Angband 4.2.4

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  • ewert
    Knight
    • Jul 2009
    • 702

    Just as an aside request, any chance the autopickup/interrupt coding could be changed to a different order so that no-energy autopickups happen before interrupts? It keeps making me peevish to have to retrace my steps to pick up gold/ammo/etc just because there is a visible monster and using shift-run movements. I am pretty sure the annoyance has to do with the order of interrupt/autopickups from what I have observed.

    Comment

    • Sphara
      Knight
      • Oct 2016
      • 504

      Hi Nick.
      Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9633

        Originally posted by Sphara
        Hi Nick.
        Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?
        Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Julian
          Adept
          • Apr 2021
          • 122

          Originally posted by Nick
          Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
          It’s a relatively minor ability. I don’t see any reason not to let it be all traps.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by Nick
            Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
            I vote for leaving it as is.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2627

              Originally posted by Sphara
              Hi Nick.
              Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?
              Perhaps you should of tried booting it open.

              Originally posted by Nick
              Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
              I think trap immunity giving trap immunity is clearer and simpler then,
              trap immunity is only trap immunity for some traps.

              Comment

              • ewert
                Knight
                • Jul 2009
                • 702

                Originally posted by wobbly
                Perhaps you should of tried booting it open.
                I see what you did there ...

                I think trap immunity giving trap immunity is clearer and simpler then,
                trap immunity is only trap immunity for some traps.
                Perhaps the problem is the standart set having it on boots and thus people think its for floors only. Randarts can give it to other slots, imagine having gloves of trap immunity and triggering chest traps?

                I reckon give it to all traps. Would actually make it worthwhile since losing chests to explosions is annoying ... I feel like almost every game I have had some really good stuff drop out of chests.

                Comment

                • Sphara
                  Knight
                  • Oct 2016
                  • 504

                  If it's gonna stay as it is, change the description 'floor traps'.

                  Chest traps are MUCH more important factor in the game than floor traps, because they are frequent source of ego/artifact gear. With clumsy characters (basically anyone but rogue), I oftentimes lug multiple traps and summoning trap chests home, and open then when I've found disarming wand/rod.

                  My brain cell parliament voted 52 to change it to include chest traps, 48 to stay as it is.

                  Comment

                  • Sphara
                    Knight
                    • Oct 2016
                    • 504

                    Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2627

                      Originally posted by Sphara
                      Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.
                      Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?

                      Comment

                      • Sphara
                        Knight
                        • Oct 2016
                        • 504

                        Originally posted by wobbly
                        Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?
                        Alrighty, this was news to me. The +hit bonus does show.
                        Thanks.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Originally posted by Sphara
                          Alrighty, this was news to me. The +hit bonus does show.
                          Thanks.
                          For a while there was a bug that showed slay damage bonuses from spells (slay evil, venom) and possibly other damage bonuses affecting missiles when you examined or inspected them, but it wasn't actually causing such bonuses when fired. The bug has been corrected and those no longer show.

                          However, if +hit bonus does actually work on missiles and isn't just another illusory bug of inspection, that would make sense to me. Rings of Accuracy were, by design, supposed to help with missiles not just melee while Rings of Damage were supposed to only help with melee.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Sphara
                            Knight
                            • Oct 2016
                            • 504

                            That's pretty odd system atm. More accurate descriptions might be a good idea.

                            How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
                            Geez Louise!

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Originally posted by Sphara
                              That's pretty odd system atm. More accurate descriptions might be a good idea.

                              How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
                              Geez Louise!
                              My understanding is that ranged attacks are only eligible for +hit from equipment, potions, spells, and scrolls, and are never eligible for +dmg (other than from launchers or the missiles themselves).
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • malcontent
                                Adept
                                • Jul 2019
                                • 166

                                Playing 4.2.4 I just swapped out soft leather armour (8lbs) for red dragon scale mail (16lbs) and my SP went from 40 to 32 without any message about armour encumbering my movement. Neither piece or armour had an INT modifier.

                                I feel like I have seen the encumbrance message in 4.2.4 so I'm surprised to not see it now. A bug? Or maybe there is something else going on?

                                Comment

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