Furthest I've gotten

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  • Raajaton
    Swordsman
    • May 2012
    • 296

    Thanks for the advice! I'll give it a shot at some point this weekend. I'm a tad nervous about going into that fight without any escape method if things go awry, but i suppose as long as I come prepared I should need to.

    I assume if I want to kill him with archery this way I want to fight him in the open and just phase around when he gets close? On my rogue I fought him in destructed areas to limit his summoning, but he was basically just trading blows in melee.

    Comment

    • scud
      Swordsman
      • Jan 2011
      • 323

      Originally posted by Pete Mack
      You can get your speed up with "Trickery, with Chaos as a swap. There just aren't that many chaos breathers.
      Haven't 'played on' yet, but noticed that I could be wearing my other randart amulet for +3 speed and no drop in stats (using Trickery would hit my CON).

      I believe I have a total of 22 randarts about my person and in my home. Between those 22 I have a grand total of 2x STR and 1x DEX sustains. The more I've played with randarts the more convinced I am that one is hugely fortunate if one gets to the endgame with STR/DEX/CON/[CAST] sustained by non-specialist kit.

      Originally posted by Raajaton
      I assume if I want to kill him with archery this way I want to fight him in the open and just phase around when he gets close? On my rogue I fought him in destructed areas to limit his summoning, but he was basically just trading blows in melee.
      Archery's great – last night I dropped The Tarrasque before it had got halfway to me – but in my experience the final battle *always* end up with you and Morgy mano a mano in a pile of rubble.

      Comment

      • Oramin
        Swordsman
        • Jun 2012
        • 371

        Originally posted by Raajaton
        Thanks for the advice! I'll give it a shot at some point this weekend. I'm a tad nervous about going into that fight without any escape method if things go awry, but i suppose as long as I come prepared I should need to.

        I assume if I want to kill him with archery this way I want to fight him in the open and just phase around when he gets close? On my rogue I fought him in destructed areas to limit his summoning, but he was basically just trading blows in melee.
        If you're using archery don't bother with using Phase Door. Find a long room on the edge of the map, shoot Morgoth on approach, and use Teleport Away on Morgoth. That way he'll go away and you can pick up your arrows and be ready to shoot on approach when he shows up again.

        There's no need to escape as long as you go into the fight with enough Healing, *Healing*, Banishment, Mass Banishment, and preferred method of Teleport Away and also don't get incredibly unlucky. However, since there is no reason to strip away Mordenkainen's, Teleport Away and Recall will give you an escape.

        Edit:

        Scud:

        I've killed Morgoth 6 times in 3.3.2. I haven't meleed Morgoth a single time. If you want to go toe-to-toe with him, that's a play style choice and not a necessity.

        Comment

        • scud
          Swordsman
          • Jan 2011
          • 323

          Originally posted by Oramin
          If you want to go toe-to-toe with him, that's a play style choice and not a necessity.
          Oh, I fully agree. I'll start off doing all the correct magely/priestly/missiley things, but after a couple of minutes I will be overcome with the urge to simply hit the bastard. It obviously helps that I'm always vastly overstocked with heals/restores/banishes.

          Comment

          • Oramin
            Swordsman
            • Jun 2012
            • 371

            Originally posted by scud
            Oh, I fully agree. I'll start off doing all the correct magely/priestly/missiley things, but after a couple of minutes I will be overcome with the urge to simply hit the bastard. It obviously helps that I'm always vastly overstocked with heals/restores/banishes.
            Perhaps you should change the inspect info on Morgoth on your personal version to read:

            "You are overcome with the urge to simply hit the bastard."

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              Originally posted by Raajaton
              Thanks for the advice! I'll give it a shot at some point this weekend. I'm a tad nervous about going into that fight without any escape method if things go awry, but i suppose as long as I come prepared I should need to.

              Not too open. You don't want to make room for lots of summons, unless you have a lot of Mass Banishment/Banishment.

              I tried looking for a long hallway that he would be forced to come down through rock. Then you are guaranteed a free round of attack.
              Eventually the rock gets chewed up enough that you can use ?Phase.

              Comment

              • Raajaton
                Swordsman
                • May 2012
                • 296

                Thanks everyone for the suggestions. After taking out all of the uniques, except Draebor apparently, I took Morgoth on last night and it was a fairly easy victory. I came to the fight vastly over-prepared as I was waiting for a while for a buddy of mine to be around to watch the fight.

                I barely used a fraction of what I had. I had a ton of banishment/mass banishment scrolls, so I mostly fought him in a relatively small room. Standing at the opposite corner I would just fire arrows at him until he got within melee range, and I'd teleport him away - rinse repeat. With no troublesome uniques to summon he was a push over. I feel like he only mana stormed maybe 4 or 5 times during the whole fight. Next time perhaps I'll show up with a bit less to at least make it feel like more of a challenge, and not be able just to banish everything without having to think about it.

                I might start making some attempts with the competition character next. I haven't played very many paladins, and it will probably be good practice for me to start working on optimizing my turn count and diving faster.

                Thanks again everyone for the advice and suggestions - it really payed off.

                Comment

                • scud
                  Swordsman
                  • Jan 2011
                  • 323

                  Originally posted by Raajaton
                  I took Morgoth on last night and it was a fairly easy victory. I came to the fight vastly over-prepared
                  That's the spirit!

                  Have just beaten him myself. Still have 41x *healings* in my kitbag, and didn't have to use a single 'life', restore mana, banishment, or mash banishment.

                  I pumped him full of arrows rather than meléed, although 95% of those arrows were fired from a range of 0'. He was strangely passive and seemed to spend most of his time sneering at me.

                  One of my strongest characters, I think. Found a post-Sauron cloak that sustained INT (at the cost of fire immunity and nether resistance) and allowed me to ditch the Robe of Permanence in favour of PDSM. My AC of 293 seemed to have Morgy missing as often as not. In a number of rounds he missed all four attacks.

                  Never found a better Ring of Speed though

                  HTML Code:
                    [Angband v3.3.2 Character Dump]
                  
                   Name   Prudence                                 Self  RB  CB  EB   Best
                   Sex    Neuter       Age            101   STR! 18/100  +1  +2 +10 18/***
                   Race   High-Elf     Height          40   INT! 18/100  +3  +2  +8 18/***
                   Class  Ranger       Weight          62   WIS! 18/100  -1  +0 +17 18/***
                   Title  ***WINNER*** Social      Feared   DEX! 18/100  +3  +1 +10 18/***
                   HP     985/985      Maximize         Y   CON! 18/100  +1  +1 +12 18/***
                   SP     375/375                           CHR! 18/100  +5  +1 +18 18/***
                  
                   Level               50   Armor   [83,+160]     Saving Throw        100%
                   Cur Exp       35502381   Fight   (+49,+33)     Stealth        Legendary
                   Max Exp       35502381   Melee   (+63,+48)     Fighting       Legendary
                   Adv Exp       ********   Shoot   (+75,+20)     Shooting       Legendary
                   MaxDepth  5000' (L100)   Blows    5.0/turn     Disarming            98%
                   Game Turns     2121890   Shots      3/turn     Magic Device         115
                   Standard Turns  325082   Infra       40 ft     Perception       1 in 20
                   Resting Turns   150458   Speed          21     Searching            27%
                   Gold           3214832   Burden  259.2 lbs
                  
                  rAcid:..+...+.+*+.. Nexus:........+....
                  rElec:......+++++.. Nethr:.............
                  rFire:.....++++.+.. Chaos:....+.+......
                  rCold:......+*+++.. Disen:......+...+..
                  rPois:......+...+.. Feath:.......++.++.
                  rLite:......+.....+ pFear:+.........+..
                  rDark:......+++.... pBlnd:..........+..
                  Sound:......+...+.. pConf:......+...+..
                  Shard:....+.+...... pStun:.............
                  
                  Light:.......+..... Tunn.:.............
                  Regen:....+..+..... Speed:...++......+.
                    ESP:.........+... Blows:.............
                  Invis:+........+..+ Shots:.............
                  FrAct:.++..+...++.. Might:.+...........
                  HLife:..........+.. S.Dig:.+...........
                  Stea.:..+....+..+.. ImpHP:.............
                  Sear.:.............  Fear:.............
                  Infra:............+ Aggrv:.............
                  
                  
                    [Character Equipment]
                  
                  a) a Mace of Disruption (Holy Avenger) (5d8) (+14,+15) [+1] <+1> {!d, squelch}
                       Dropped by a Dracolich at 4950 feet (level 99).
                       
                       +1 wisdom.
                       Slays evil creatures, undead, demons.
                       Provides protection from fear.
                       Sustains constitution.
                       Blessed by the gods.  Grants the ability to see invisible things. 
                       
                       
                       Combat info:
                       5.0 blows/round.
                       Average damage/round: 546 vs. evil creatures, 687.5 vs. undead,
                       687.5 vs. demons, and 404 vs. others.
                       
                  b) a Long Bow of Lothlorien (x5) (+26,+20) <+5, +2> {!d, squelch}
                       Found lying on the floor in a vault at 5000 feet (level 100).
                       
                       +5 dexterity.
                       +2 shooting power.
                       Cannot be harmed by acid, fire.
                       Slows your metabolism.  Prevents paralysis.  
                       
                  c) the Ring of Tarwe (+11,+11) <+5>
                       Dropped by an Osyluth at 4050 feet (level 81).
                       
                       +5 wisdom, dexterity, constitution, stealth.
                       Provides resistance to acid.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                       When activated, it removes all curses from all equipped items.
                       Takes 508 to 744 turns to recharge at your current speed.
                       Your chance of success is 93.0%
                       
                  d) a Ring of Speed <+12>
                       Dropped by a Pit Fiend at 4050 feet (level 81).
                       
                       +12 speed.
                       
                  e) the Amulet 'Rancamar' <+3>
                       Dropped by an Archon at 3150 feet (level 63).
                       
                       +3 constitution, charisma, speed.
                       Provides resistance to shards, chaos.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains dexterity.
                       Speeds regeneration.  
                       
                       When aimed, it causes you to breathe either cold or flames for 80
                       damage.
                       Takes 201 to 223 turns to recharge at your current speed.
                       Your chance of success is 93.6%
                       
                  f) the Palantir 'Earossir' <+4>
                       Dropped by a Great Wyrm of Balance at 4250 feet (level 85).
                       
                       +4 strength, constitution, charisma.
                       Provides resistance to fire.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength.
                       Prevents paralysis.  
                       
                       When activated, it maps the entire level and detects nearby
                       objects, traps, doors, and stairs.
                       Takes 158 to 310 turns to recharge at your current speed.
                       Your chance of success is 92.4%
                       
                       Radius 3 light.
                  
                  g) Power Dragon Scale Mail of Craftsmanship [60,+38] {!d, squelch}
                       Found lying on the floor in a vault at 4950 feet (level 99).
                       
                       Provides resistance to acid, lightning, fire, cold, poison, light,
                       dark, sound, shards, chaos, disenchantment.
                       Provides protection from confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  h) the Fur Cloak 'Lumen' (+8,+2) [3,+15] <+3>
                       Found lying on the floor in a vault at 5000 feet (level 100).
                       
                       +3 strength, wisdom, charisma, stealth.
                       Provides immunity to cold.
                       Provides resistance to lightning, fire, dark.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains intelligence, dexterity.
                       Feather Falling.  Speeds regeneration.  
                       
                       When aimed, it creates a large frost ball with damage 200.
                       Takes 328 to 403 turns to recharge at your current speed.
                       Your chance of success is 96.1%
                       
                       Radius 1 light.
                  i) the Large Metal Shield 'Ancarch' [12,+23] <+5>
                       Dropped by a Hezrou at 4350 feet (level 87).
                       
                       +5 intelligence, wisdom, charisma.
                       Provides resistance to acid, lightning, fire, cold, dark, nexus.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  
                       
                       When activated, it teleports you one level up or down.
                       Takes 381 to 511 turns to recharge at your current speed.
                       Your chance of success is 97.6%
                       
                  j) the Metal Cap 'Cardad' [3,+26] <+3>
                       Found lying on the floor in a vault at 3200 feet (level 64).
                       
                       +3 strength, intelligence, wisdom.
                       Provides immunity to acid.
                       Provides resistance to lightning, cold.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains charisma.
                       Prevents paralysis.  Grants telepathy.  Grants the ability to see
                       invisible things.  
                       
                       When aimed, it creates a frost ball with damage 100.
                       Takes 254 to 310 turns to recharge at your current speed.
                       Your chance of success is 97.9%
                       
                  k) the Set of Gauntlets 'Sarthatar' [3,+27] <+3>
                       Found in a chest from 4050 feet (level 81).
                       
                       +3 charisma, stealth.
                       Provides resistance to acid, lightning, fire, cold, poison, sound,
                       disenchantment.
                       Provides protection from fear, blindness, confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength.
                       Feather Falling.  Prevents paralysis.  Sustains your life force.  
                       
                       When aimed, it creates a fire ball with damage 72.
                       Takes 226 to 251 turns to recharge at your current speed.
                       Your chance of success is 97.6%
                       
                  l) the Pair of Leather Boots of Silion [2,+15] <+9>
                       Dropped by a Nightwalker at 3700 feet (level 74).
                       
                       +9 speed.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  
                       
                  
                  
                    [Character Quiver]
                  
                  n) 22 Seeker Arrows of Lightning (4d4) (+12,+17)
                       Average damage/round: 1195.5 vs. creatures not resistant to
                       electricity, and 747.3 vs. others.
                       
                  etc etc etc
                  
                  
                  
                    [Character Inventory]
                  
                  a) thru i) books
                       
                  j) 41 Potions of *Healing*
                       
                  k) 10 Potions of Life
                       
                  l) 10 Potions of Restore Mana    
                       
                  m) 12 Scrolls of Banishment
                       
                  n) 14 Scrolls of Mass Banishment
                       
                  o) 9 Rods of Curing
                       
                  p) 4 Rods of Healing
                       
                  q) a Rod of Restoration
                       
                  r) a Staff of Banishment (0 charges)
                       
                       
                       
                    [Home Inventory]
                  
                  a) 14 Mushrooms of Vigor
                       
                  b) 11 Potions of Healing
                       
                  c) 71 Potions of Restore Mana
                       
                  d) 12 Scrolls of Banishment
                            
                  e) a Ring of Speed <+11>
                       
                  f) an Amulet of Trickery <+5, +3, +4>
                       
                  g) the Ribbed Plate Armour 'Valemen' (-3) [66,+9] <+4>
                       Dropped by an Enchantress at 3450 feet (level 69).
                       
                       +4 strength.
                       Provides resistance to dark.
                       Provides protection from blindness, confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  Grants telepathy.  
                       
                  h) the Adamantite Plate Mail of Maelental (-4) [80,+9] <+3>
                       Found lying on the floor in a vault at 4000 feet (level 80).
                       
                       +3 strength, intelligence, dexterity, constitution.
                       Provides immunity to acid.
                       Provides resistance to lightning, fire, cold, dark,
                       disenchantment.
                       Provides protection from blindness.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  
                       
                  i) a Robe of Permanence [2,+27] {squelch}
                       Dropped by a Lesser Balrog at 4150 feet (level 83).
                       
                       Provides resistance to acid, lightning, fire, cold, chaos.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength, intelligence, wisdom, dexterity, constitution,
                       charisma.
                       Sustains your life force.  
                       
                  j) a Robe of Permanence [2,+25] {!k}
                       Dropped by a Mature white dragon at 2500 feet (level 50).
                       
                       Provides resistance to acid, lightning, fire, cold, nether.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength, intelligence, wisdom, dexterity, constitution,
                       charisma.
                       Sustains your life force.  
                       
                  k) the Leather Scale Mail 'Aerimalas' (-1) [20,+18] <+3>
                       Dropped by a Nightwalker at 3800 feet (level 76).
                       
                       +3 strength, intelligence, wisdom, constitution, charisma.
                       +15% to searching.
                       Provides immunity to acid.
                       Provides resistance to lightning, fire, cold, poison, light, dark,
                       nexus.
                       Provides protection from fear, blindness.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains your life force.  Grants the ability to see invisible
                       things.  
                       
                  l) the Cloak of Carfeandi [1,+16] <+3>
                       Found lying on the floor at 2450 feet (level 49).
                       
                       +3 strength, constitution, stealth.
                       Provides immunity to lightning.
                       Provides resistance to cold, dark, nexus, disenchantment.
                       Provides protection from fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  
                       
                  m) the Ethereal Cloak of Gandol [0,+40] <+4>
                       Dropped by a Black reaver at 4850 feet (level 97).
                       
                       +4 strength, intelligence, wisdom, dexterity.
                       Provides resistance to acid, light, dark.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Prevents paralysis.  
                       
                  n) the Ethereal Cloak of Umbor [0,+26] <+2>
                       Dropped by a Bile Demon at 4150 feet (level 83).
                       
                       +2 intelligence, dexterity, constitution, charisma, stealth.
                       +10% to searching.
                       Provides immunity to fire.
                       Provides resistance to acid, lightning, cold, light, dark, shards.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains strength, dexterity, charisma.
                       Prevents paralysis.  Sustains your life force.  
                       
                  o) the Leather Shield of Elebrien [8,+14] <+3>
                       Dropped by a Barrow wight at 3000 feet (level 60).
                       
                       +3 strength, infravision, tunneling.
                       Provides resistance to acid, lightning, fire, cold, dark.
                       Provides protection from fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Feather Falling.  Grants telepathy.  
                       
                       Radius 1 light.
                  p) the Metal Cap 'Airyonde' (+4,+8) [3,+23] <+4>
                       Dropped by Shelob, Spider of Darkness at 2750 feet (level 55).
                       
                       +4 wisdom, dexterity, charisma.
                       Provides resistance to fire.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  q) the Metal Cap of Telen [3,+22] <+5>
                       Dropped by a Demilich at 4150 feet (level 83).
                       
                       +5 strength, intelligence.
                       Provides resistance to poison.
                       Provides protection from blindness.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Speeds regeneration.  
                       
                  r) the Iron Helm of Ekkasalen [7,+15] <+4>
                       Found lying on the floor in a vault at 3200 feet (level 64).
                       
                       +4 intelligence, constitution.
                       Provides resistance to light.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Speeds regeneration.  
                       
                  s) the Pair of Leather Boots 'Uingalmen' [2,+15] <+7>
                       Dropped by a Pit Fiend at 4150 feet (level 83).
                       
                       +7 stealth, speed.
                       Provides resistance to lightning.
                       Provides protection from confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains wisdom, charisma.
                       Feather Falling.  Grants the ability to see invisible things.  
                       
                  t) the Broad Axe of Tolaquen (5d6) (+15,+24) [+10]
                       Dropped by a Lesser Balrog at 2700 feet (level 54).
                       
                       Slays trolls.
                       *Slays* dragons, demons, undead.
                       Branded with weak lightning.
                       Provides resistance to cold.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Blessed by the gods.  Prevents paralysis.  Grants the ability to
                       see invisible things.  
                       
                       When aimed, it creates a large frost ball with damage 200.
                       Takes 328 to 403 turns to recharge at your current speed.
                       Your chance of success is 93.0%
                       
                       Combat info:
                       5.0 blows/round.
                       Average damage/round: 502.5 vs. creatures not resistant to
                       electricity, 602 vs. trolls, 801.5 vs. dragons, 801.5 vs. demons,
                       801.5 vs. undead, and 402.5 vs. others.
                       
                  u) the Short Bow of Nurim (x2) (+13,+18) <+5>
                       Dropped by a Great Wyrm of Balance at 4250 feet (level 85).
                       
                       +5 strength, dexterity, constitution, tunneling.
                       Provides immunity to cold.
                       Provides resistance to fire, nexus.
                       Provides protection from fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                       When aimed, it grants electricity resistance for d20+20 turns and
                       creates a lightning ball of damage 85.
                       Takes 279 to 341 turns to recharge at your current speed.
                       Your chance of success is 90.0%
                       
                  v) the Light Crossbow 'Dannorwe' (x3) (+11,+17)
                       Dropped by a Ghoul at 1650 feet (level 33).
                       
                       Provides immunity to acid.
                       Provides protection from fear, confusion.
                       Cannot be harmed by acid, electricity, fire, cold.
                       
                  w) the Heavy Crossbow of Herufini (x5) (+18,+21) <+1>
                       Dropped by a Gelugon at 4150 feet (level 83).
                       
                       +1 strength, intelligence, wisdom, dexterity, constitution,
                       stealth, infravision, shooting speed, shooting power.
                       Branded with flames, venom.
                       Provides resistance to acid, fire, nether.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Slows your metabolism.  Grants the ability to see invisible
                       things.  
                       
                  x) the Heavy Crossbow of Endel (x4) (+13,+10) <+4>
                       Found lying on the floor in a vault at 4850 feet (level 97).
                       
                       +4 constitution.
                       Slays animals.
                       Provides immunity to fire.
                       Provides resistance to light, dark, nexus.
                       Provides protection from fear.
                       Cannot be harmed by acid, electricity, fire, cold.
                       Sustains your life force.  
                       
                       When activated, it cures confusion and hallucination, removes fear
                       and grants you temporary resistance to confusion.
                       Takes 201 to 223 turns to recharge at your current speed.
                       Your chance of success is 98.3%
                       
                  
                  
                  ============================================================
                                     CHAR.
                  |   TURN  | DEPTH |LEVEL| EVENT
                  ============================================================
                       36737    150'    5   Reached level 5
                       94369    350'   10   Reached level 10
                      193259    550'   15   Reached level 15
                      374140    750'   20   Reached level 20
                      525884   1150'   25   Reached level 25
                      974561   1800'   30   Reached level 30
                     1286126   2200'   35   Reached level 35
                     1436125   2700'   40   Reached level 40
                     1668034   3300'   45   Reached level 45
                     1767863   3650'   50   Reached level 50
                     1995077   4950'   50   Killed Sauron, the Sorcerer
                     2111682   5000'   50   Found the Fur Cloak 'Lumen'
                     2120720   5000'   50   Killed Morgoth, Lord of Darkness
                     2120726   5000'   50   Found the Massive Iron Crown of Morgoth (LOST)
                     2121019   5000'   50   Found the Mighty Hammer 'Grond' (LOST)

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    When you get 3 shots/turn, it feels like all monsters are just standing still. Congrats!

                    Comment

                    • Raajaton
                      Swordsman
                      • May 2012
                      • 296

                      Congrats on your win!

                      What race/class are we playing next?

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        Originally posted by Pete Mack
                        When you get 3 shots/turn, it feels like all monsters are just standing still. Congrats!
                        Yep. For some perspective, if you're doing, say, 50% of an equivalent melee character's output per-shot, then not only do you do 150% of their damage output over time, you also have three times the opportunities to interrupt to drink healing, teleport, teleport away, etc.

                        I seem to remember that Cthangband at one point switched to a "one button press = one melee blow" system, as part of its efforts to split attacking speed from movement speed, and it had a similar effect; your damage per unit time was the same, but the game was much easier because you had so many more opportunities to stop and take non-combat actions. No more "Well, I have 80 HP left, surely all his blows won't land..." kinds of mistakes.

                        Comment

                        • Oramin
                          Swordsman
                          • Jun 2012
                          • 371

                          Congrats both of you on your wins.

                          Comment

                          • scud
                            Swordsman
                            • Jan 2011
                            • 323

                            Originally posted by Pete Mack
                            When you get 3 shots/turn, it feels like all monsters are just standing still.
                            Originally posted by Derakon
                            Yep. For some perspective, if you're doing, say, 50% of an equivalent melee character's output per-shot, then not only do you do 150% of their damage output over time, you also have three times the opportunities to interrupt to drink healing, teleport, teleport away, etc.
                            Ah, that's it... archery gives you three distinct 'rounds', whereas melée unleashes five blows in a single lump. It hardly seems fair on the Big P.

                            Originally posted by Raajaton
                            What race/class are we playing next?
                            I've made a start already, come join me!

                            HTML Code:
                              [Angband v3.3.2 Character Dump]
                            
                             Name   Dave                                     Self  RB  CB  EB   Best
                             Sex    Neuter       Age             26   STR:  18/13  +4  +3  +0  18/83
                             Race   Half-Troll   Height          35   INT:      5  -4  -3  +0      3
                             Class  Paladin      Weight          56   WIS:  18/36  -2  +1  +0  18/26
                             Title  Warder       Social     Unknown   DEX:     15  -4  +0  +2     13
                             HP     289/289      Maximize         Y   Con:     17  +3  +2  +0  18/40  18/30
                             SP     43/43                             CHR:     10  -6  +2  +0      6
                            
                             Level               25   Armor    [46,+18]     Saving Throw         47%
                             Cur Exp          19953   Fight     (+4,+8)     Stealth              Bad
                             Max Exp          19953   Melee   (+12,+16)     Fighting          Heroic
                             Adv Exp          27125   Shoot   (+11,+15)     Shooting       Excellent
                             MaxDepth   1100' (L22)   Blows    3.3/turn     Disarming            28%
                             Game Turns      205587   Shots      1/turn     Magic Device          41
                             Standard Turns   20295   Infra       50 ft     Perception       1 in 43
                             Resting Turns     4612   Speed      Normal     Searching            11%
                             Gold              7642   Burden  172.6 lbs
                            
                            a) a Spear (1d6) (+8,+8)
                                 Dropped by Bullroarer the Hobbit at 500 feet (level 10).
                                 
                                 Combat info:
                                 3.3 blows/round.
                                 With +1 STR and +0 DEX you would get 3.4 blows
                                 With +0 STR and +4 DEX you would get 3.7 blows
                                 Average damage/round: 66.2.
                                 
                            b) a Light Crossbow of Power (x3) (+7,+15)
                                 Dropped by Boldor, King of the Yeeks at 700 feet (level 14).
                            
                            i) a Wicker Shield of Resistance [2,+14]
                                 Found lying on the floor at 950 feet (level 19).
                                 
                                 Provides resistance to acid, lightning, fire, cold.
                                 Cannot be harmed by acid, electricity, fire, cold.
                                 
                            k) a Set of Leather Gloves of Agility [1,+3] <+2>
                                 Dropped by Gorbag, the Orc Captain at 950 feet (level 19).
                                 
                                 +2 dexterity.

                            Comment

                            • Raajaton
                              Swordsman
                              • May 2012
                              • 296

                              I think this time around I'm gonna have a stab at the competition character actually. If nothing else it will help me practice diving a little faster than I normally do. Still a Pally though

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 4096

                                Originally posted by scud
                                Ah, that's it... archery gives you three distinct 'rounds', whereas melée unleashes five blows in a single lump. It hardly seems fair on the Big P.
                                It kind of works with blows too, if you can kill the monster in fewer than five blows. For example killing bunch of fleas with five blows takes one 1/5 of a turn each hit, so they look like they just froze and you are doing bullet time.

                                Comment

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