Question... if I downloaded 3.20 that's available now, would it be the same files as what I downloaded 3 weeks ago? Which is to say... have the reported bug/fixes been added to the file?
Angband 3.2 released!
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The game doesn't gain or lose bugs once it's been released; so for any given version, if you download that version five years later, it will be the same.takkaria whispers something about options. -more-Comment
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I'm sure this is a 'me problem', but I can't make head or tail of the Rephial trac. Is there a decipherable list of changes in the nightlies?
I'm playing OS X rev 296ffa6475 (21 Jan). I like the new tight-fisted shop owners: it's now necessary to think about what you need, whereas in previous revs money was effectively no object from very early in the game.
My query is that at CL25, and with a bodycount of 22 uniques, I've finally found my first two artifacts. I'm not complaining – I don't miss all those rubbish gauntlets – but was wondering if this was intentional, or whether I've just been unlucky?Comment
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There is definitely a lot of variance in expected # of artifacts seen by dlvl X though.Comment
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trac.rephial.org is the place to look for future plans (see the ToDiscuss link on the wiki front page), and for outstanding bugs/tickets, but it's not the place to look for changes that have already been made (unless you get quite sophisticated with your ticket queries). Better to go to http://github.com/angband/angband/commits/master and browse through the commits."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Cheers both.
Couple of things which I hadn't noticed prior to 296ffa6475 of 25 Jan (same rev code as 21 Jan?). Which isn't to say they're new, obviously.
a) I saw an awful lot of bad rings before I first got the option to '(destroy? ignore?) all rings that are bad'. Can't recall which ring gave me the option, but I think it was most likely a damage or accuracy.
b) If I run over an artifact when my inventory is full, it's signposted eg 'You have no room for The Long Sword' rather than 'a Long Sword'.
You'll gather from b) that the artifacts are now ticking along nicely.
Still not sure about 'repair item'. Repaired Mices and to a lesser extend Dogs are a *huge* boost in the early game.Comment
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a. remove the 'movement penalty' from non-artifact armour (or at least remove the flag from the description)
b. NOT remove the penalty from artifact armour (or at least etc etc)
c. remain applicable to artifact armour at all times, even if there's nothing to repair
d. (I'm 99% certain) NOT restore damaged items to their former glory. I splashed acid on my helmet (ouch!) but, having removed the helmet, it didn't show up as being restorable.
So, as far as I can see, Repair Item will a) remove downsides from Mices and Dogs, b) remove movement penalties from non-artifact armour, and c) that's it.
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Further to armour penalties, why is the 20lb Rohirrim penalty-less when the 6lb Thalkettoth set at –1?Comment
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I think I'll now retire until 3.3 is released; I hate to think how many hours I've played over the last three months.
> A mystic shield forms around your body!
> You feel resistant to (x4)
> Ungoliant, the Unlight breathes darkness.
> You are blind.
> Ungoliant, the Unlight mumbles powerfully.
> You are hit by something!
> You die.
The stupid thing was a) I knew she was there, and b) despite knowing she was there, all by herself, I was still wearing my ESP hat rather than my Night'n'Day hat. Although I think that would only have clarified what actually killed me.
HP 641 to –189 in an instant. That's some stinky breath.Comment
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Problem with Bigtile Mode
Hello! I'm new around here.
Unfortunately my first post is about a problem i have with the 3.2 version.
I have Windows 7 x64 and a 1680x1050 20" LCD, and if i use the BigTile mode with the 32x32 tiles the status line on the main window, the one that says if you are confused, afraid, hungry, searching etc. doesn't show, no letters are displayed. I have to use BigTile mode with this LCD or else the tiles are fugly ( vertically distorted ). Increasing tile width and height manually ( deactivating "nice" mode and BigTile ) doesn't help, tiles are still distorted.
Strangely, the 16x16 font works fine even with BigTile mode and 32x32 tiles, but that font is very uncomfortable for me. The font i love to use is the 12x20B but that has the problem i said, all the big fonts have the same problem except strangely the 16x16 one.
The 3.1.1 version doesn't have this problem and works great, but i would love to be able to play the newer version because i think is overall better and has great features like the increased money mode without need to sell and the encumbrance display on item list.
If anyone knows any posible solution to this i would be grateful, or if there isn't a solution at the moment i am just posting my feedback for this version and i hope it will be solved at a future patch.Comment
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I have a similar problem when I play older variants on my laptop (presumably something to do with screen size) but not with V3.2 or anything that has big tile/double tile support.
That said, the problem I usually have is that the status line (hungry, searching) is pushed off the bottom of the screen. The fix is to set your tile to 32x32 and then reduce the tile height by a pixel at a time until the status area becomes visible again. Usually it's around 32x30 IIRC (which will only cause a slight distortion/ you'll get used to it).
It's not a perfect solution, but I hope it helps.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Cheers both.
Couple of things which I hadn't noticed prior to 296ffa6475 of 25 Jan (same rev code as 21 Jan?). Which isn't to say they're new, obviously.
a) I saw an awful lot of bad rings before I first got the option to '(destroy? ignore?) all rings that are bad'. Can't recall which ring gave me the option, but I think it was most likely a damage or accuracy.
b) If I run over an artifact when my inventory is full, it's signposted eg 'You have no room for The Long Sword' rather than 'a Long Sword'.
You'll gather from b) that the artifacts are now ticking along nicely.
Still not sure about 'repair item'. Repaired Mices and to a lesser extend Dogs are a *huge* boost in the early game.
Thanks for the walkover bug - that's #1335.
The one about squelching bad rings could be a serious bug or could be a misunderstanding. The "mixed blessing" rings (dog, mouse, escaping, etc.) are not considered "bad" for squelch. "Bad" means a cursed version of a good ring, i.e. where the pval or +hit/dam is normally positive but has been flipped to negative. Did you find any of those before being invited to squelch all bad rings?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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That said (and despite my elsewhere-stated intention to retire) in my latest game I was given option C on my first cursed ring.Comment
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I take it all back...
I am holding a Ring of Searching <–3> {cursed} and my only k options are 'This item only' and 'All Ring (singular? of Searching'.
Not sure what I k'ed to get the 'ignore all rings that are bad', but my ring quality squelch is set to 'bad' and I definitely didn't change it via the options menu.
If I pick up a cursed non-artifact the ignore option is 'ignore all x apart from artifacts'. With 3.1.2 wasn't it 'ignore all x that are cursed'?
Is there a new and necessary distinction between 'bad' and 'cursed' that I'm failing to appreciate?Comment
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