Angband 3.1.1 released
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So I found a Ring of Escaping (+4) earlier and sold it because I was worried about the "Makes casting spells more difficult" in the description. Then I found another and thought I would ask what exactly were the effects, but this one I found... It doesn't show the speed bonus and it won't let me ID it.
I think that may be a 3.1.1 bug.
(edit)
Oddly enough, if I inspect it, it says +4 speed.Comment
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Finally it means that early encounters with Grip, Fang and Bullroarer are not necessarily instadeaths."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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This 21 avg damage oil is way too unbalancing unless you make oil only available in the dungeon.Comment
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So I found a Ring of Escaping (+4) earlier and sold it because I was worried about the "Makes casting spells more difficult" in the description. Then I found another and thought I would ask what exactly were the effects, but this one I found... It doesn't show the speed bonus and it won't let me ID it.
I think that may be a 3.1.1 bug.
(edit)
Oddly enough, if I inspect it, it says +4 speed.Comment
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stores toned down?
in 3.1.0 I'd frequently see armors of elvenkind/dwarvenkind, weapons of westerness, defenders, etc. by about the time my character hit dlvl 35. Recently played to dlvl 50 without seeing anything better than some weapons of slay undead and some gloves of free action.
Not that this is necessarily bad, but it changes the game dynamic (money is only useful for staples and whatever is in the black market, vs saving up in case an elvenkind appears in the armor shop).
Also noticed something strange in the pricing code-- in the weapons shop, I saw bolts of venom (+5,+3) for nearly the same price as bolts (+5,+5)-- surely the bolts of venom should be at least three times the cost?Comment
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Code:/* * Decide min/max levels */ if (st == STORE_B_MARKET) { min_level = p_ptr->max_depth + 5; max_level = p_ptr->max_depth + 20; } else { min_level = 1 + MAX(p_ptr->max_depth - 10, 0); max_level = STORE_OBJ_LEVEL + MAX(p_ptr->max_depth - 10, 0); } if (min_level > 55) min_level = 55; if (max_level > 70) max_level = 70;
Also noticed something strange in the pricing code-- in the weapons shop, I saw bolts of venom (+5,+3) for nearly the same price as bolts (+5,+5)-- surely the bolts of venom should be at least three times the cost?Comment
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Possibly, but I suspect not.
Bolt (+5, +5) should do dam (3+5)x3.5 = 28 which means power 56+5 = 61
Bolt of Venom (+5, +3) should do dam (3+3)x3.5x1.5 = 31.5 which means power 63+5 = 68
So they ought to be priced within about 10% of each other. Venom is a weak brand, and +dam on bolts makes a big difference."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Possibly, but I suspect not.
Bolt (+5, +5) should do dam (3+5)x3.5 = 28 which means power 56+5 = 61
Bolt of Venom (+5, +3) should do dam (3+3)x3.5x1.5 = 31.5 which means power 63+5 = 68
So they ought to be priced within about 10% of each other. Venom is a weak brand, and +dam on bolts makes a big difference.
(3+5+9)*3*3 = 153 damage/shot.
Ordinary bolts do ony 51 damage/shot. It's a huge difference.
I certainly would enchant branded bolts to +5 before using them. In the early game, I consider them to be artifact quality, and use them very carefully. (The actual brand is immaterial; you can always find a few worthy targets.)Comment
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Possibly, but I suspect not.
Bolt (+5, +5) should do dam (3+5)x3.5 = 28 which means power 56+5 = 61
Bolt of Venom (+5, +3) should do dam (3+3)x3.5x1.5 = 31.5 which means power 63+5 = 68
So they ought to be priced within about 10% of each other. Venom is a weak brand, and +dam on bolts makes a big difference.
You should assume the player enchants the ammo up to +7 or more and has an x3 launcher +15 or so. The venom brand is worth roughly an additional 150 points of damage, or equivalent to an additional +50 damage on the ammo. And that is a conservative estimate. If you say venom is least useful brand, I retort that value is superlinear in damage, which makes up for it.
[edit] I mean venom brand = 50 * value of +1, not that venom brand = +50
Chars with wimpy bows shouldn't even be allowed to look at branded ammo in the shops. It should be stored in the VIP-only room. Maybe we should be assuming an x4 +20 launcher, which would make a brand equiv to +60 on the ammo.Last edited by PowerDiver; July 31, 2009, 10:03.Comment
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wait, venom is only a 1.5x brand? Wish there was a nice way in game to represent that-- I assumed all the elemental brands were x3
Even so, that's basically upgrading your launcher to a weapon of might, easily worth 20 damage right there.
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Why does Eddie's VIP room for ammo remind me of Chris Rock's take on gun control?Last edited by saarn; July 31, 2009, 17:30.Comment
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Sorry if this has been reported already, but from the start of the game my self-knowledge screen tells me that my weapon is fire-branded or burns my foes or something... presumably that comes from wielding a torch? Do torches actually apply fire brand to barehanded melee attacks? They don't seem to apply it to attacks with an actual weapon - which is the behavior I'd expect, but I'd not expect the self-knowledge message to appear unless I'm actually fighting with no melee weapon save for the torch!You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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I think venom is still x3, which means its value is additional x2. Maybe he is accounting for the likelihood a monster is vulnerable to poison.
In any case, when I used to play NPP I was more than happy to pay on the order of 1K per ammo for the store service to brand ammo. At that price it was unbalancing. Money is a bit scarcer in V, so I'm not sure whether 1K per branded ammo is too cheap.Comment
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Sorry if this has been reported already, but from the start of the game my self-knowledge screen tells me that my weapon is fire-branded or burns my foes or something... presumably that comes from wielding a torch? Do torches actually apply fire brand to barehanded melee attacks? They don't seem to apply it to attacks with an actual weapon - which is the behavior I'd expect, but I'd not expect the self-knowledge message to appear unless I'm actually fighting with no melee weapon save for the torch!
JohnMy first legit winner http://angband.oook.cz/ladder-show.php?id=5114Comment
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Ooh, I found another bug... somehow when I press "h" on the Character screen with this one particular savegame, the game crashes... it didn't used to crash with that savegame though; all I did was start a new character (dwarven priest) and enter the dungeon!
Where should I send the savegame?You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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