Angband 3.2 released!
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Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.Comment
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Open font.prf. There's a single hash, '#', in front of a line that includes the text EQU and win (it's the only one in the file). Remove the #, save, and you're done.takkaria whispers something about options. -more-Comment
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# Permanent rock (dark red : solid block)
F:60:26:127
F:61:26:127
F:62:26:127
F:63:26:127
F is for "feature", first number is what is being changed, second is a color, and third is a symbol.
You can check what color is what number and what symbol is what number by going into knowledge-menu - feature knowledge - scroll to walls, press "v".
This gives you selection of symbols and colors. Pay attention to upper right corner "xx/xxx", that's the color and symbol. Unfortunately that shows color as hex, when .prf uses dec for that. You can use hex by prefixing it with "0x" "0x1a" is same as "26"Comment
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Any chance one of the all-kindly devs could mirror this release announcement on rec.groups.roguelike.angband/announce? I think the denizens there would appreciate itIronband - http://angband.oook.cz/ironband/Comment
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New version is great, thanks Devs! Looks like the bigtile issues keep showing their face(s) though. One thing I just noticed is that with bigtile (2x) mode, there is no picture next to the list of objects and monsters in my terminal windows 2 and 3. All I see is a list of objects and monsters with no pictures next to them. This is not a big deal, but when there are large lists of items/monsters, it's easier to match a picture to a description rather than have to go through the entire list and guess which objects/monsters are which.Comment
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One thing I just noticed is that with bigtile (2x) mode, there is no picture next to the list of objects and monsters in my terminal windows 2 and 3. All I see is a list of objects and monsters with no pictures next to them. This is not a big deal, but when there are large lists of items/monsters, it's easier to match a picture to a description rather than have to go through the entire list and guess which objects/monsters are which.
Having said that, it should not be too hard to have two sizes, and I'm sure that will happen some time...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I noticed a bug in the 3.2.0 release that I downloaded from rephial.org (non-daily release). The "show unique monsters in a special color" option does nothing. I tried it after starting a new character, before starting a new character (via the options menu before character creation), and after suiciding a character with the option on and starting him over again. Each time the unique monsters I encounter are their original colors. I may just continue on and play without uniques as one color for now. Any fixes for this would be much appreciated.Comment
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I noticed a bug in the 3.2.0 release that I downloaded from rephial.org (non-daily release). The "show unique monsters in a special color" option does nothing. I tried it after starting a new character, before starting a new character (via the options menu before character creation), and after suiciding a character with the option on and starting him over again. Each time the unique monsters I encounter are their original colors. I may just continue on and play without uniques as one color for now. Any fixes for this would be much appreciated.
- windows
- wcn (windows console)
- sdl
- x11
- gtk
- gcu
- osx"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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