Angband 3.2 released!
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I'm enjoying 3.2, but I'm getting an annoying crash (running Mac OS X 10.6).
I'm using the roguelike keyset, and have my magic books inscribed as @1, @2, etc. If I type 'm 2' to cast a spell from the second book, the game crashes, though typing 'm b' works fine, as does 'm 1' (to cast from the first book).
I've attached my save file (compressed).
Here's the information from gdb:
Code:Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000008 0x0000ab87 in cmd_lookup () (gdb) bt #0 0x0000ab87 in cmd_lookup () #1 0x0005f83b in get_item () #2 0x0009be86 in textui_obj_cast () #3 0x0000b2d7 in textui_process_command () #4 0x000aa4fe in textui_get_cmd () #5 0x000b65bb in crb_get_cmd () #6 0x00020406 in cmd_get () #7 0x000209a0 in process_command () #8 0x00016668 in dungeon () #9 0x0001730a in play_game () #10 0x000b595f in AngbandGame () #11 0x9489ff2f in DispatchEventToHandlers () #12 0x9489f1f6 in SendEventToEventTargetInternal () #13 0x9489f055 in SendEventToEventTargetWithOptions () #14 0x948d3bb0 in ToolboxEventDispatcherHandler () #15 0x948a0380 in DispatchEventToHandlers () #16 0x9489f1f6 in SendEventToEventTargetInternal () #17 0x948c19bb in SendEventToEventTarget () #18 0x94a4acc3 in ToolboxEventDispatcher () #19 0x94a4adfb in RunApplicationEventLoop () #20 0x000b7b0d in main ()
Attached FilesComment
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I am red/green color deficient and find the default light violet indistinguishable from grey. Something like FF30FF is much more distinct while still distinguishable from the other pink/purple colors.
Thanks!
I also have had some glitches with text being displayed offscreen on Windows. It seems to go away after saving/reopening, so maybe an issue with angband.ini?
Otherwise I am excited about the feature changes and look forward to trying out 3.2 some more.Comment
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I am red/green color deficient and find the default light violet indistinguishable from grey. Something like FF30FF is much more distinct while still distinguishable from the other pink/purple colors.I also have had some glitches with text being displayed offscreen on Windows. It seems to go away after saving/reopening, so maybe an issue with angband.ini?
Just to clarify for all the people out there who might notice odd little visual quirks with 3.2 - there are two key issues to resolve before reporting any bugs for this type of issue:
1. Does it happen when you switch off graphical tiles and just play with ascii? Even if you never play with ascii, please check this before reporting the bug as it will be helpful in tracing it.
2. Does it happen only with any kind of "bigtile" mode (i.e. if tile_width or tile_height > 1), or does it happen with normal-sized tiles? Again, it will be very helpful if you can answer this for us.
Thanks."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I noticed a possible change, but it wasn't in the log, and I'm not sure it was a change.
Does anyone know if the rules on charge draining have been modified? I was carrying some staves with charges and got "touched" perhaps 4 times by a charge draining unique before I lost any charges.Comment
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I noticed a possible change, but it wasn't in the log, and I'm not sure it was a change.
Does anyone know if the rules on charge draining have been modified? I was carrying some staves with charges and got "touched" perhaps 4 times by a charge draining unique before I lost any charges.
Was the monster at full health? The bug is perhaps that if the monster doesn't need healing, it doesn't drain. Still a bug though, IMO."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Perhaps I got very lucky? There doesn't have to be a bug.Comment
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Very lucky, in that case!"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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git clone git://github.com/angband/angband.git
and still see the old style birth options.
I should note that a char I just retired, not sure but I think it was running the official release of 3.2 on rephial, crashed on startup with the git clone above due to an assert
angband: load.c:121: rd_item: Assertion `o_ptr->k_idx' failed.
The game started up just fine when I commented out the assert.Comment
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Any idea when staging will migrate? I tried
git clone git://github.com/angband/angband.git
and still see the old style birth options.
I should note that a char I just retired, not sure but I think it was running the official release of 3.2 on rephial, crashed on startup with the git clone above due to an assert
angband: load.c:121: rd_item: Assertion `o_ptr->k_idx' failed.
The game started up just fine when I commented out the assert.
If you're cloning the official repo, simply do
git checkout origin/staging
and then
git checkout -b newbranch
and compile newbranch. That way you can play whatever's in staging.
But you are right that takk's birth option changes are not there. They must be in an unmerged branch of his. Sorry for the noise."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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IMO you shouldn't be able to see the menu outside of birth, and during birth it should be a screen brought up automatically without any '=', but that's all UI. The rule to only allow changes to birth options at birth appears to be in force.Comment
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