V 3.5 now in feature freeze

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Timo Pietilä
    replied
    Is it just me, or are the experience potions now a lot more shallow than they used to be? I found four before I have even got to 1500' and result is that my char is now way ahead of my equipment which leads all kinds of situations I'm not used to.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by ekolis
    Perhaps to prevent accidental movement due to muscle memory?
    Exactly. I seem to get into loop of close door - open door: expecting to give direction I bump to a door I just closed which in turn opens it. Rather annoying with breeders other side of the door.

    [EDIT] added better explanation.

    Leave a comment:


  • ekolis
    replied
    Perhaps to prevent accidental movement due to muscle memory?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Timo Pietilä
    Noticed that close-command doesn't as direction. Didn't found option for that so I guess also disarm doesn't ask that either. I would like to have that option back.
    Out of curiosity, why do you want a directional prompt if there's only one option (i.e. one adjacent trap/open door)?

    Leave a comment:


  • Timo Pietilä
    replied
    "Turns used" -field is empty in 'C'haracter screen. version 437-g0765794

    [EDIT] Scratch that. Just looked too hastily, turns are listed below that line.
    Last edited by Timo Pietilä; August 2, 2013, 13:57.

    Leave a comment:


  • takkaria
    replied
    Originally posted by Magnate
    I probably have, but why would this be a problem if the SDL module is never invoked and no calls are made to the SDL library? (Sorry if this is a really ignorant question) I've also compiled support for x11 and curses but there aren't any complaints from these libraries ...

    EDIT: disabling sdl-mixer worked: 500k runs underway ...
    Because it's SDL sound, not the SDL port. Sound is initialised separately from display.

    Leave a comment:


  • Timo Pietilä
    replied
    Noticed that close-command doesn't as direction. Didn't found option for that so I guess also disarm doesn't ask that either. I would like to have that option back.

    Leave a comment:


  • MattB
    replied
    Originally posted by Magnate
    500k runs underway ...
    While your half a million runs are...well...running, here is the result of my one run (so far).

    To give you an idea of speed, I'm not a diver and I hit clvl50 at dlvl 75.
    --------------------------------------
    dlvl 0-8 nothing

    9-20 paurhach, nimthanc,

    21-40 elvagil, holhenneth, galadriel, nimloth, gondricam, maedhros, theoden,
    narthanc

    41-60 thorongil, turmil, haradekket, thorin, hadrin, himring, orome,
    lotharang, ringil, berathiel, anarion, radagast, wrath, pauraegen,
    hammerhand, thengel, thrain, thalkettoth, carlammas, colannon

    60-70 celebrimbor, evenstar, barahir, aranrath (is this new, or have I just never seen it before?),
    holcolleth, til-i-arc, firestar, Eriril, Taratol, Arvedui, Isildur, Careth Asdriag, Thranduil, Eorlingas, dal-i-thalion

    70-80 erebor, gil-galad, ingwe, celeborn, belegennon, feanor (1st time ever!),
    sting, aeglin, elendil, rohirrim

    So that's 55 artifacts in total, in only 80 levels.
    Is this normal?
    If not, is it an issue or just very lucky?

    I guess Magnate's results will give the answer...

    Leave a comment:


  • Magnate
    replied
    Originally posted by takkaria
    Maybe you've compiled with SDL audio turned on?
    I probably have, but why would this be a problem if the SDL module is never invoked and no calls are made to the SDL library? (Sorry if this is a really ignorant question) I've also compiled support for x11 and curses but there aren't any complaints from these libraries ...

    EDIT: disabling sdl-mixer worked: 500k runs underway ...
    Last edited by Magnate; August 2, 2013, 09:11.

    Leave a comment:


  • takkaria
    replied
    Originally posted by Magnate
    Google tells me that "couldn't read from RWops" is an SDL error message. So something has gone slightly screwy in the stats module (which should go nowhere near SDL). I will do some more investigating.
    Maybe you've compiled with SDL audio turned on?

    Leave a comment:


  • Magnate
    replied
    Originally posted by AnonymousHero
    Hang on... I've seen this, but for the life of me I can't remember what (if any) effect it actually has on anything. I seem to recall it just being a list of warnings and the game working normally after spitting these out.

    "Is a directory" is almost certainly a message from strerror (or equivalent), but IIRC "RWops" doesn't occur in the Angband source at all... which means that something else is generating that message.
    Google tells me that "couldn't read from RWops" is an SDL error message. So something has gone slightly screwy in the stats module (which should go nowhere near SDL). I will do some more investigating.

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Magnate
    EDIT: I spoke too soon! Stats module gives an error whatever I do:

    src/angband: Couldn't read from RWops: Is a directory
    Hang on... I've seen this, but for the life of me I can't remember what (if any) effect it actually has on anything. I seem to recall it just being a list of warnings and the game working normally after spitting these out.

    "Is a directory" is almost certainly a message from strerror (or equivalent), but IIRC "RWops" doesn't occur in the Angband source at all... which means that something else is generating that message.

    Leave a comment:


  • Magnate
    replied
    Originally posted by takkaria
    As far as I'm aware. All of our stats magicians are inactive at the moment though!
    Hint taken - stats running now! I've done half a million runs so will take a couple of days (I'm away until Sunday anyway).

    EDIT: I spoke too soon! Stats module gives an error whatever I do:

    src/angband: Couldn't read from RWops: Is a directory

    ... not sure what that is, I couldn't fix it from a holiday cottage in Devon ;-)

    Btw, also two errors in current master (32-bit Linux) a412a06096

    main-stats.c: In function ‘term_data_link’:
    main-stats.c:1778:15: warning: assignment from incompatible pointer type [enabled by default]

    and

    Running: tests/birth/new-game-0... Failed

    HTH.
    Last edited by Magnate; July 31, 2013, 21:12.

    Leave a comment:


  • MattB
    replied
    Originally posted by Nomad
    Can't speak for the later game, but to add some more anecdata, I've had two randart warriors reach around 2000' feet and they both found one artefact each. So either the RNG likes you, it doesn't like me, or I keep dying just before the rain of artefacts starts.
    I'm on standarts, so maybe that's it?

    Oh, and I sacrificed a maddened weasel before I started.

    Leave a comment:


  • MattB
    replied
    Originally posted by Magnate
    Sounds like it's time for some stats. Does the stats module still work?
    Yay! Stat time!

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎