V 3.5 now in feature freeze

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  • takkaria
    Veteran
    • Apr 2007
    • 1951

    Originally posted by MattB
    Is it intentional that un-ID'd artifacts can have the wrong dice listed?
    See Ringil below...
    (For all I know this could always have been the case and I've been too dozy to notice).
    Un-ID'd items look like their basic type. This changed sometime after 3.1 IIRC.
    takkaria whispers something about options. -more-

    Comment

    • MattB
      Veteran
      • Mar 2013
      • 1214

      Originally posted by takkaria
      Un-ID'd items look like their basic type. This changed sometime after 3.1 IIRC.
      That's alright then
      I'm not very observant.

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1214

        I realise a sample size of one can't be statistically significant, so I'm asking everyone else playing 3.5:

        Is it just me, or is it raining artifacts?

        I'm running a HT warrior and I'm finding it ridiculously easy (not that I'm complaining, but I'm really not very good).

        If it's just me I'll sit back and enjoy the RNG's unusual generosity (and then die to the Terrasque OOD at dlvl 55).

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          It's certainly more generous than 3.4 was. What exactly the right distribution is, is difficult to say. Those of us who got used to 3.4's paucity will think that 3.5 is overgenerous, but I rather suspect it's still less generous than 3.1.2 was.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            Originally posted by Derakon
            It's certainly more generous than 3.4 was. What exactly the right distribution is, is difficult to say. Those of us who got used to 3.4's paucity will think that 3.5 is overgenerous, but I rather suspect it's still less generous than 3.1.2 was.
            Sounds like it's time for some stats. Does the stats module still work?

            Btw, sad to see there isn't a new forum title at 5k posts!
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              Originally posted by Magnate
              Sounds like it's time for some stats. Does the stats module still work?

              Btw, sad to see there isn't a new forum title at 5k posts!
              As far as I'm aware. All of our stats magicians are inactive at the moment though!
              takkaria whispers something about options. -more-

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                Originally posted by MattB
                Is it just me, or is it raining artifacts?
                Can't speak for the later game, but to add some more anecdata, I've had two randart warriors reach around 2000' feet and they both found one artefact each. So either the RNG likes you, it doesn't like me, or I keep dying just before the rain of artefacts starts.

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  Originally posted by Magnate
                  Sounds like it's time for some stats. Does the stats module still work?
                  Yay! Stat time!

                  Comment

                  • MattB
                    Veteran
                    • Mar 2013
                    • 1214

                    Originally posted by Nomad
                    Can't speak for the later game, but to add some more anecdata, I've had two randart warriors reach around 2000' feet and they both found one artefact each. So either the RNG likes you, it doesn't like me, or I keep dying just before the rain of artefacts starts.
                    I'm on standarts, so maybe that's it?

                    Oh, and I sacrificed a maddened weasel before I started.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      Originally posted by takkaria
                      As far as I'm aware. All of our stats magicians are inactive at the moment though!
                      Hint taken - stats running now! I've done half a million runs so will take a couple of days (I'm away until Sunday anyway).

                      EDIT: I spoke too soon! Stats module gives an error whatever I do:

                      src/angband: Couldn't read from RWops: Is a directory

                      ... not sure what that is, I couldn't fix it from a holiday cottage in Devon ;-)

                      Btw, also two errors in current master (32-bit Linux) a412a06096

                      main-stats.c: In function ‘term_data_link’:
                      main-stats.c:1778:15: warning: assignment from incompatible pointer type [enabled by default]

                      and

                      Running: tests/birth/new-game-0... Failed

                      HTH.
                      Last edited by Magnate; July 31, 2013, 21:12.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        Originally posted by Magnate
                        EDIT: I spoke too soon! Stats module gives an error whatever I do:

                        src/angband: Couldn't read from RWops: Is a directory
                        Hang on... I've seen this, but for the life of me I can't remember what (if any) effect it actually has on anything. I seem to recall it just being a list of warnings and the game working normally after spitting these out.

                        "Is a directory" is almost certainly a message from strerror (or equivalent), but IIRC "RWops" doesn't occur in the Angband source at all... which means that something else is generating that message.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          Originally posted by AnonymousHero
                          Hang on... I've seen this, but for the life of me I can't remember what (if any) effect it actually has on anything. I seem to recall it just being a list of warnings and the game working normally after spitting these out.

                          "Is a directory" is almost certainly a message from strerror (or equivalent), but IIRC "RWops" doesn't occur in the Angband source at all... which means that something else is generating that message.
                          Google tells me that "couldn't read from RWops" is an SDL error message. So something has gone slightly screwy in the stats module (which should go nowhere near SDL). I will do some more investigating.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • takkaria
                            Veteran
                            • Apr 2007
                            • 1951

                            Originally posted by Magnate
                            Google tells me that "couldn't read from RWops" is an SDL error message. So something has gone slightly screwy in the stats module (which should go nowhere near SDL). I will do some more investigating.
                            Maybe you've compiled with SDL audio turned on?
                            takkaria whispers something about options. -more-

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              Originally posted by takkaria
                              Maybe you've compiled with SDL audio turned on?
                              I probably have, but why would this be a problem if the SDL module is never invoked and no calls are made to the SDL library? (Sorry if this is a really ignorant question) I've also compiled support for x11 and curses but there aren't any complaints from these libraries ...

                              EDIT: disabling sdl-mixer worked: 500k runs underway ...
                              Last edited by Magnate; August 2, 2013, 09:11.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                Originally posted by Magnate
                                500k runs underway ...
                                While your half a million runs are...well...running, here is the result of my one run (so far).

                                To give you an idea of speed, I'm not a diver and I hit clvl50 at dlvl 75.
                                --------------------------------------
                                dlvl 0-8 nothing

                                9-20 paurhach, nimthanc,

                                21-40 elvagil, holhenneth, galadriel, nimloth, gondricam, maedhros, theoden,
                                narthanc

                                41-60 thorongil, turmil, haradekket, thorin, hadrin, himring, orome,
                                lotharang, ringil, berathiel, anarion, radagast, wrath, pauraegen,
                                hammerhand, thengel, thrain, thalkettoth, carlammas, colannon

                                60-70 celebrimbor, evenstar, barahir, aranrath (is this new, or have I just never seen it before?),
                                holcolleth, til-i-arc, firestar, Eriril, Taratol, Arvedui, Isildur, Careth Asdriag, Thranduil, Eorlingas, dal-i-thalion

                                70-80 erebor, gil-galad, ingwe, celeborn, belegennon, feanor (1st time ever!),
                                sting, aeglin, elendil, rohirrim

                                So that's 55 artifacts in total, in only 80 levels.
                                Is this normal?
                                If not, is it an issue or just very lucky?

                                I guess Magnate's results will give the answer...

                                Comment

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