V 3.5 now in feature freeze

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  • DaviddesJ
    replied
    Originally posted by Raajaton
    Presumably the shop keeper at the magic shop is highly practiced at recharging. To the point where it's worth his time to purchase a charge-less item from an adventurer, recharge it, and then re-sell it for a profit.
    OK, you can come up with a story to explain it, but why not just take it out of the game entirely? What purpose does it serve? I agree with the design goal of discouraging people from carrying stuff back and forth to town; getting rid of this would be just one more step in that direction. If you want ways for people to recharge items, just give them those ways, e.g., scrolls of recharging.

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  • takkaria
    replied
    Originally posted by Raajaton
    Presumably the shop keeper at the magic shop is highly practiced at recharging. To the point where it's worth his time to purchase a charge-less item from an adventurer, recharge it, and then re-sell it for a profit.
    A massive profit, too.

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  • Raajaton
    replied
    Presumably the shop keeper at the magic shop is highly practiced at recharging. To the point where it's worth his time to purchase a charge-less item from an adventurer, recharge it, and then re-sell it for a profit.

    Leave a comment:


  • DaviddesJ
    replied
    Originally posted by PowerWyrm
    For example: by selling your empty staves/wands to 6 for 0 gold, you can get them recharged at a much more interesting price than buying recharge scrolls... and it never fails!
    Why would selling your empty staves recharge them? That seems like a bug, if true. I've never noticed that before. It should preserve the number of charges (or add it to the total in the stack, if there's a stack).

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  • Raajaton
    replied
    No problem. I'll backup my save file and try it tonight. I'll report my findings in case anyone else finds it useful.

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  • takkaria
    replied
    Originally posted by Raajaton
    Absolutely love 3.5, my favorite version to date. How safe would it be to update to the most recent version and continue on with my current save file? It was created on nightly version back in May. I've got a priest still alive in stat gain that I'd like to continue, and take advantage of some of the more recent bug fixes.
    I can't really say how safe it is; the savefile should load at least, whether it's bugged out or not is something you'll have to find out yourself. Sorry!

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  • Raajaton
    replied
    Absolutely love 3.5, my favorite version to date. How safe would it be to update to the most recent version and continue on with my current save file? It was created on nightly version back in May. I've got a priest still alive in stat gain that I'd like to continue, and take advantage of some of the more recent bug fixes.

    Leave a comment:


  • MattB
    replied
    Originally posted by MattB
    Not sure if thus is a bug or not...

    ...but I just found this lying on the ground on dlvl1, a 'nothing much interesting' level.

    Not that I'm complaining, a cloak of protection (1,+13) will do very micely indeed, thank you, especially as it was the first thing I saw!
    Oops, forgot attachment...
    Attached Files

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  • MattB
    replied
    Not sure if thus is a bug or not...

    ...but I just found this lying on the ground on dlvl1, a 'nothing much interesting' level.

    Not that I'm complaining, a cloak of protection (1,+13) will do very micely indeed, thank you, especially as it was the first thing I saw!

    Leave a comment:


  • fizzix
    replied
    Originally posted by Nomad
    I can't speak for how balanced it is, but it definitely feels like a big leap forward over 3.4 in terms of fun and interest. Really enjoying it!
    So, there really was not an attempt to balance the grouped uniques. Personally, in my few playthroughs, I found them to be a bit too hard and wouldn't mind either weakening some of them (lowering HP) or moving them deeper, or maybe some of both.

    I know Derakon has thought that grouped giants are too hard, so feedback on that also is useful. These are trivial changes to make, since everything is now in the edit files. It just needs player feedback on where to go.

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  • takkaria
    replied
    Originally posted by PowerWyrm
    For example: by selling your empty staves/wands to 6 for 0 gold, you can get them recharged at a much more interesting price than buying recharge scrolls... and it never fails!
    I would like (at some unspecified point in the future) to sort out the shop stuff so that we have store services for recharging and identification and then no selling players can use those and can get rid of the somewhat confusing mechanic where you sell items for 0 gold to a store for side-effects.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by ekolis
    When I died, examining my starting dagger said it did a LOT less damage than it said it did when I was alive...
    When your character dies, the game calculates the damage as if you were raised as a zombie wearing that dagger. And everybody knows zombies are slow and weak.

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  • PowerWyrm
    replied
    Originally posted by Timo Pietilä
    Yes. One fun part of the game is to find out what things do.
    You can also just open the monster.txt file in /lib/edit and get the info

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  • PowerWyrm
    replied
    Originally posted by ekolis
    Why can't no-selling just *prevent* selling, not rip off the player???
    For example: by selling your empty staves/wands to 6 for 0 gold, you can get them recharged at a much more interesting price than buying recharge scrolls... and it never fails!

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by takkaria
    Yup! Here: https://github.com/angband/angband/b...er/changes.txt

    I think this is one of the longest changelists we've ever had. In particular feedback on the following would be helpful:

    * Replace rings of rFire & rCold with one ring, rFire&Cold
    * Move =Flames/Ice/Lightning/Acid higher in the dungeon
    * Radically improve Slow Digestion (you nearly never need to eat with it).
    * Tweak mushrooms:
    - fast recovery heals some HP, clear mind heals 10SP.
    - substantially increase duration of telepathy from ,SecondSight and rConf from ,ClearMind.
    - Terror now gives you +10 speed
    All changes here are great, but the slow digestion system could probably let digestion be a bit faster.

    Leave a comment:

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