4.0.4 bugs

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    #31
    That's because they are not based on an artifact digger. Same goes with DSMs not based on a DSM not having the breath activation.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      #32
      But even non magic diggers have tunneling so this is a bug in my view

      Comment

      • kandrc
        Swordsman
        • Dec 2007
        • 299

        #33
        There may be other examples, but I just noticed that "Knight Templar" is pluralized "Knight Templars". Should be "Knights Templar".

        Comment

        • tprice
          Adept
          • Jun 2008
          • 105

          #34
          I can't get my laptop on WiFi here to upload a save but I have found another repeatable crash bug on windows 7. I even started a new character and did it within a few turns.

          In town look for a lava tile on the edge of the map with no visible permanent rock behind it. Both times it was on the bottom of the screen for me.

          Try to fire/toss/cast a spell over the lava. When the projectile crosses into the square past the lava you get a hard crash. File cav-square.c line 326. Expression square_in_bounds(c,y,x)

          What I think is happening is lava is being generated on the border and since you can shoot over it the projectile is flying off the map. Probably needs to be fixed in level generation to make sure the border of level is permanent rock and not another tile type.

          Comment

          • Rowan
            Adept
            • Sep 2014
            • 139

            #35
            Has Father Christmas been disabled? He's the only unique I haven't gotten, and after a couple hundred trips to town on 12/24-5-6 he's not shown up once. Red-Hatted Elves are present but no F.C. (ver 4.0.4)

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              #36
              Originally posted by Rowan
              Has Father Christmas been disabled?
              Not as far as I'm aware - unless you regard obesity as a disability.

              Thanks for racking up the bugs here, everyone, btw. My (currently sadly reduced) coding time at the moment is focused on getting the knowledge branch playable, and I don't think there are any real game-breakers here, but I will get back to them eventually.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Rowan
                Adept
                • Sep 2014
                • 139

                #37
                Originally posted by Nick
                Not as far as I'm aware - unless you regard obesity as a disability.
                Hah! Well I dunno, then. I've now been in and out of town via every means I could think of: stairs, recall, alter reality for the past 3 days until I lost count, and he never appeared.

                Comment

                • tprice
                  Adept
                  • Jun 2008
                  • 105

                  #38
                  OK, I'm back home and on a decent WiFi system where i can connect with the laptop. Attached is a zip file with a screenshot of the Lava related crash error message and 2 save files that can recreate the problem. one is my main character and the other was a brand new character created just to test the crash. Just shoot/throw/cast something over the lava at the bottom of the town screen in either save.

                  I found the bug by getting bored and wondering what happened when I cast Stone to Mud on the Lava. I found i can also just throw something over the lava to get the same crash. So much for Testy1 toasting his dinner ration in the Lava tile

                  While this isnlt a real problem in the current setup since the new tile types are only in town this could be a problem if they are used lower in the dungeon where random spell fire or whatnot could run into a Lava tile on the border. hmmmm now I'm suddenly wondering what happens if you cast a ball spell such that it goes over the lava... goes off and tries

                  Well THAT was interesting. If you try to target toward the border lava square from any distance, even if there is a creature between you and the lava you get the out of bounds crash. THAT could be ugly in a dungeon level!

                  If i can manage to target the square next to the lava without triggering the crash by being at an angle without LOS to the space past the Lava i can cast ball spells at that targeted square without a problem even though the area of effect overlaps with the out of bounds tile.
                  Attached Files

                  Comment

                  • Elsairon
                    Adept
                    • Apr 2007
                    • 117

                    #39
                    I see the following is already in the tracker at #1915.

                    A minor message ordering niggle.

                    Sometimes when striking a killing blow, status affects will be printed after the death message, for example:

                    You have slain the scruffy little dog.
                    The scruffy little dog looks confused.

                    I'd like it better if the death message were printed last.
                    Last edited by Elsairon; January 2, 2016, 02:25.

                    Comment

                    • krazyhades
                      Swordsman
                      • Jun 2013
                      • 428

                      #40
                      Originally posted by Elsairon
                      I see the following is already in the tracker at #1915.

                      A minor message ordering niggle.

                      Sometimes when striking a killing blow, status affects will be printed after the death message, for example:

                      You have slain the scruffy little dog.
                      The scruffy little dog looks confused.

                      I'd like it better if the death message were printed last.
                      IIRC this is a thing that has been around for some time, notably the fun
                      "You die."
                      "You feel very stupid."

                      Comment

                      • shadow
                        Rookie
                        • Oct 2014
                        • 13

                        #41
                        There was a bug that affected the frequency of artifacts, correct? Which versions have that bug?

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          #42
                          Originally posted by shadow
                          There was a bug that affected the frequency of artifacts, correct? Which versions have that bug?
                          Probably 4.0.0, 4.0.1 and 4.0.2. Certainly it is listed as fixed in 4.0.3, and there have been no reports of it since.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #43
                            Originally posted by krazyhades
                            IIRC this is a thing that has been around for some time, notably the fun
                            "You die."
                            "You feel very stupid."
                            I always loved the message you get when you die from a melee attack that can paralyze: "You die. You resist the effect!"
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              #44
                              Originally posted by tprice
                              OK, I'm back home and on a decent WiFi system where i can connect with the laptop. Attached is a zip file with a screenshot of the Lava related crash error message and 2 save files that can recreate the problem. one is my main character and the other was a brand new character created just to test the crash. Just shoot/throw/cast something over the lava at the bottom of the town screen in either save.

                              I found the bug by getting bored and wondering what happened when I cast Stone to Mud on the Lava. I found i can also just throw something over the lava to get the same crash. So much for Testy1 toasting his dinner ration in the Lava tile

                              While this isnlt a real problem in the current setup since the new tile types are only in town this could be a problem if they are used lower in the dungeon where random spell fire or whatnot could run into a Lava tile on the border. hmmmm now I'm suddenly wondering what happens if you cast a ball spell such that it goes over the lava... goes off and tries

                              Well THAT was interesting. If you try to target toward the border lava square from any distance, even if there is a creature between you and the lava you get the out of bounds crash. THAT could be ugly in a dungeon level!

                              If i can manage to target the square next to the lava without triggering the crash by being at an angle without LOS to the space past the Lava i can cast ball spells at that targeted square without a problem even though the area of effect overlaps with the out of bounds tile.
                              Reproduced in latest PWMAngband... damn. I simply generate a new town at 750ft, use the DM to float down and move to the border of the level which may contain lava tiles. If I cast a bolt spell at a lava tile, the game crashes in project():

                              Code:
                                              /* Hack -- balls explode before reaching walls */
                                              if (!square_ispassable(cv, ny, nx) && (rad > 0)) break;
                              square_ispassable() assumes square_in_bounds(), which is false and throws an assert.

                              The fix is simple... don't generate lava tiles on the border.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Carnivean
                                Knight
                                • Sep 2013
                                • 527

                                #45
                                Originally posted by PowerWyrm
                                The fix is simple... don't generate lava tiles on the border.
                                I think a better solution is to have a border lava tile. The thematic implication is that the lava field stretches beyond sight.

                                Comment

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