Furthest I've gotten
Collapse
X
-
One thing that I found helpful for winning was ...diving deep and fast. As long as you are a) detecting all the time b) +20 speed c) have good escape for when anything that you even think might kill you comes along diving is going to be your best bet for getting stat potions and better magic items.
I recently won with a competition character that had to be played ironman style ( i.e you can only go down)...and even without being able to restock potions I was able to win....although I must admit finding a vault at 5000' and being able to use spells in creative ways enabled me to survive my encounter with Morgoth and eventually kill him. Many times I thought my character would die but I was always able to avoid fights that I couldn't win and take advantage of the situation.
I guess the best advice I could give would be to think outside the box and never fight fair if you can help it !Comment
-
So I've managed to progress this character a little bit. I've raised my CON up to a more acceptable level, and have gotten myself a better weapon. Still awaiting items with more dex so I can get my swings up.
I'm currently on a level with a promising looking vault. Inside are 2 Uniques (Witch-King Angmar and Ungoliant), both of which I'm fairly sure I'm not ready to fight yet. Everything else inside looks pretty manageable. My question is, does Teleport Other work normally inside a vault? My thinking is if I can burrow in next to where the uniques are and teleport them away I should be able to kill the rest and hopefully come away with some nice loot. I'm just afraid of doing something stupid and getting myself killed.
Here is a more up to date character dump :
Code:[Angband 3.3.2 Character Dump] Name Raaj Self RB CB EB Best Sex Female Age 38 STR! 18/100 +2 -1 +9 18/200 Race Dwarf Height 43 INT! 18/100 -3 -3 +4 18/80 Class Priest Weight 127 WIS! 18/100 +2 +3 +6 18/210 Title Patriarch Social Lordly DEX! 18/100 -2 -1 +2 18/90 HP 962/962 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 383/383 CHR! 18/100 -3 +2 +8 18/170 Level 49 Armor [91,+103] Saving Throw 100% Cur Exp 5835984 Fight (+17,+16) Stealth Fair Max Exp 5835984 Melee (+32,+34) Fighting Superb Adv Exp 6300000 Shoot (+29,+15) Shooting Superb MaxDepth 4200' (L84) Blows 2.8/turn Disarming 71% Game Turns 3132481 Shots 1/turn Magic Device 93 Standard Turns 376075 Infra 50 ft Perception 1 in 22 Resting Turns 17883 Speed 20 Searching 33% Gold 1925350 Burden 301.4 lbs You are the only child of a Dwarven Miner. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. rAcid:......+.+.... Nexus:.......+..... rElec:.+....+.+.... Nethr:............. rFire:.+..+.+.+.+.. Chaos:............. rCold:*+....+.+.... Disen:......+...... rPois:....+........ Feath:............. rLite:........+.... pFear:+...+........ rDark:......+.+.... pBlnd:........++..+ Sound:............. pConf:.........+... Shard:............. pStun:............. Light:............. Tunn.:............+ Regen:.+........+.. Speed:..+.+..+...+. ESP:............. Blows:............. Invis:+........+... Shots:............. FrAct:+............ Might:.+........... HLife:............. S.Dig:............. Stea.:.......+..... ImpHP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. [Character Equipment] a) the Great Axe of Eonwe (5d4) (+15,+18) [+8] <+2> (charging) Dropped by a Great Bile Wyrm at 4200 feet (level 84). +2 strength, intelligence, wisdom, dexterity, constitution, charisma. Slays evil creatures, undead, orcs. *Slays* demons. Branded with frost. Provides immunity to cold. Provides resistance to cold. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Prevents paralysis. Grants the ability to see invisible things. When activated, it removes all non-unique monsters within 20 squares, dealing you damage in the process. Takes 3000 turns to recharge at your current speed. Your chance of success is 95.0% Combat info: 2.8 blows/round. With +1 STR and +0 DEX you would get 3.1 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 184.6 vs. evil creatures, 224.8 vs. undead, 224.8 vs. orcs, 224.8 vs. creatures not resistant to cold, 305.5 vs. demons, and 144.4 vs. others. b) the Short Bow of Amrod (x4) (+12,+15) <+2> Conjured forth by magic at 1850 feet (level 37). +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Speed <+11> Dropped by a Nightcrawler at 3600 feet (level 72). +11 speed. d) a Ring of Constitution <+4> Dropped by an Ice troll at 4050 feet (level 81). +4 constitution. Sustains constitution. e) the Elfstone 'Elessar' [+10] <+2> Dropped by a Dracolisk at 3600 feet (level 72). +2 strength, wisdom, charisma, speed. Provides resistance to fire, poison. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 500 hit points. Takes 600 turns to recharge at your current speed. Your chance of success is 91.4% f) the Phial of Galadriel Dropped by a Cave orc at 1150 feet (level 23). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 33 to 60 turns to recharge at your current speed. Your chance of success is 97.1% Radius 3 light. g) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3, +4> (charging) Dropped by a Great Storm Wyrm at 4000 feet (level 80). +3 strength. +4 charisma. Provides resistance to acid, lightning, fire, cold, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 1500 turns to recharge at your current speed. Your chance of success is 94.0% h) the Cloak 'Colannon' [1,+15] <+2> Dropped by a Great Storm Wyrm at 3650 feet (level 73). +2 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. Takes 135 turns to recharge at your current speed. Your chance of success is 97.1% i) the Leather Shield of Celegorm [8,+17] Found lying on the floor in a vault at 2800 feet (level 56). Provides resistance to acid, lightning, fire, cold, light, dark. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. j) the Iron Helm 'Holhenneth' [7,+10] <+2> Dropped by Ji Indur Dawndeath at 2700 feet (level 54). +2 intelligence, wisdom. +10% to searching. Provides protection from blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 168 to 330 turns to recharge at your current speed. Your chance of success is 95.9% k) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 3000 feet (level 60). Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 27 to 48 turns to recharge at your current speed. Your chance of success is 97.4% l) a Pair of Steel Shod Boots of Speed [7,-1] <+10> Dropped by an Ogre at 3400 feet (level 68). +10 speed. Cannot be harmed by fire. [Character Quiver] n) an Arrow of Slay Evil (1d4) (+12,+10) Dropped by a Lesser Balrog at 3500 feet (level 70). Slays evil creatures. Combat info: Hits targets up to 140 feet away. Average damage/round: 171.6 vs. evil creatures, and 114.4 vs. others. 35% chance of breaking upon contact. o) 4 Seeker Arrows (4d4) (+5,+5) Dropped by a Nightcrawler at 3600 feet (level 72). Combat info: Hits targets up to 140 feet away. Average damage/round: 123.6. 35% chance of breaking upon contact. p) 2 Seeker Arrows of Slay Giant (4d4) (+9,+15) Dropped by Fundin Bluecloak at 3800 feet (level 76). Slays giants. Combat info: Hits targets up to 140 feet away. Average damage/round: 291.2 vs. giants, and 166.4 vs. others. 35% chance of breaking upon contact. q) a Seeker Arrow of Slay Demon (4d4) (+9,+10) Dropped by a Nightcrawler at 3850 feet (level 77). Slays demons. Combat info: Hits targets up to 140 feet away. Average damage/round: 254.8 vs. demons, and 145.6 vs. others. 35% chance of breaking upon contact. r) 4 Mithril Arrows of Holy Might (4d4) (+19,+19) Found lying on the floor in a vault at 2800 feet (level 56). Slays evil creatures, undead, demons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 274.5 vs. evil creatures, 320.3 vs. undead, 320.3 vs. demons, and 183 vs. others. 35% chance of breaking upon contact. s) 11 Seeker Arrows of Acid (4d4) (+18,+11) Found lying on the floor at 4000 feet (level 80). Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/round: 262.1 vs. creatures not resistant to acid, and 149.7 vs. others. 35% chance of breaking upon contact. t) 9 Arrows of Flame (1d4) (+14,+9) Dropped by a Dreadlord at 4050 feet (level 81). Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 192.9 vs. creatures not resistant to fire, and 110.2 vs. others. 35% chance of breaking upon contact. u) 14 Mithril Arrows of Wounding (3d4) (+9,+14) Dropped by Saruman of Many Colours at 4100 feet (level 82). Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 151.8. 35% chance of breaking upon contact. v) (nothing) w) (nothing) [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 5 Holy Books of Prayers [Words of Wisdom] c) 5 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] Dropped by a Mature black dragon at 4200 feet (level 84). e) 4 Holy Books of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. f) 2 Holy Books of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. g) 2 Holy Books of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. h) 3 Holy Books of Prayers [Holy Infusions] Cannot be harmed by acid, electricity, fire, cold. i) 32 Potions of Cure Critical Wounds j) 2 Potions of Healing k) a Potion of *Healing* Dropped by a Young black dragon at 4200 feet (level 84). It can be thrown at creatures with damaging effect. l) 7 Potions of Restore Mana m) a Staff of *Destruction* (0 charges) Found lying on the floor at 4150 feet (level 83). n) a Staff of Power (1 charge) Dropped by a Dreadlord at 4200 feet (level 84). o) the Ring of Barahir <+1> Found lying on the floor in a vault at 3200 feet (level 64). +1 strength, intelligence, wisdom, dexterity, constitution, charisma, stealth. Provides resistance to poison, dark. Cannot be harmed by acid, electricity, fire, cold. p) Law Dragon Scale Mail (-2) [36,+18] Dropped by a Great Wyrm of Law at 4200 feet (level 84). Provides resistance to sound, shards. Cannot be harmed by acid, electricity, fire, cold. q) the Full Plate Armour of Isildur [75,+25] <+1> Dropped by a Great Bile Wyrm at 4200 feet (level 84). +1 constitution. Provides resistance to acid, lightning, fire, cold, sound, nexus. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. r) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2> Dropped by a Mature black dragon at 4200 feet (level 84). +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 10 squares away. Takes 6 turns to recharge at your current speed. Your chance of success is 94.0% s) the Spear 'Nimloth' (1d6) (+15,+15) <+3> Dropped by a Mature green dragon at 1600 feet (level 32). +3 stealth, speed. Slays undead. Branded with frost. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4.0 blows/round. Average damage/round: 164.4 vs. undead, 164.4 vs. creatures not resistant to cold, and 134.8 vs. others. t) a Scythe (Blessed) (5d3) (+12,+13) <+3> Dropped by a Marilith at 4000 feet (level 80). +3 wisdom. Blessed by the gods. Grants telepathy. Combat info: 2.3 blows/round. With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 95.6. u) a Maul of Gondolin (4d4) (+15,+11) Dropped by a Barbazu at 4050 feet (level 81). Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.7 blows/round. With +0 STR and +1 DEX you would get 3.1 blows Average damage/round: 166.4 vs. demons, 166.4 vs. orcs, 166.4 vs. trolls, 166.4 vs. dragons, and 104.4 vs. others. Radius 1 light. [Home Inventory] a) 34 Potions of Cure Critical Wounds b) 10 Potions of Healing c) 9 Potions of *Healing* It can be thrown at creatures with damaging effect. d) 13 Potions of Speed e) a Scroll of Banishment Bought from a store. f) 2 Scrolls of Mass Banishment g) 4 Scrolls of *Destruction* h) a Staff of *Destruction* (3 charges) Dropped by a Knight Templar at 3900 feet (level 78). i) 2 Staves of Speed (9 charges) j) an Amulet of Trickery <+4, +2, +5> Found lying on the floor at 3800 feet (level 76). +4 dexterity, stealth. +2 speed. +5 infravision. +25% to searching. Provides resistance to poison, nexus. Sustains dexterity. k) the Amulet of Carlammas <+3, +1> Dropped by a Bile Demon at 3400 feet (level 68). +3 constitution. +1 strength. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 678 to 1350 turns to recharge at your current speed. Your chance of success is 92.8% l) the Jewel 'Evenstar' <+2> Dropped by a Greater Balrog at 3500 feet (level 70). +2 wisdom. Provides resistance to cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 450 turns to recharge at your current speed. Your chance of success is 94.0% m) the Metal Brigandine Armour of the Rohirrim [50,+13] <+2> Found lying on the floor in a vault at 2250 feet (level 45). +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, sound. Provides protection from fear, confusion. Cannot be harmed by acid, electricity, fire, cold. n) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Dropped by a Dread at 3200 feet (level 64). +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. o) a Fur Cloak of Aman [3,+15] <+3> Dropped by M�m, Betrayer of Turin at 1450 feet (level 29). +3 stealth. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. p) the Hard Leather Cap of Thranduil [2,+10] <+2> Dropped by a Lesser titan at 4000 feet (level 80). +2 intelligence, wisdom. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. q) the Halberd 'Osondir' (3d5) (+15,+11) <+3, +2> Dropped by a Dread at 2200 feet (level 44). +3 strength, wisdom. +2 charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 181.4 vs. undead, 181.4 vs. giants, 181.4 vs. creatures not resistant to fire, and 121.5 vs. others. r) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1> Dropped by a Cyclops at 3800 feet (level 76). +3 strength, constitution. +1 stealth. Slays demons, orcs, trolls. Provides resistance to acid, lightning, fire, cold. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 226.6 vs. demons, 226.6 vs. orcs, 226.6 vs. trolls, and 136.6 vs. others. s) the Scythe 'Avavir' (5d3) (+18,+12) [+30] <+3> Found lying on the floor at 3600 feet (level 72). +3 dexterity, charisma, speed. Branded with flames, frost. Provides resistance to fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it returns you from the dungeon or takes you to the dungeon after a short delay. Takes 600 turns to recharge at your current speed. Your chance of success is 94.0% Combat info: 3.5 blows/round. With +4 STR and +0 DEX you would get 4.0 blows With +0 STR and +2 DEX you would get 4.0 blows Average damage/round: 217 vs. creatures not resistant to fire, 217 vs. creatures not resistant to cold, and 137.8 vs. others. Radius 1 light. t) the Flail 'Totila' (3d6) (+16,+12) <+2> Dropped by a Cave ogre at 1950 feet (level 39). +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 45 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 153 vs. evil creatures, 187.8 vs. creatures not resistant to fire, and 117.8 vs. others. u) the Mace 'Taratol' (3d4) (+12,+12) Dropped by Ulwarth, Son of Ulfang at 1600 feet (level 32). *Slays* dragons. Branded with lightning. Provides immunity to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 303 to 600 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 2.7 blows/round. With +0 STR and +1 DEX you would get 3.1 blows Average damage/round: 145.4 vs. creatures not resistant to electricity, 191.4 vs. dragons, and 99.1 vs. others. v) a Quarterstaff of Gondolin (1d9) (+12,+9) Dropped by a Law drake at 2100 feet (level 42). Slays demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. Combat info: 3.0 blows/round. With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 122.1 vs. demons, 122.1 vs. orcs, 122.1 vs. trolls, 122.1 vs. dragons, and 89 vs. others. Radius 1 light. w) a Mace of Disruption of Gondolin (5d8) (+11,+17) Dropped by an Archlich at 3850 feet (level 77). Slays undead, demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 231.6 vs. undead, 231.6 vs. demons, 231.6 vs. orcs, 231.6 vs. trolls, 231.6 vs. dragons, and 123.6 vs. others. Radius 1 light. x) 26 Bolts of Slay Dragon (1d5) (+12,+13) Found lying on the floor in a vault at 2250 feet (level 45). Slays dragons. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 9013 50' 2 Reached level 2 14626 50' 3 Reached level 3 22260 50' 4 Reached level 4 47190 100' 5 Reached level 5 65297 50' 6 Reached level 6 83385 150' 7 Reached level 7 117529 0' 8 Reached level 8 143357 100' 9 Reached level 9 171078 100' 9 Killed Fang, Farmer Maggot's dog 189476 150' 9 Killed Smeagol 189476 150' 10 Reached level 10 194560 150' 10 Killed Grip, Farmer Maggot's dog 219357 100' 11 Reached level 11 244386 0' 11 Killed Farmer Maggot 333683 250' 12 Reached level 12 373921 350' 13 Reached level 13 481730 250' 14 Reached level 14 546360 350' 15 Reached level 15 561615 350' 15 Killed Bullroarer the Hobbit 591211 350' 16 Reached level 16 729173 400' 17 Reached level 17 801443 500' 18 Reached level 18 814066 550' 18 Killed Mughash the Kobold Lord 826663 550' 18 Killed Orfax, Son of Boldor 830542 550' 19 Reached level 19 845466 550' 19 Killed Wormtongue, Agent of Saruman 848429 600' 19 Killed Brodda, the Easterling 880018 600' 20 Reached level 20 893181 650' 21 Reached level 21 903955 650' 21 Killed Golfimbul, the Hill Orc Chief 930985 700' 22 Reached level 22 957426 750' 22 Reached level 22 977063 800' 22 Killed Boldor, King of the Yeeks 999553 800' 23 Reached level 23 1085338 550' 23 Killed Grishnakh, the Hill Orc 1203644 750' 24 Reached level 24 1207753 750' 24 Killed Shagrat, the Orc Captain 1283469 850' 25 Reached level 25 1312955 900' 25 Killed Nar, the Dwarf 1387690 950' 25 Killed Lagduf, the Snaga 1395243 950' 26 Reached level 26 1409182 1000' 26 Killed Gorbag, the Orc Captain 1439780 1050' 26 Killed Lugdush, the Uruk 1468340 1100' 26 Killed Ugluk, the Uruk 1527751 1150' 26 Killed Bolg, Son of Azog 1527751 1150' 27 Reached level 27 1529155 1150' 27 Found the Phial of Galadriel 1552871 1150' 27 Killed Angamaite of Umbar 1605673 1200' 27 Killed Ibun, Son of Mim 1668568 1200' 27 Reached level 27 1745599 1300' 27 Killed Ulfast, Son of Ulfang 1759871 1350' 27 Killed Azog, King of the Uruk-Hai 1770242 1450' 28 Reached level 28 1780343 1450' 28 Killed Mim, Betrayer of Turin 1810858 1550' 28 Killed Khim, Son of Mim 1838710 1600' 28 Killed Sangahyando of Umbar 1854383 1600' 28 Killed Ulwarth, Son of Ulfang 1868510 1600' 28 Found the Mace 'Taratol' 1871500 1600' 29 Reached level 29 1907347 1600' 29 Found the Spear 'Nimloth' 1940899 1700' 30 Reached level 30 2012316 1800' 30 Killed Uldor the Accursed 2015314 1800' 31 Reached level 31 2024214 1850' 31 Reached level 31 2094142 1850' 31 Found the Short Bow of Amrod 2097383 1850' 31 Killed Beorn, the Shape-Changer 2097553 1850' 31 Found the Dagger 'Narthanc' (LOST) 2114774 1950' 31 Killed Draebor, the Imp 2116470 1950' 32 Reached level 32 2117840 1950' 32 Killed Ufthak of Cirith Ungol 2129120 1950' 32 Killed Lokkak, the Ogre Chieftain 2142250 0' 32 Reached level 32 2180013 2250' 33 Reached level 33 2181094 2250' 33 Killed Ulfang the Black 2191656 2250' 32 Reached level 32 2191656 2250' 33 Reached level 33 2196690 0' 33 Reached level 33 2197897 2250' 33 Killed Tom the Stone Troll 2199809 2200' 33 Reached level 33 2207954 2200' 31 Killed Uvatha the Horseman 2225436 2250' 31 Found the Metal Brigandine Armour of the Rohirrim 2230912 2250' 32 Reached level 32 2234429 2200' 31 Found the Halberd 'Osondir' 2237808 2200' 32 Reached level 32 2240613 0' 33 Reached level 33 2252076 2200' 33 Killed Bert the Stone Troll 2280033 2150' 34 Reached level 34 2280046 2150' 34 Killed The Queen Ant 2284990 2100' 34 Found the Long Sword 'Elvagil' (LOST) 2333147 2050' 34 Killed Scatha the Worm 2334727 2050' 34 Found the Iron Helm of Gorlim (LOST) 2360486 2000' 35 Reached level 35 2373059 1950' 35 Reached level 35 2379584 1950' 33 Killed Lorgan, Chief of the Easterlings 2380940 1950' 33 Found the Flail 'Totila' 2383582 1950' 34 Reached level 34 2383582 1950' 35 Reached level 35 2400158 1950' 35 Reached level 35 2413863 2000' 35 Killed Kavlax the Many-Headed 2447156 2100' 36 Reached level 36 2450758 2100' 35 Killed Medusa, the Gorgon 2450758 2100' 36 Reached level 36 2451576 2100' 36 Found the Soft Leather Armour 'Hithlomir' (LOST) 2457206 2100' 36 Killed Rogrog the Black Troll 2466226 2100' 36 Reached level 36 2479158 2150' 36 Reached level 36 2485081 2150' 36 Killed Castamir the Usurper 2486178 2150' 36 Found the Broad Axe 'Barukkheled' (LOST) 2488264 2150' 36 Found the Beaked Axe of Hurin (LOST) 2492327 2150' 36 Killed Vargo, Tyrant of Fire 2495302 2150' 36 Killed Gorlim, Betrayer of Barahir 2520030 2250' 37 Reached level 37 2524131 2250' 37 Reached level 37 2571663 2450' 37 Killed Akhorahil the Blind 2571705 2450' 37 Found the Bastard Sword 'Calris' (LOST) 2574058 2450' 37 Killed Waldern, King of Water 2580860 2450' 37 Reached level 37 2583660 2450' 37 Killed Itangast the Fire Drake 2602077 2500' 37 Killed Adunaphel the Quiet 2607474 2550' 38 Reached level 38 2619131 2600' 38 Killed Bill the Stone Troll 2622882 2600' 38 Killed Ariel, Queen of Air 2644519 2700' 38 Reached level 38 2644798 2700' 38 Killed Ji Indur Dawndeath 2644838 2700' 38 Found the Iron Helm 'Holhenneth' 2655180 2750' 38 Reached level 38 2670059 2750' 38 Killed Smaug the Golden 2686233 2800' 39 Reached level 39 2687508 2800' 39 Found the Leather Shield of Celegorm 2691655 2800' 38 Killed Eol, the Dark Elf 2691655 2800' 39 Reached level 39 2694319 2800' 38 Reached level 38 2694319 2800' 39 Reached level 39 2698557 2850' 39 Reached level 39 2712059 3000' 39 Found the Set of Gauntlets 'Paurhach' 2736409 0' 40 Reached level 40 2744030 3050' 40 Reached level 40 2748912 3050' 39 Reached level 39 2749349 3050' 40 Reached level 40 2750771 3050' 40 Reached level 40 2751960 3050' 40 Reached level 40 2753626 3050' 40 Reached level 40 2754168 3050' 40 Killed Baphomet the Minotaur Lord 2757349 3050' 40 Found the Set of Gauntlets 'Pauraegen' (LOST) 2757925 3050' 40 Reached level 40 2765368 3100' 40 Killed Quaker, Master of Earth 2769106 3100' 40 Found the Cutlass 'Gondricam' (LOST) 2769857 3100' 40 Found the Pike 'Til-i-arc' (LOST) 2799103 3200' 40 Found the Ring of Barahir 2808485 3200' 39 Killed Hoarmurath of Dir 2810466 3200' 40 Reached level 40 2812016 3200' 40 Found the Leather Scale Mail 'Thalkettoth' 2842260 3350' 40 Reached level 40 2847615 3350' 39 Reached level 39 2847615 3350' 40 Reached level 40 2851201 3400' 41 Reached level 41 2854226 3400' 41 Found the Amulet of Carlammas 2855715 3400' 41 Found the Augmented Chain Mail of Caspanion (LOST) 2860774 3400' 41 Killed Ar-Pharazon the Golden 2865385 3450' 40 Killed Dwar, Dog Lord of Waw 2866383 3450' 41 Reached level 41 2867953 3450' 41 Killed Shelob, Spider of Darkness 2881251 3500' 41 Killed Khamul, the Black Easterling 2881670 3500' 41 Found the Large Metal Shield of Anarion (LOST) 2884396 3500' 42 Reached level 42 2886046 3500' 42 Reached level 42 2887403 3500' 42 Found the Zweihander 'Mormegil' (LOST) 2887614 3500' 42 Reached level 42 2919063 3500' 42 Killed Harowen the Black Hand 2920471 3500' 42 Found the Iron Crown of Beruthiel (LOST) 2920475 3500' 42 Found the Jewel 'Evenstar' 2921233 3500' 42 Killed The Balrog of Moria 2921233 3500' 43 Reached level 43 2938749 3600' 43 Found the Scythe 'Avavir' 2939600 3600' 44 Reached level 44 2942212 3650' 44 Reached level 44 2949275 3650' 44 Found the Cloak 'Colannon' 2959567 3650' 44 Killed The Cat Lord 2963803 3600' 44 Found the Dagger of Rilia (LOST) 2966036 3600' 44 Found the Dagger 'Belangil' (LOST) 2966497 3600' 44 Found the Elfstone 'Elessar' 2968371 3600' 44 Killed The Phoenix 2968371 3600' 45 Reached level 45 2977840 3650' 45 Found the Lucerne Hammer 'Turmil' (LOST) 2986585 3800' 45 Killed Ren the Unclean 2991391 3800' 46 Reached level 46 2995878 3800' 46 Found the Battle Axe of Balli Stonehand 3004021 3800' 46 Killed Fundin Bluecloak 3006082 3850' 46 Killed Thuringwethil, the Vampire Messenger 3010230 3850' 47 Reached level 47 3022971 3950' 47 Killed Atlas, the Titan 3023007 3950' 47 Found the Metal Cap of Thengel (LOST) 3025618 4000' 47 Found the Mithril Plate Mail of Celeborn 3040904 4000' 48 Reached level 48 3043690 4000' 48 Found the Hard Leather Cap of Thranduil 3047315 4000' 47 Killed Omarax, the Eye Tyrant 3047405 4000' 48 Reached level 48 3074201 4000' 48 Reached level 48 3081113 4050' 48 Reached level 48 3091152 4100' 48 Killed Saruman of Many Colours 3095873 4100' 48 Reached level 48 3110454 4150' 48 Found the Star of Elendil (LOST) 3119680 4200' 49 Reached level 49 3121578 4200' 49 Found the Mithril Chain Mail 'Belegennon' 3122644 4200' 49 Found the Full Plate Armour of Isildur 3122711 4200' 49 Found the Great Axe of Eonwe 3124203 4200' 48 Reached level 48 3124203 4200' 49 Reached level 49 3125161 4200' 49 Reached level 49 3125532 4200' 48 Reached level 48 3125532 4200' 49 Reached level 49 3127322 4200' 49 Reached level 49 3130247 4150' 49 Reached level 49 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)
Comment
-
Teleport away will work, but maybe difficult. Both uniques might summon their minions which could block the line of sight. With your stealth probably both of them will be awake.Comment
-
I'm assuming it's a relatively open vault rather than a single cell or corridor-based jobbie.
You've got a cruising speed of +20 but you don't have any temporary haste about your person. It appears that you've got all the necessary resists bar blindness.
Ungo can do a lot of damage, quickly. If I were Raaj I'd teleport her away and forget about her until such time as I had greater speed.
The Witch King himself is a bit of a weakling, but he'll summon any remaining ringwraiths and major undead. Teleport him, finish the vault, then go looking for him. Lure him in a winding corridor of your own construction and he's mincemeat (although he'll probably teleport you away a few times, just to make it more interesting). But, as Mondkalb says, if there are line of sight problems from the outset then I'd be ready to bail out of the vault/level very, very fast. No-one likes a room full of nightwalkers.Comment
-
Thanks for the advise. I've got +25 speed atm, but I'm weighed down with a bunch of random loot I picked up in the last dungeon level or 2. I could drop some stuff temporarily if that extra 5 speed will make a big difference. I usually keep some speed potions and/or a staff of speed on me, but I have them all dumped at home while I was doing some inventory management, and didn't think I'd need them right away.
I may give Angmar a go. If he gets off a big summon before I can get him lured into an ASC I have the activate on Eowne I can use.Comment
-
Comment
-
Did they reduce the number of Glyphs of Warding (Rune of Protection) you can have in the new version (3.4.x)? Because, if not, both of them are doable.
The Witch-King of Angmar is easy for a high level Priest. All you have to do is prep a tunnel (3 different designs) filled with Glyphs let him and and Orb him to death. You could also chop him to death with Eonwe if that is your preference. Should also work with Ungoliant.
The simplest is the typical zig-zag anti-summoning tunnel. Each time the Glyph is broken, back up to the next one and start blasting/chopping again when he/she is adjacent.Comment
Comment