
The summoning effect could be combined with locally "scrambling" your terrain -- that way if you're hiding in a corridor, it could open up spaces that the summoned dudes can fit into, so that you're sort of in a situation where you just lost your LOS and crowd control and new bad guys have shown up.
The thing with this effect is that it's pretty useless in a game with instant teleport -- it's basically just forcing you to read a ?Tele. That's why I originally suggested something that would make it potentially risky to escape.
I personally hate xp drain / hold life with most of my soul -- it's the height of "I'm just going to annoy the shit out of you by making you repetitively go back to town to clear stores to buy restore life because I ran out of ideas about how to do something nonlethal to you" -- so anything that fixes that first would be better imo
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