Just as an aside request, any chance the autopickup/interrupt coding could be changed to a different order so that no-energy autopickups happen before interrupts? It keeps making me peevish to have to retrace my steps to pick up gold/ammo/etc just because there is a visible monster and using shift-run movements. I am pretty sure the annoyance has to do with the order of interrupt/autopickups from what I have observed.
Angband 4.2.4
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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trap immunity is only trap immunity for some traps.Comment
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I see what you did there ...
I think trap immunity giving trap immunity is clearer and simpler then,
trap immunity is only trap immunity for some traps.
I reckon give it to all traps. Would actually make it worthwhile since losing chests to explosions is annoying ... I feel like almost every game I have had some really good stuff drop out of chests.Comment
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If it's gonna stay as it is, change the description 'floor traps'.
Chest traps are MUCH more important factor in the game than floor traps, because they are frequent source of ego/artifact gear. With clumsy characters (basically anyone but rogue), I oftentimes lug multiple traps and summoning trap chests home, and open then when I've found disarming wand/rod.
My brain cell parliament voted 52 to change it to include chest traps, 48 to stay as it is.Comment
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Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?Comment
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For a while there was a bug that showed slay damage bonuses from spells (slay evil, venom) and possibly other damage bonuses affecting missiles when you examined or inspected them, but it wasn't actually causing such bonuses when fired. The bug has been corrected and those no longer show.
However, if +hit bonus does actually work on missiles and isn't just another illusory bug of inspection, that would make sense to me. Rings of Accuracy were, by design, supposed to help with missiles not just melee while Rings of Damage were supposed to only help with melee.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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My understanding is that ranged attacks are only eligible for +hit from equipment, potions, spells, and scrolls, and are never eligible for +dmg (other than from launchers or the missiles themselves).“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Playing 4.2.4 I just swapped out soft leather armour (8lbs) for red dragon scale mail (16lbs) and my SP went from 40 to 32 without any message about armour encumbering my movement. Neither piece or armour had an INT modifier.
I feel like I have seen the encumbrance message in 4.2.4 so I'm surprised to not see it now. A bug? Or maybe there is something else going on?Comment
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