Loving 3.5.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Malak Darkhunter
    replied
    I just noticed something playing 3.5, even though blinded you can still tell what items are laying on the ground even if you cant see them, in this case I was blinded and stumbled around and picked up a potion of beserk strength, you would think you would get no notification of whats laying on the ground while you where blinded...or a general message saying "you stumble over something on the ground".

    Leave a comment:


  • Rhonwyn
    replied
    Birth file error

    I read the 'where to report bugs' sticky, but I still don't understand and this isn't really a 'bug' anyway but more of an omission in help file editing.
    In 3.5.0 (downloaded 5/2/14, so it's post-release) in the birth.txt file under Help, it still lists charisma under "six primary stats" (around line 33), then again around line 64 (it affects how much gold you start with), and it has its own paragraph under Stats (around lines 357-360.) Oh, and it's also in the Stat Bonus Tables for race and class (lines 448+.)
    Not going to hurt an experienced player, but a newbie may be confused by this reference to a stat that is no longer there. Just something to add to list of things to fix.
    Sorry if this has been pointed out already somewhere I didn't see it (I did search the forum, but I might not have been doing it right.)

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Nick
    OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
    I think we're going to need quantum $something for this. No big deal -- let's do it!

    Leave a comment:


  • Magnate
    replied
    Originally posted by Nick
    OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
    why chng if not broke?

    pls no rage ~~nnnn

    Leave a comment:


  • fizzix
    replied
    Originally posted by Nick
    OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
    Make sure you alter the "change level" into a procedure that downloads nethack creates a randomized character with randomized equipment and places him on a random level.

    Leave a comment:


  • debo
    replied
    Originally posted by Nick
    OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
    IMO implement them all and have the game select one opaquely select one at random for each new character. Also, remove nexus resist.

    I'm just kidding. You should obviously implement my first idea because it's objectively the best one that has presented so far.

    Leave a comment:


  • Nick
    replied
    OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.

    Leave a comment:


  • krazyhades
    replied
    Permanent hallucination. Ouch.

    "You have slain Morgoth, Clear Worm Mass of Darkness"

    Leave a comment:


  • fizzix
    replied
    Why not just make nexus statswap do a 1-1 cipher of all the display letters in the game. Not only for the player screens and information, but also on what letters are used to display monsters. That's seems like a totally awesome mechanic...

    Leave a comment:


  • debo
    replied
    Originally posted by Derakon
    I propose we consolidate all stats into a single stat, named STAT, neatly solving the stat-swap effect by having there be nothing to swap with.
    Nethack did this. It's called Strength, IIRC

    Leave a comment:


  • Derakon
    replied
    I propose we consolidate all stats into a single stat, named STAT, neatly solving the stat-swap effect by having there be nothing to swap with.

    Leave a comment:


  • debo
    replied
    Originally posted by fizzix
    Frankly, I'm fine with CHR being gone. I'd far rather see INT and WIS be combined into one stat MAGIC than CHR be reintroduced.
    Or combine them all as GRA, and have the base value be 0. Wait...

    Leave a comment:


  • fizzix
    replied
    Originally posted by Timo Pietilä
    Quick solution for nexus: remove gain one-lose one potions and reintroduce CHR with CHR potions starting to appear around 1000'.

    Then no-one complains about their 17 STR swapped with 18/100 CHR.

    You could add some spells that get bonus from CHR to make it useful like charm monster. Add effect back to store prices (with discounts). Granted CHR would be low-priority stat, but not completely useless. Game has far more useless features, like searching.
    Frankly, I'm fine with CHR being gone. I'd far rather see INT and WIS be combined into one stat MAGIC than CHR be reintroduced.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    I guess what I'm saying is, I'm against your proposal for nexus because it competes with my proposal for nether.
    Quick solution for nexus: remove gain one-lose one potions and reintroduce CHR with CHR potions starting to appear around 1000'.

    Then no-one complains about their 17 STR swapped with 18/100 CHR.

    You could add some spells that get bonus from CHR to make it useful like charm monster. Add effect back to store prices (with discounts). Granted CHR would be low-priority stat, but not completely useless. Game has far more useless features, like searching.

    Leave a comment:


  • fizzix
    replied
    Something not in variant territory would be a creation of an entirely new map and then the relocation of all the denizens and items of the level onto that map. Better watch out if there was a vault on the old map...

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎