Angband 3.2 released!

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #16
    Originally posted by Timo Pietilä
    It looks like those are in vault.txt, so they are ordinary vaults that just look like ordinary special rooms, no code to change special room to vault.
    yeah, they were supposed to be a surprise, and I was kind of out of ideas for MVs. I also was caught a bit off-guard when those changes were added to HEAD. But people seem to like them.

    Anyway, you let the cat out of the bag.

    Comment

    • Lord Fell
      Apprentice
      • Oct 2010
      • 89

      #17
      Originally posted by Timo Pietilä
      Yes. No problem whatsoever.

      Just remove comment in font.prf that is preventing reading the font-win.prf, that's all. You might want to change colors for permanent walls too.
      Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1951

        #18
        Originally posted by Lord Fell
        Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.
        Open font.prf. There's a single hash, '#', in front of a line that includes the text EQU and win (it's the only one in the file). Remove the #, save, and you're done.
        takkaria whispers something about options. -more-

        Comment

        • Lord Fell
          Apprentice
          • Oct 2010
          • 89

          #19
          Great, thanks...

          And how to change the colour of permanent rock to that nice light blue?

          Comment

          • MikeNew
            Rookie
            • Dec 2010
            • 1

            #20
            Knowledge bug?

            In knowledge menu columns "sym" and "kills" emty, it's really sux. Please tell me how i can fix this? (May be by editing game files?)

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by Lord Fell
              Great, thanks...

              And how to change the colour of permanent rock to that nice light blue?
              There is a section in font-win.prf for permanent rock like this:

              # Permanent rock (dark red : solid block)

              F:60:26:127
              F:61:26:127
              F:62:26:127
              F:63:26:127


              F is for "feature", first number is what is being changed, second is a color, and third is a symbol.

              You can check what color is what number and what symbol is what number by going into knowledge-menu - feature knowledge - scroll to walls, press "v".

              This gives you selection of symbols and colors. Pay attention to upper right corner "xx/xxx", that's the color and symbol. Unfortunately that shows color as hex, when .prf uses dec for that. You can use hex by prefixing it with "0x" "0x1a" is same as "26"

              Comment

              • dos350
                Knight
                • Sep 2010
                • 546

                #22
                thanks alot all who worked on this~! eek!!1 it looks pretty good but im unsure still of fract blows~ hoo! i will try soon~~~ thanks again~!~
                ~eek

                Reality hits you -more-

                S+++++++++++++++++++

                Comment

                • Lord Fell
                  Apprentice
                  • Oct 2010
                  • 89

                  #23
                  Great. I've created a text file, "for next time" so I shouldn't need to bother anyone with that again.

                  Next question, can anyone tell me if editing p_race and p_hist would work the same way?

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #24
                    Each of the edit files has a description up top of how it is formatted. Just make a copy before you start mucking with things so you have a known-good backup you can compare against if you break it.

                    Comment

                    • pampl
                      RePosBand maintainer
                      • Sep 2008
                      • 225

                      #25
                      If you're adding races to p_race.txt, be sure to increase the max number of player races in limits.txt too

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #26
                        Any chance one of the all-kindly devs could mirror this release announcement on rec.groups.roguelike.angband/announce? I think the denizens there would appreciate it
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • tg122
                          Apprentice
                          • Dec 2007
                          • 93

                          #27
                          New version is great, thanks Devs! Looks like the bigtile issues keep showing their face(s) though. One thing I just noticed is that with bigtile (2x) mode, there is no picture next to the list of objects and monsters in my terminal windows 2 and 3. All I see is a list of objects and monsters with no pictures next to them. This is not a big deal, but when there are large lists of items/monsters, it's easier to match a picture to a description rather than have to go through the entire list and guess which objects/monsters are which.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #28
                            Originally posted by tg122
                            One thing I just noticed is that with bigtile (2x) mode, there is no picture next to the list of objects and monsters in my terminal windows 2 and 3. All I see is a list of objects and monsters with no pictures next to them. This is not a big deal, but when there are large lists of items/monsters, it's easier to match a picture to a description rather than have to go through the entire list and guess which objects/monsters are which.
                            Yes, this is a difficulty with the big tiles as currently implemented - there is only one size of tiles, so when big tiles are on there is no way to get single character height tiles to put in the object/monster lists.

                            Having said that, it should not be too hard to have two sizes, and I'm sure that will happen some time...
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • molotov
                              Rookie
                              • Dec 2010
                              • 6

                              #29
                              I noticed a bug in the 3.2.0 release that I downloaded from rephial.org (non-daily release). The "show unique monsters in a special color" option does nothing. I tried it after starting a new character, before starting a new character (via the options menu before character creation), and after suiciding a character with the option on and starting him over again. Each time the unique monsters I encounter are their original colors. I may just continue on and play without uniques as one color for now. Any fixes for this would be much appreciated.

                              Comment

                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 5110

                                #30
                                Originally posted by molotov
                                I noticed a bug in the 3.2.0 release that I downloaded from rephial.org (non-daily release). The "show unique monsters in a special color" option does nothing. I tried it after starting a new character, before starting a new character (via the options menu before character creation), and after suiciding a character with the option on and starting him over again. Each time the unique monsters I encounter are their original colors. I may just continue on and play without uniques as one color for now. Any fixes for this would be much appreciated.
                                Can you let us know what display module you're using please? Possibilities are:

                                - windows
                                - wcn (windows console)
                                - sdl
                                - x11
                                - gtk
                                - gcu
                                - osx
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                                Comment

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