I can't tell if this post is serious or not, and that bothers me.
Certainly I don't think that the game should e.g. wipe the map display when you're blind. Any gameplay change that encourages the player to take regular screenshots is against Angband's philosophy of gameplay.
As for being able to figure out what items are, we're already assuming that the player character has a perfectly organized backpack in which items never get jostled around or confused for each other and in which every item takes an equal amount of time to retrieve no matter what it is. And of course the character can carry a (two-handed!) sword, a shield, a lantern, and whatever item they're using at the moment, all with nominally two hands. Not only that, they can carry hundreds of pounds even with human-average strength with the only penalty being that they walk about half to a third as quickly as normal -- and they never get tired either. Putting armor on/off takes about 9 seconds* (at normal speed), the same amount of time it takes to chug a potion or hit a monster six times or walk 10 feet.
Basically what I'm saying is this seems like a weird place to start arguing about realism.
* 10k normal-speed turns between dawns means that each turn takes about 9s (3600*24/10000 = 8.64). Consequently, the player's base movement speed is about .8MPH.
Certainly I don't think that the game should e.g. wipe the map display when you're blind. Any gameplay change that encourages the player to take regular screenshots is against Angband's philosophy of gameplay.
As for being able to figure out what items are, we're already assuming that the player character has a perfectly organized backpack in which items never get jostled around or confused for each other and in which every item takes an equal amount of time to retrieve no matter what it is. And of course the character can carry a (two-handed!) sword, a shield, a lantern, and whatever item they're using at the moment, all with nominally two hands. Not only that, they can carry hundreds of pounds even with human-average strength with the only penalty being that they walk about half to a third as quickly as normal -- and they never get tired either. Putting armor on/off takes about 9 seconds* (at normal speed), the same amount of time it takes to chug a potion or hit a monster six times or walk 10 feet.
Basically what I'm saying is this seems like a weird place to start arguing about realism.
* 10k normal-speed turns between dawns means that each turn takes about 9s (3600*24/10000 = 8.64). Consequently, the player's base movement speed is about .8MPH.
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