. So if you are not careful, you could try to pick something up and walk away, not noticing it is still on the ground--especially if there were multiple items in the square.
      Hmm I just filled my inventory and walked over a cloak and it said "You have no room for a cloak".
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #48
        Originally posted by kandrc
        There may be other examples, but I just noticed that "Knight Templar" is pluralized "Knight Templars". Should be "Knights Templar".
        Not a typo. The name here is "Templar" and "Knight" is just a qualifier. It's a "Knight Templar", not a "Templar Knight".
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #49
          Originally posted by PowerWyrm
          square_ispassable() assumes square_in_bounds(), which is false and throws an assert.

          The fix is simple... don't generate lava tiles on the border.
          Wouldn't a better fix be to remove the assumption from square_ispassable()? That way you can have lava tiles on the border, plus in the future if you have any other similar edge cases, you won't have to re-debug the crash and tweak dungeon generation again.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            #50
            Originally posted by PowerWyrm
            Not a typo. The name here is "Templar" and "Knight" is just a qualifier. It's a "Knight Templar", not a "Templar Knight".
            Certain? Isn't it actually knight of the temple, making it knights rather than temples in plural form. Not that it's a big deal either way.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #51
              Originally posted by PowerWyrm
              Not a typo. The name here is "Templar" and "Knight" is just a qualifier. It's a "Knight Templar", not a "Templar Knight".
              Pauperes commilitones Christi Templique Salomnici, the Poor Fellow-Soldiers of Christ and of the Temple of Solomon. More commononly known as the Knights Templar or simply Templars. Knight Templars is incorrect.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Carnivean
                Knight
                • Sep 2013
                • 527

                #52
                Originally posted by Ingwe Ingweron
                Pauperes commilitones Christi Templique Salomnici, the Poor Fellow-Soldiers of Christ and of the Temple of Solomon. More commononly known as the Knights Templar or simply Templars. Knight Templars is incorrect.
                Sometimes I'd like this forum to have a like button. Informative post, thank you.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9638

                  #53
                  Originally posted by Carnivean
                  Sometimes I'd like this forum to have a like button. Informative post, thank you.
                  The little button with the tick and cross below the forum name is for reputation, and asks if you approve or disapprove of a post.

                  I have no idea whether anyone takes any notice of the results.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    #54
                    Originally posted by Ingwe Ingweron
                    Pauperes commilitones Christi Templique Salomnici, the Poor Fellow-Soldiers of Christ and of the Temple of Solomon. More commononly known as the Knights Templar or simply Templars. Knight Templars is incorrect.
                    Someone just breathed light on me...
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #55
                      Not really a 4.0.4 bug, but in PWMAngband, when a character tries to run in real time mode on a level with a lot of objects (for example after using a potion of enlightenment on a level with a GV), the game suddenly slows down dramatically. This comes from the fact that every line in the object list subwindow is redrawn due to a change in the coordinates. In 4.0.4, the list is only redrawn every 100 turns (which means almost never) and running seems fine (even more since it's instantaneous, so only the starting and ending coordinates matter). In PWMAngband, I've simply limited redraw to each panel change... but it's still really slow.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #56
                        A little glitch I just experienced: I found a chest in a corridor and immediately ignored it; but after a couple turns, I got the message "You have found a trap on the chest" from the now invisible chest.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #57
                          Originally posted by PowerWyrm
                          A little glitch I just experienced: I found a chest in a corridor and immediately ignored it; but after a couple turns, I got the message "You have found a trap on the chest" from the now invisible chest.
                          You can also open an ignored chest...
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #58
                            Originally posted by PowerWyrm
                            You can also open an ignored chest...
                            And detect traps from ignored chests as well as disarm them...
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #59
                              Hmm... Currently, the "trap/door destruction" effect simply unlocks all chests and only displays the "Click" message if the chest is not ignored. Maybe that's the way to go for trap detection and searching. For opening and disarming, since it involves the possibility of setting off the trap, ignored chests should be skipped.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #60
                                Can anyone confirm that in 4.0.4 a single plasma breath from an Aether Hound can knock out a character that has not protection from stunning? I just experienced that in PWMAngband and I want to know if it's also the case in v4.0.4. If it's the case, then it's a critical bug -- nothing should be able to instantly KO you if you're not at least "stunned".
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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