Looking that over:
* The Cocoa port has resizable terms! Hooray! Now we can ditch the Carbon port forever.
* Having no-selling on by default is liable to confuse some players ("Why don't I get any money when I sell things?") but is ultimately the right thing to do IMO.
* Speed bonuses on Elvenkind armor? That seems wholly unnecessary. Or is that change ("Elvenkind now has level-dependent speed bonuses.") referring to the boots?
* There's a bunch more good stuff that people who skipped the 3.5-dev competition may not have heard about, too. A few big ones (all of which I approve of):
** Addition of a forced_descent option, where you can only play each dungeon level once.
** Monsters can appear in heterogenous groups (e.g. all of the novice adventurer types (acolyte, apprentice, etc.) can form adventurer parties).
** Monster melee damage and AC is added to monster memory after only one attack.
** Charisma is gone.
** Ego items are more common early, less common later, and uniques are more likely to drop good stuff.
** Certain items in stores are now infinitely-stocked.
** The Gorged status is gone.
** Pits are smaller.
All in all, great stuff! Nice work, everyone on the devteam!
* The Cocoa port has resizable terms! Hooray! Now we can ditch the Carbon port forever.
* Having no-selling on by default is liable to confuse some players ("Why don't I get any money when I sell things?") but is ultimately the right thing to do IMO.
* Speed bonuses on Elvenkind armor? That seems wholly unnecessary. Or is that change ("Elvenkind now has level-dependent speed bonuses.") referring to the boots?
* There's a bunch more good stuff that people who skipped the 3.5-dev competition may not have heard about, too. A few big ones (all of which I approve of):
** Addition of a forced_descent option, where you can only play each dungeon level once.
** Monsters can appear in heterogenous groups (e.g. all of the novice adventurer types (acolyte, apprentice, etc.) can form adventurer parties).
** Monster melee damage and AC is added to monster memory after only one attack.
** Charisma is gone.
** Ego items are more common early, less common later, and uniques are more likely to drop good stuff.
** Certain items in stores are now infinitely-stocked.
** The Gorged status is gone.
** Pits are smaller.
All in all, great stuff! Nice work, everyone on the devteam!
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