Well, my recollection, from playing the progenitor of this game from around 1988 on a mainframe---was that Moria and Umoria were *way* harder in 1988 than any of these versions being discussed.
For instance the offscreen AMHD insta-death from an unresistable poison breath (there was no poison resistance). And it seemed I had to kill tons of monsters just to find armor of (R) and a weapon of (HA). This was before artifacts existed...
And you had to do the "grape jelly trick" to get your hitpoints up since fixed hitpoint gain while you had low CON was the norm, so you had to wait until you maxed your CON and then get your life drained safely by the grape Jelly, and then regain your levels with the new maxed CON.
On the other hand--once you had two rings of speed, you were pretty much way faster than anything, so then it was just about avoiding any AMHDs (or doing a pillar dance with them) until you found the Balrog...
For instance the offscreen AMHD insta-death from an unresistable poison breath (there was no poison resistance). And it seemed I had to kill tons of monsters just to find armor of (R) and a weapon of (HA). This was before artifacts existed...
And you had to do the "grape jelly trick" to get your hitpoints up since fixed hitpoint gain while you had low CON was the norm, so you had to wait until you maxed your CON and then get your life drained safely by the grape Jelly, and then regain your levels with the new maxed CON.
On the other hand--once you had two rings of speed, you were pretty much way faster than anything, so then it was just about avoiding any AMHDs (or doing a pillar dance with them) until you found the Balrog...
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