Angband 4.0beta status

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    Update e77b3ef is takkaria'a patch to allow wildcards in .prf files.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Jungle_Boy
      Swordsman
      • Nov 2008
      • 434

      I picked up a two-handed great flail and it pseudoed as {excellent}. I wielded it and felt stronger healthier and more dexterous, now it has a {splendid} tag. I swung it at a nearby uruk and it glowed and identified as "of Westernesse" but it still had the {splendid} because only one of the slays had been identified. This may be working as intended but it is a change to have the ego identified but not fully known.
      My first winner: http://angband.oook.cz/ladder-show.php?id=10138

      Comment

      • Jungle_Boy
        Swordsman
        • Nov 2008
        • 434

        I read an unidentified scroll, turned out to be enchant weapon to-dam, I hit escape instead of choosing a weapon and it still consumed the scroll, is this intended?
        My first winner: http://angband.oook.cz/ladder-show.php?id=10138

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Originally posted by Jungle_Boy
          I read an unidentified scroll, turned out to be enchant weapon to-dam, I hit escape instead of choosing a weapon and it still consumed the scroll, is this intended?
          I guess not. This applies to enchant, ID, recharging I guess - any others?
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by Nick
            I guess not. This applies to enchant, ID, recharging I guess - any others?
            The can't back out bug. If I recall the earlier posts, this is also draining mana points when casting certain spells, but then backing out, e.g., Identify, Enchant Weapon, Enchant Armor, etc. Haven't tested this lately.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              Originally posted by Ingwe Ingweron
              The can't back out bug. If I recall the earlier posts, this is also draining mana points when casting certain spells, but then backing out, e.g., Identify, Enchant Weapon, Enchant Armor, etc. Haven't tested this lately.
              Still happens, shouldn't after next update
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                Update 97c6d0d fixes:
                • Mushrooms having a failure rate
                • Pack re-arrangement message spam
                • Backing out of ID, enchantment etc now possible
                • Brands and slays learned on learning an ego


                (Up soon)
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Nomad
                  Knight
                  • Sep 2010
                  • 958

                  Originally posted by Nick
                  Update 97c6d0d fixes:
                  • Pack re-arrangement message spam
                  This is almost working perfectly now! Just one case I've found where you still get an unnecessary message: if you use the wield command to swap an item in for one that's already equipped. Wielding to an empty slot is fine (and hence if you use t to take off the existing item and then wield the new one you don't get any messages) but I assume swapping is satisfying the "nothing added or removed" condition and accidentally triggering the message.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by Nomad
                    This is almost working perfectly now! Just one case I've found where you still get an unnecessary message: if you use the wield command to swap an item in for one that's already equipped. Wielding to an empty slot is fine (and hence if you use t to take off the existing item and then wield the new one you don't get any messages) but I assume swapping is satisfying the "nothing added or removed" condition and accidentally triggering the message.
                    My first attempt at this gives a message if the taken off item goes to a different slot, so other stuff moves too, but not if it's a straight swap. This is different to 3.5.1, but might this actually be an improvement?
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • pen
                      Rookie
                      • May 2015
                      • 4

                      Movement bug - latest build, roguelike command set. When using 'Run' (Shift-Direction) one stops next to an item, presumably so you don't actually pick it up by accident if you have auto-pickup configured. I do not use auto-pickup.

                      So, typically I would shift-run again and stop directly on top of the item, and press my key to pick it up if I've decided I would like to. However, in the latest builds doing so leads the character to run OVER the item stopping on the opposite side of it, necessitating a backtrack to pick it up.

                      It's really hard to play this way. Can that be fixed perhaps? Thank you for your work Nick!

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        I have seen traps hide a downstair a few times. Not sure if that is a bug or not but don't recall seeing that in v3.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by Thraalbeast
                          I have seen traps hide a downstair a few times. Not sure if that is a bug or not but don't recall seeing that in v3.
                          Yeah, that's a known bug - I just haven't been able to work out what's causing it yet.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Originally posted by pen
                            Movement bug - latest build, roguelike command set. When using 'Run' (Shift-Direction) one stops next to an item, presumably so you don't actually pick it up by accident if you have auto-pickup configured. I do not use auto-pickup.

                            So, typically I would shift-run again and stop directly on top of the item, and press my key to pick it up if I've decided I would like to. However, in the latest builds doing so leads the character to run OVER the item stopping on the opposite side of it, necessitating a backtrack to pick it up.
                            Excellent! Running past items is a known bug - I had been unable to repeat it reliably until now, but this explains when it's happening.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              Originally posted by Nick
                              My first attempt at this gives a message if the taken off item goes to a different slot, so other stuff moves too, but not if it's a straight swap. This is different to 3.5.1, but might this actually be an improvement?
                              I don't think the message is necessary - I feel like it should only occur for 'unexpected' movement within the pack, i.e. not directly initiated by the player. If I'm actively shuffling my own equipment around, I anticipate that things will rearrange according; if I'm only identifying an item, I don't necessarily expect that it's going to hop into a new slot by itself after the name change, so that's when you need the message to alert you that it's happened.

                              Comment

                              • pen
                                Rookie
                                • May 2015
                                • 4

                                Originally posted by Nick
                                Excellent! Running past items is a known bug - I had been unable to repeat it reliably until now, but this explains when it's happening.
                                I'm not sure, but I noticed that trap disarming doesn't appear to be auto as well, you actually have to hit the disarm key combo and pick a direction. It feels like may be related. I have no idea why.

                                Comment

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