4.0.4 bugs

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  • Egavactip
    Swordsman
    • Mar 2012
    • 442

    #16
    Originally posted by Ingwe Ingweron
    Not a bug, necessarily, but the random name generation starting a new human mage character just popped up "Sauron". Seriously?! Hmmm, maybe the RNG knows something I don't.... Guess it could have been worse, it could have come up with "Morgoth"!
    Oh, it gets worse. Today I got "Trump."

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      #17
      100% disarm not true

      My Hobbit Ranger just triggerd a summing trap on "D"isarm. That should not happen since the character display says Disarm 100%. Either the display is wrong or the code. Or maybe I don't understand the display. Seems an unlikely bug, could be a that the result is rounded up and I have between 0 and 1% failure rate?
      [EDIT: Sorry, I am on 4.0.3]

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2628

        #18
        Also 4.0.3 - The level feelings don't display properly if the item quality kicks in immediately & it tries to dispay danger & item quality at the same time. I have to hit Ctrl-P to see what it just said.

        Comment

        • yyt16384
          Scout
          • Jan 2015
          • 38

          #19
          Originally posted by Thraalbeast
          My Hobbit Ranger just triggerd a summing trap on "D"isarm. That should not happen since the character display says Disarm 100%. Either the display is wrong or the code. Or maybe I don't understand the display. Seems an unlikely bug, could be a that the result is rounded up and I have between 0 and 1% failure rate?
          [EDIT: Sorry, I am on 4.0.3]
          The displayed value is about disarming dungeon traps. Traps on chests have different power and most of them are more difficult to disarm than dungeon traps.

          Comment

          • luneya
            Swordsman
            • Aug 2015
            • 279

            #20
            Originally posted by wobbly
            Also 4.0.3 - The level feelings don't display properly if the item quality kicks in immediately & it tries to dispay danger & item quality at the same time. I have to hit Ctrl-P to see what it just said.
            At a guess, this is a platform specific bug; I don't recall any such problems playing 4.0.3 on OS-X, and I just received a level with immediate quality data in 4.0.4, and it displayed correctly. You'll have to provide more data on how you're running the game before anyone can troubleshoot.

            Comment

            • StMicah
              Adept
              • Feb 2015
              • 112

              #21
              Don't know if this is a bug or not—
              on 4.0.4 and the latest build, when I create a character (or play one of their descendants) the randarts log that is created contains the regular artifacts.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #22
                Originally posted by StMicah
                Don't know if this is a bug or not—
                on 4.0.4 and the latest build, when I create a character (or play one of their descendants) the randarts log that is created contains the regular artifacts.
                Not a bug - it goes through and evaluates all their power, then later in the file you will see new artifacts being generated of similar power.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

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                • wobbly
                  Prophet
                  • May 2012
                  • 2628

                  #23
                  Originally posted by luneya
                  At a guess, this is a platform specific bug; I don't recall any such problems playing 4.0.3 on OS-X, and I just received a level with immediate quality data in 4.0.4, and it displayed correctly. You'll have to provide more data on how you're running the game before anyone can troubleshoot.
                  Windows 7 (Nividia). All default settings except I use Ascii instead of tiles. The messages flash quickly on the screen and I'm left with a blank line.

                  Comment

                  • StMicah
                    Adept
                    • Feb 2015
                    • 112

                    #24
                    Originally posted by Nick
                    Not a bug - it goes through and evaluates all their power, then later in the file you will see new artifacts being generated of similar power.
                    Cool...I looked further through the file. Thanks.

                    Comment

                    • geoff_tewierik
                      Adept
                      • Mar 2009
                      • 140

                      #25
                      Two things I've noticed in 4.0.4.

                      With a full inventory if I go into a shop to buy a potion and I am carrying a full inventory I don't get the message I have a full inventory so can't buy it, but I get this instead. The buy (max 0) 1 is the only hint I get I can't buy the item. Took me a minute to work out it was because my inventory was maxed.



                      Second one is the looking and recalling a NPC doesn't give me the deails straight away, it over writes the line description of the NPC with -more- and then I have to hit enter to see the description. Doesn't happen all the time.
                      Last edited by geoff_tewierik; December 13, 2015, 12:47.

                      Comment

                      • Egavactip
                        Swordsman
                        • Mar 2012
                        • 442

                        #26
                        The interface now does strange things when your inventory is full. It doesn't tell you it is full and that you can't pick up/buy whatever it is you wanted. It just doesn't give it to you. So if you are not careful, you could try to pick something up and walk away, not noticing it is still on the ground--especially if there were multiple items in the square.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #27
                          Originally posted by geoff_tewierik
                          With a full inventory if I go into a shop to buy a potion and I am carrying a full inventory I don't get the message I have a full inventory so can't buy it, but I get this instead. The buy (max 0) 1 is the only hint I get I can't buy the item. Took me a minute to work out it was because my inventory was maxed.
                          I think this error cropped up sometime in the 4.0.? series of fixes. If I recall, it worked correctly in 4.0
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • geoff_tewierik
                            Adept
                            • Mar 2009
                            • 140

                            #28
                            Hadn't noticed a problem with the store/max inventory in 4.0.3, so if it's a recent thing I've just experienced it until 4.0.4.

                            Comment

                            • Thraalbee
                              Knight
                              • Sep 2010
                              • 707

                              #29
                              Randart diggers seems to have lost their Tunneling bonus.

                              Code:
                              the Shovel of Ragas (1d2) (+11,+18) [+13] <+6, +1>
                              --------------------------------------------------
                              +6 strength.
                              +6 intelligence.
                              +6 wisdom.
                              +6 searching skill.
                              Slays evil creatures, animals, dragons (powerfully), demons (powerfully).
                              Branded with poison, weak acid.
                              Provides resistance to fire, nether.
                              Provides protection from confusion.
                              Radius 1 light.
                              
                              When activated, it deals 60 damage to all undead creatures that you can see.
                              Takes 73 to 81 turns to recharge.
                              Your chance of success is 77.7%
                              
                              
                              Min Level 58, Max Level 127, Generation chance 5, Power 376, 6.0 lbs
                              Based on Soulkeeper.
                              
                              
                              the Mattock of Lione (1d8) (+14,+12) [+29]
                              ------------------------------------------
                              Slays giants, undead.
                              Provides resistance to lightning.
                              Provides protection from fear, confusion.
                              Slows your metabolism.  Prevents paralysis.  Grants the ability to see
                              invisible things.  
                              
                              
                              Min Level 35, Max Level 127, Generation chance 1, Power 193, 25.0 lbs
                              Based on Tuor.
                              
                              
                              the Mattock of Luromir (2d8) (+9,+17) [+30] <+4>
                              ------------------------------------------------
                              +4 wisdom.
                              +4 constitution.
                              +4 speed.
                              Slays trolls, demons, orcs, undead (powerfully).
                              Branded with weak lightning, fire.
                              Provides resistance to acid.
                              Blessed by the gods.  Speeds regeneration.  Grants the ability to see invisible
                              things.  
                              
                              
                              Min Level 56, Max Level 127, Generation chance 12, Power 357, 22.5 lbs
                              Based on Avavir.

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                #30
                                Originally posted by Thraalbeast
                                Randart diggers seems to have lost their Tunneling bonus.

                                Code:
                                the Shovel of Ragas (1d2) (+11,+18) [+13] <+6, +1>
                                --------------------------------------------------
                                +6 strength.
                                +6 intelligence.
                                +6 wisdom.
                                +6 searching skill.
                                Slays evil creatures, animals, dragons (powerfully), demons (powerfully).
                                Branded with poison, weak acid.
                                Provides resistance to fire, nether.
                                Provides protection from confusion.
                                Radius 1 light.
                                
                                When activated, it deals 60 damage to all undead creatures that you can see.
                                Takes 73 to 81 turns to recharge.
                                Your chance of success is 77.7%
                                
                                
                                Min Level 58, Max Level 127, Generation chance 5, Power 376, 6.0 lbs
                                Based on Soulkeeper.
                                Endgame spade! Why complain?

                                Comment

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