Loving 3.5.0

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  • debo
    replied
    Originally posted by krazyhades
    Hey DCSS has some great auto-explore and find-item-by-name-and-move-to-it capabilities. Also, its tile system is so good as to be superior to the ascii interface.
    Bad joke. (I personally love the game.)

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  • krazyhades
    replied
    Hey DCSS has some great auto-explore and find-item-by-name-and-move-to-it capabilities. Also, its tile system is so good as to be superior to the ascii interface.

    Leave a comment:


  • debo
    replied
    Originally posted by Nick
    Being an equal opportunity kind of maintainer, I plan to ruin Angband so that everyone hates it.
    Are you sure you're not a DCSS dev?

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  • Nick
    replied
    That's just dumb. Let's all hope that that moron never gets to be in charge.

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  • MattB
    replied
    Originally posted by Nick
    Being an equal opportunity kind of maintainer, I plan to ruin Angband so that everyone hates it.
    A long time ago, an extremely wise man once said:

    One thing to remember is that vanilla is probably the first *band most new players encounter.

    Consider ice cream. My favourite is caramel, but I prefer vanilla to chocolate or strawberry (and banana is an abomination). If someone was trying ice cream for the first time, vanilla would probably give them the best idea of whether they liked it at all. If you make vanilla too like chocolate (say by introducing a wilderness), then people might be be put off by the strong flavour instead of appreciating the combination of sweetness, creaminess and coldness which is the essential quality of ice cream. So vanilla should be the quintessential flavour.

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  • Nick
    replied
    Being an equal opportunity kind of maintainer, I plan to ruin Angband so that everyone hates it.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by fizzix
    I can't speak for everyone, but I tried to explain in as polite language as possible why I don't think it's a problem at all, and why even if it was a problem, I don't think it's a big enough one to merit the effort required to change it.

    The vast majority of the gameplay changes I've implemented have come directly from suggestions on this forum. Just because I"m not receptive to this idea does not mean I won't be receptive to others!
    Agreed, and Fizzix I have absoulutely no problem with you what so ever and I appreciate what you have tried to do for the game, I was explaining my point of view and then I started getting attitude from other people, so yeah anybody would at that point get defensive.

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  • fizzix
    replied
    Originally posted by Malak Darkhunter
    Why would they want to? Why would anybody jump into this kind of thread when people are ready to jump on your case because you feel like something needs changed?
    I can't speak for everyone, but I tried to explain in as polite language as possible why I don't think it's a problem at all, and why even if it was a problem, I don't think it's a big enough one to merit the effort required to change it.

    The vast majority of the gameplay changes I've implemented have come directly from suggestions on this forum. Just because I"m not receptive to this idea does not mean I won't be receptive to others!

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  • Malak Darkhunter
    replied
    Originally posted by Derakon
    I never called you a noob. Nobody here called you a noob. Stop being so defensive.

    Also I find it curious that you're trying to defend a feature that was apparently considered by the original devs to be a bad enough idea to have not made it into any official release.

    Finally, Angband (again, in any official release) was never intended to be unbeatable. Exhibit A: Globe of Invulnerability (Exhibit B: two Rings of Speed (+2) and Deathwreaker). The Moria it descended from wasn't meant to be unbeatable either, though Moria went through a phase of the d,ev wanting it to be so.
    I could argue with you all day but I'm not going to do that, I'm not going to waste your time and my time, when I could be enjoying the game, this happens every time I try to play Angband nowdays, so back to Sangband for me. I like the look and feel of Angband, it's like a nice shiny car only to find out it's a lemon.

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  • krazyhades
    replied
    I did over-hastily say something about having clearly not played much mage/priest, which was unfounded, but my point was more that blind is dangerous for those characters, not that one hadn't actually played them.

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  • Derakon
    replied
    Originally posted by Malak Darkhunter
    Let me address your points.2.)Why create more ways for a character to survive when the original goal of the game was to make it unbeatable?
    Yes indeed, in 1988 it was actauly a buggy version of Moria back then, one of the 3.0 - releases I believe, but that is where I started and angband originated from that, on up to frog-knows and beyond. So for someone to claim that I clearly don't play this or that is jumping to conclusions that I am some sort of noob, so I take offense to that.
    I never called you a noob. Nobody here called you a noob. Stop being so defensive.

    Also I find it curious that you're trying to defend a feature that was apparently considered by the original devs to be a bad enough idea to have not made it into any official release.

    Finally, Angband (again, in any official release) was never intended to be unbeatable. Exhibit A: Globe of Invulnerability (Exhibit B: two Rings of Speed (+2) and Deathwreaker). The Moria it descended from wasn't meant to be unbeatable either, though Moria went through a phase of the dev wanting it to be so.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Derakon



    That crew is welcome to speak up. If enough people feel strongly enough about this issue, then the odds are greatly increased that someone will have the combination of motivation and skill required to implement the change.
    Why would they want to? Why would anybody jump into this kind of thread when people are ready to jump on your case because you feel like something needs changed?

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Derakon
    I've been playing since 2.4 frog-knows, which a) was the first version of Angband, and b) didn't even exist in 1988. Maybe you're talking about Moria; it's been rather longer since I played that game, so I can't claim to speak with authority about how its implementation of blindness works. I cannot remember a version of Vanilla that blanked the display when you were blind. It may have been done in variants, but variants are not Vanilla, and with good reason.



    That crew is welcome to speak up. If enough people feel strongly enough about this issue, then the odds are greatly increased that someone will have the combination of motivation and skill required to implement the change.
    Yes indeed, in 1988 it was actauly a buggy version of Moria back then, one of the 3.0 - releases I believe, but that is where I started and angband originated from that, on up to frog-knows and beyond. So for someone to claim that I clearly don't play this or that is jumping to conclusions that I am some sort of noob, so I take offense to that.

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  • Malak Darkhunter
    replied
    Originally posted by krazyhades
    Very defensive reply that as far as I can tell does not address any of my points.

    1) Blindness and especially hit-to-blind are dangerous for nonresistant casters
    2) Recognizing floor items only saves characters in extreme edge cases
    3) You can make a change yourself, for your game, and potentially even to be drawn into the main line.
    Let me address your points.
    1.) Blindness for casters being very bad. (Big deal, drink a potion of cure light wounds.)
    2.)Why create more ways for a character to survive when the original goal of the game was to make it unbeatable?
    3.) I can, but why put myself through that work dealing with the attitudes I am dealing with now, just becausse I mentioned something that I didn't feel was right?

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  • Derakon
    replied
    Originally posted by Malak Darkhunter
    I've been playing since 1988, so I've covered pretty much every character class I would say, you clearly don't understand my knowledge of the game, and I know when something has changed.
    I've been playing since 2.4 frog-knows, which a) was the first version of Angband, and b) didn't even exist in 1988. Maybe you're talking about Moria; it's been rather longer since I played that game, so I can't claim to speak with authority about how its implementation of blindness works. I cannot remember a version of Vanilla that blanked the display when you were blind. It may have been done in variants, but variants are not Vanilla, and with good reason.

    And that was my whole point behind posting and mentioning it, I wasn't looking for a crew of people to get on here and argue about the fact that YOU don't think anybody cares because actually I do, and I'm sure there are other people that do as well.
    That crew is welcome to speak up. If enough people feel strongly enough about this issue, then the odds are greatly increased that someone will have the combination of motivation and skill required to implement the change.

    Leave a comment:

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