Unknown crash when recalling from Town. Not easily replicable so no savefile attached.
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
I'm afraid the new starting screen doesn't move/redraw if you resize the window, so you end up with only one corner of it visible if you reduce the main window to minimum size. (If you exit then restart, though, it does then appear correctly in the smaller window.) Also, this is probably just me and my terrible eyes, but I must admit I find the bright red text on black a bit painful to try and read.
And thanks for installing the tiles! I quite like the new-look town: my tileset's still using the old brown permarock colour for walls, so between that and the lava and brown rubble the town now looks quite 'warm' and cave-like compared to the dungeon corridors. Much more atmospheric than 3.5 town.
....Also, this is probably just me and my terrible eyes, but I must admit I find the bright red text on black a bit painful to try and read.
+1 on the reading difficulty.
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
And mysteriously, [,] stand still is working properly again. Nick, you must have been right, a redraw problem.
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Just noticed that Feature Knowledge on the knowledge menu doesn't seem to list traps any more. In 3.5 they have their own subsection and are all known from the beginning, but in 4.0 they're not listed anywhere even after you've encountered a few.
Just noticed that Feature Knowledge on the knowledge menu doesn't seem to list traps any more. In 3.5 they have their own subsection and are all known from the beginning, but in 4.0 they're not listed anywhere even after you've encountered a few.
Yeah, that's on my to do list (#1935) - because they're not terrain features any more they need different treatment, and I didn't realise until a few days ago (while reading the glyph of warding thread) that we'd lost information.
And I'll change the ominous red to boring light grey
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
It happened again, in a completely different sector of the dungeon, so I reloaded, resized and moved around all my windows again, and this time headed for the original jelly. I saved, which is this savefile, and had at 'im again. It crashed again. Then I reloaded (the savefile, not the bow), shot him carefully and no crash, but YMMD.
A possible pathing problem has raised its ugly head. @ is in a vault and has successfully killed the cat lord. Can anyone explain why the tiger will not move up to attack? Aris.zip
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
MattB's jelly crash - thanks for the savefile, the pack combining logic was just wrong, and I'm surprised there weren't more crashes from this
Taking more care with ensuring trapless stairs, hopefully fixing Ingwe's latest crash
Repeat wielding of the same item
Some other things:
Originally posted by Ingwe Ingweron
Angband 4.0 dev 77dc1ae
Possibly related to Bug #1922. Speed display not updating properly.
On the attached savefile. Swap between the boots of speed and the boots of stealth, observing the speed display. On OSX this is not updating correctly, even after a move. The problem resolves with a redraw, until you swap the boots again. [ATTACH]1262[/ATTACH]
The speed display updates flawlessly for me, on both Linux and OSX. This whole business is quite odd - there are multiple independent reports of this, but it doesn't seem to be reliably reproducible.
Originally posted by Ingwe Ingweron
Angband 4.0 dev b33831c
A possible pathing problem has raised its ugly head. @ is in a vault and has successfully killed the cat lord. Can anyone explain why the tiger will not move up to attack? [ATTACH]1265[/ATTACH]
No problem - tiger is frightened If you walk down and into the corner, it will go past and leg it up to the top of the vault.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
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