Angband 3.2 released!

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  • pampl
    RePosBand maintainer
    • Sep 2008
    • 225

    #76
    Originally posted by d_m
    I've seen this bug before, and it's worth reporting, but I consider it a lower priority than the game play bugs that affect regular users
    Another bug in the same vein: using the create monster command and entering a name (rather than a number) causes a crash.
    Originally posted by PowerDiver
    Is your point to avoid picking up an object twice because you forgot if you picked it up already? Are you worrying about what to sell?
    Not what to sell, but I have a feeling you'll like my answer even less. I like collecting artifacts and prioritize that above upgrading EQ, so though there are still ego items I might want to bring to town for identification I'd rather fill that slot with an artifact.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #77
      Originally posted by pampl
      Another bug in the same vein: using the create monster command and entering a name (rather than a number) causes a crash.
      I've added both these issues to ticket #765, which is our "improve wizard mode" ticket.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #78
        Full knowledge of the contents of all shops is available to the player on turn one, before any of the shops have been visited.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #79
          Originally posted by buzzkill
          Full knowledge of the contents of all shops is available to the player on turn one, before any of the shops have been visited.
          Yes, that's intentional. I suppose it would be possible to prevent those knowledge menu entries showing up until the shops have been visited for the first time, but it seems like a lot of work for little gain. Patches welcome though.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #80
            Originally posted by Timo Pietilä
            I would like to have option in options-screen. All of them, because they are options.
            What you call "birth options" are in fact "difficulty settings", not options.

            I don't have a strong preference about any of this stuff. I just cannot shake my training in designing user interfaces. If there is a group that feels strongly about this stuff and agrees on what to do, then we should do it their way.

            Comment

            • awldune
              Adept
              • Dec 2007
              • 113

              #81
              Originally posted by Magnate
              Just to clarify for all the people out there who might notice odd little visual quirks with 3.2 - there are two key issues to resolve before reporting any bugs for this type of issue:

              1. Does it happen when you switch off graphical tiles and just play with ascii? Even if you never play with ascii, please check this before reporting the bug as it will be helpful in tracing it.

              2. Does it happen only with any kind of "bigtile" mode (i.e. if tile_width or tile_height > 1), or does it happen with normal-sized tiles? Again, it will be very helpful if you can answer this for us.

              Thanks.
              I don't use tiles. I am using the 10x20 font if that would be possibly relevant.

              Trying to replicate the glitch with a new copy of angband 3.2 I can't seem to get it again. Maybe it was something really dumb like the window was partially offscreen.

              Comment

              • Chud
                Swordsman
                • Jun 2010
                • 309

                #82
                One of the bug fixes listed is "fix level feelings" - am I right in thinking that this is a fix just for the object-depth issue described in the ticket, and that level feelings overall are still generally semi-broken or at least semi-not-very-meaningful as has been discussed on and off for quite awhile?

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #83
                  Originally posted by Chud
                  One of the bug fixes listed is "fix level feelings" - am I right in thinking that this is a fix just for the object-depth issue described in the ticket, and that level feelings overall are still generally semi-broken or at least semi-not-very-meaningful as has been discussed on and off for quite awhile?
                  Yes. There is an outstanding ticket for fixing level feelings properly, I think it's #50. Yes, it is - it's the 2nd oldest outstanding ticket. I hope to have it fixed for 3.3
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • EpicMan
                    Swordsman
                    • Dec 2009
                    • 455

                    #84
                    What is the longest-standing open ticket?

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #85
                      Originally posted by EpicMan
                      What is the longest-standing open ticket?
                      It's the one about "start kits", which I promised Eddie I'd get into 3.3 since we took away the birth_money option in 3.2 - the idea being to make the initial town shopping experience less daunting/off-putting for newbies, offering them a choice of starting kit for their character: weapon/shield/armour, weapon/oil/?phase, sling/shots/spikes etc. etc. That sort of thing. Four or five different pre-bought kit combinations, and the option of starting with just the money for experienced players.

                      Actually that's only the longest-outstanding ticket for 3.3 - there are older tickets which are tagged for later versions. The very oldest is "find-as-you-type monster recall", which would be cool, but will take a fair bit of coding ...
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • scud
                        Swordsman
                        • Jan 2011
                        • 323

                        #86
                        Originally posted by pampl
                        I can't seem to identify = of the dog to find out their (+,+) values.. I have to sell them to learn. Also, magical armors don't display their to hit penalty.
                        I've the same issue with Dogs in OS X revision 9c5ac7e7ec.

                        Scroll of Restore Item has just removed the 'to hit' penalty from my regular (now irregular) Hard Leather Armour [16,+0].

                        Also (sorry if it's been addressed elsewhere), if I'm overburdened with rations or similar, can I nicely destroy a number of those rations? I can drop however many I like, but I can only 'k' all of them.

                        Edit: oh, and there's now no delay to level feelings, which wasn't an issue with the previous OS X release.
                        Last edited by scud; January 19, 2011, 11:44.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #87
                          Originally posted by scud
                          I've the same issue with Dogs in OS X revision 9c5ac7e7ec.

                          Scroll of Restore Item has just removed the 'to hit' penalty from my regular (now irregular) Hard Leather Armour [16,+0].

                          Also (sorry if it's been addressed elsewhere), if I'm overburdened with rations or similar, can I nicely destroy a number of those rations? I can drop however many I like, but I can only 'k' all of them.

                          Edit: oh, and there's now no delay to level feelings, which wasn't an issue with the previous OS X release.
                          Hmmm. I am certain that the identification-by-use of =Dog has been fixed, but will check tonight.

                          Yes, scrolls of restore item do currently remove the to-hit penalty on armour. This will change before 3.3 is released.

                          Yes, you can destroy less than a whole stack of something: press 0, then the quantity you wish to destroy (1-99), then k, then select the stack.

                          I honestly can't remember whether instant level feelings are an accidental change or a deliberate one. Level feelings are due for a complete overhaul before 3.3 is released anyway.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • scud
                            Swordsman
                            • Jan 2011
                            • 323

                            #88
                            Originally posted by Magnate
                            Yes, you can destroy less than a whole stack of something: press 0, then the quantity you wish to destroy (1-99), then k, then select the stack.
                            Thanks, but this doesn't work for me (if 'stack' is the same as '27 rations of food sitting in my inventory').

                            Three further problems with rev 9c5ac7e7ec which I didn't experience with the previously used mid/late December build...

                            a) This doesn't happen immediately but leaks in after 15-30 minutes of play: the –more– prompt following the 'not enough room' message takes a number of keystrokes to clear. Usually 13, but occasionally 32. This is recorded, eg You do not have enough room for a wafer-thin mint <13x>. Quitting and reopening clears the problem.

                            b) If I return to a game saved in mid-level (not something I do often) all sensed/identified-and-quality-squelched items reappear. Naturally moving to another level fixes this.

                            c) Rather more drastically, I've just discovered this...



                            My weapon makes me fearless. Beserker/Heroism won't help me. Sadly quitting and re-opening does't help either.

                            Is there any harm in trying with rev 296ffa6475?

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #89
                              Originally posted by scud
                              Thanks, but this doesn't work for me (if 'stack' is the same as '27 rations of food sitting in my inventory').
                              You are indeed correct - thanks for pointing it out. I think takk wants destroy to equal ignore, which means that if you want to carry 50 arrows but leave 30 on the ground, you'll need to leave them visible.
                              a) This doesn't happen immediately but leaks in after 15-30 minutes of play: the –more– prompt following the 'not enough room' message takes a number of keystrokes to clear. Usually 13, but occasionally 32. This is recorded, eg You do not have enough room for a wafer-thin mint <13x>. Quitting and reopening clears the problem.
                              This is a memory leak which has been fixed in the latest nightly. Please shout if it isn't.
                              b) If I return to a game saved in mid-level (not something I do often) all sensed/identified-and-quality-squelched items reappear. Naturally moving to another level fixes this.
                              Yes, this is because the "hide squelched" state (shift-k) is not saved in the savefile. It's already logged as http://trac.rephial.org/ticket/1293 and will be fixed eventually.
                              c) Rather more drastically, I've just discovered this...
                              My weapon makes me fearless. Beserker/Heroism won't help me. Sadly quitting and re-opening does't help either.
                              You are wearing something which makes you afraid. A ring of escaping, perhaps? Such an item overrides the protection from fear granted by other items. Take it off and all will be well.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

                              • scud
                                Swordsman
                                • Jan 2011
                                • 323

                                #90
                                Originally posted by Magnate
                                A ring of escaping, perhaps? Such an item overrides the protection from fear granted by other items. Take it off and all will be well.
                                Heh. Indeed.

                                I was on a level with a diagonal vault. I'd spent some time wearing a Ring of Intelligence +5 and a very handy repaired Mouse, found a couple of elemental rings in the vault, was about to put one on and must have put on a hitherto un-noted autopicked Ring of Escaping by mistake.

                                It was the absence of an 'Afraid' status that threw me.

                                Can I go back to that only half-emptied vault now, please?

                                ***

                                Switching to most recent nightly now.

                                Comment

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