Just found my first mini ant nest at 500'.  Good fun, and about the right size for my character to tackle, though I did get spammed by a ridiculous number of "Something slams against a door" messages from the ants trying to get out while I was exploring the area around it and looking for a way in.  (Literally over 100 messages in a row, without the ants succeeded in breaking through - seems like something must be amiss with the bashing mechanic there?)
The dungeon levels are definitely looking a lot more interesting now. Just stumbled on the first of my templated rooms on the same level, and the layout seems less sparse and empty in general. (Incidentally, I don't know if you'll want to add them now we're in feature freeze, but I designed another dozen or so room templates a while back that I could upload.)
And I like the decision to push the early rings a bit deeper. The first time I spotted one there was a little moment of, "Hey, a ring!" that you don't get when you're finding all the items right at the beginning.
					The dungeon levels are definitely looking a lot more interesting now. Just stumbled on the first of my templated rooms on the same level, and the layout seems less sparse and empty in general. (Incidentally, I don't know if you'll want to add them now we're in feature freeze, but I designed another dozen or so room templates a while back that I could upload.)
And I like the decision to push the early rings a bit deeper. The first time I spotted one there was a little moment of, "Hey, a ring!" that you don't get when you're finding all the items right at the beginning.
 I'm glad it's working.
							
						
  But I did some level scumming with cheat_room on and they all seem to display okay.  Here's the updated edit file, which adds another 20 room types.
		
							
						
							
						
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