4.0.4 bugs
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
The interface now does strange things when your inventory is full. It doesn't tell you it is full and that you can't pick up/buy whatever it is you wanted. It just doesn't give it to you. So if you are not careful, you could try to pick something up and walk away, not noticing it is still on the ground--especially if there were multiple items in the square.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Wouldn't a better fix be to remove the assumption from square_ispassable()? That way you can have lava tiles on the border, plus in the future if you have any other similar edge cases, you won't have to re-debug the crash and tweak dungeon generation again.Comment
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Pauperes commilitones Christi Templique Salomnici, the Poor Fellow-Soldiers of Christ and of the Temple of Solomon. More commononly known as the Knights Templar or simply Templars. Knight Templars is incorrect.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead👍 1Comment
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Sometimes I'd like this forum to have a like button. Informative post, thank you.Comment
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I have no idea whether anyone takes any notice of the results.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.👍 1Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Not really a 4.0.4 bug, but in PWMAngband, when a character tries to run in real time mode on a level with a lot of objects (for example after using a potion of enlightenment on a level with a GV), the game suddenly slows down dramatically. This comes from the fact that every line in the object list subwindow is redrawn due to a change in the coordinates. In 4.0.4, the list is only redrawn every 100 turns (which means almost never) and running seems fine (even more since it's instantaneous, so only the starting and ending coordinates matter). In PWMAngband, I've simply limited redraw to each panel change... but it's still really slow.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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A little glitch I just experienced: I found a chest in a corridor and immediately ignored it; but after a couple turns, I got the message "You have found a trap on the chest" from the now invisible chest.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Hmm... Currently, the "trap/door destruction" effect simply unlocks all chests and only displays the "Click" message if the chest is not ignored. Maybe that's the way to go for trap detection and searching. For opening and disarming, since it involves the possibility of setting off the trap, ignored chests should be skipped.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Can anyone confirm that in 4.0.4 a single plasma breath from an Aether Hound can knock out a character that has not protection from stunning? I just experienced that in PWMAngband and I want to know if it's also the case in v4.0.4. If it's the case, then it's a critical bug -- nothing should be able to instantly KO you if you're not at least "stunned".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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