Loving 3.5.0
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Hey DCSS has some great auto-explore and find-item-by-name-and-move-to-it capabilities. Also, its tile system is so good as to be superior to the ascii interface.Leave a comment:
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That's just dumb. Let's all hope that that moron never gets to be in charge.Leave a comment:
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A long time ago, an extremely wise man once said:
One thing to remember is that vanilla is probably the first *band most new players encounter.
Consider ice cream. My favourite is caramel, but I prefer vanilla to chocolate or strawberry (and banana is an abomination). If someone was trying ice cream for the first time, vanilla would probably give them the best idea of whether they liked it at all. If you make vanilla too like chocolate (say by introducing a wilderness), then people might be be put off by the strong flavour instead of appreciating the combination of sweetness, creaminess and coldness which is the essential quality of ice cream. So vanilla should be the quintessential flavour.Leave a comment:
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Being an equal opportunity kind of maintainer, I plan to ruin Angband so that everyone hates it.Leave a comment:
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Agreed, and Fizzix I have absoulutely no problem with you what so ever and I appreciate what you have tried to do for the game, I was explaining my point of view and then I started getting attitude from other people, so yeah anybody would at that point get defensive.I can't speak for everyone, but I tried to explain in as polite language as possible why I don't think it's a problem at all, and why even if it was a problem, I don't think it's a big enough one to merit the effort required to change it.
The vast majority of the gameplay changes I've implemented have come directly from suggestions on this forum. Just because I"m not receptive to this idea does not mean I won't be receptive to others!Leave a comment:
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I can't speak for everyone, but I tried to explain in as polite language as possible why I don't think it's a problem at all, and why even if it was a problem, I don't think it's a big enough one to merit the effort required to change it.
The vast majority of the gameplay changes I've implemented have come directly from suggestions on this forum. Just because I"m not receptive to this idea does not mean I won't be receptive to others!Leave a comment:
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I could argue with you all day but I'm not going to do that, I'm not going to waste your time and my time, when I could be enjoying the game, this happens every time I try to play Angband nowdays, so back to Sangband for me. I like the look and feel of Angband, it's like a nice shiny car only to find out it's a lemon.I never called you a noob. Nobody here called you a noob. Stop being so defensive.
Also I find it curious that you're trying to defend a feature that was apparently considered by the original devs to be a bad enough idea to have not made it into any official release.
Finally, Angband (again, in any official release) was never intended to be unbeatable. Exhibit A: Globe of Invulnerability (Exhibit B: two Rings of Speed (+2) and Deathwreaker). The Moria it descended from wasn't meant to be unbeatable either, though Moria went through a phase of the d,ev wanting it to be so.Leave a comment:
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I did over-hastily say something about having clearly not played much mage/priest, which was unfounded, but my point was more that blind is dangerous for those characters, not that one hadn't actually played them.Leave a comment:
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I never called you a noob. Nobody here called you a noob. Stop being so defensive.Yes indeed, in 1988 it was actauly a buggy version of Moria back then, one of the 3.0 - releases I believe, but that is where I started and angband originated from that, on up to frog-knows and beyond. So for someone to claim that I clearly don't play this or that is jumping to conclusions that I am some sort of noob, so I take offense to that.
Also I find it curious that you're trying to defend a feature that was apparently considered by the original devs to be a bad enough idea to have not made it into any official release.
Finally, Angband (again, in any official release) was never intended to be unbeatable. Exhibit A: Globe of Invulnerability (Exhibit B: two Rings of Speed (+2) and Deathwreaker). The Moria it descended from wasn't meant to be unbeatable either, though Moria went through a phase of the dev wanting it to be so.Leave a comment:
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Why would they want to? Why would anybody jump into this kind of thread when people are ready to jump on your case because you feel like something needs changed?Leave a comment:
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Yes indeed, in 1988 it was actauly a buggy version of Moria back then, one of the 3.0 - releases I believe, but that is where I started and angband originated from that, on up to frog-knows and beyond. So for someone to claim that I clearly don't play this or that is jumping to conclusions that I am some sort of noob, so I take offense to that.I've been playing since 2.4 frog-knows, which a) was the first version of Angband, and b) didn't even exist in 1988. Maybe you're talking about Moria; it's been rather longer since I played that game, so I can't claim to speak with authority about how its implementation of blindness works. I cannot remember a version of Vanilla that blanked the display when you were blind. It may have been done in variants, but variants are not Vanilla, and with good reason.
That crew is welcome to speak up. If enough people feel strongly enough about this issue, then the odds are greatly increased that someone will have the combination of motivation and skill required to implement the change.Leave a comment:
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Let me address your points.Very defensive reply that as far as I can tell does not address any of my points.
1) Blindness and especially hit-to-blind are dangerous for nonresistant casters
2) Recognizing floor items only saves characters in extreme edge cases
3) You can make a change yourself, for your game, and potentially even to be drawn into the main line.
1.) Blindness for casters being very bad. (Big deal, drink a potion of cure light wounds.)
2.)Why create more ways for a character to survive when the original goal of the game was to make it unbeatable?
3.) I can, but why put myself through that work dealing with the attitudes I am dealing with now, just becausse I mentioned something that I didn't feel was right?Leave a comment:
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I've been playing since 2.4 frog-knows, which a) was the first version of Angband, and b) didn't even exist in 1988. Maybe you're talking about Moria; it's been rather longer since I played that game, so I can't claim to speak with authority about how its implementation of blindness works. I cannot remember a version of Vanilla that blanked the display when you were blind. It may have been done in variants, but variants are not Vanilla, and with good reason.
That crew is welcome to speak up. If enough people feel strongly enough about this issue, then the odds are greatly increased that someone will have the combination of motivation and skill required to implement the change.And that was my whole point behind posting and mentioning it, I wasn't looking for a crew of people to get on here and argue about the fact that YOU don't think anybody cares because actually I do, and I'm sure there are other people that do as well.Leave a comment:
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