Angband 4.2.4

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    Angband 4.2.4

    Angband 4.2.4 is now available for Windows, macOS and as source. It can be downloaded from the official site.

    This version contains a LOT of bug-fixing and code improvements, again mostly by backwardsEric.

    There will be a 4.2.5 at some point, I should think, as there are still outstanding code improvements and minor bugs to fix; I wanted to get this out now, though, as I believe Single Combat may be finally bug-free and I really wanted that in the latest official version.

    At some point we'll need to talk about what a version 4.3 would do; re-work of objects, especially ego items, is a possibility.

    Summary of changes:
    • use C99 types instead of the angband special types
    • Single Combat maybe finally bug-free
    • improvements to the birth process
    • improvements to the NDS port
    • many improvements to auto-building and all the front ends
    • improvements to changing of background colours
    • adding of a panic directory for panic saves
    • new tests, and improvements to current ones
    • re-organisation of effects code
    • add a player argument to a lot of functions that needed it
    • import a lot of historical documentation
    • lots of tidying and neatening


    As always, thanks to everyone who has contributed in any way to Angband development.
    Last edited by Nick; February 22, 2022, 04:11. Reason: Fix links
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.
  • swim
    Apprentice
    • Mar 2021
    • 82

    #2
    Thanks Nick!

    Comment

    • smbhax
      Swordsman
      • Oct 2021
      • 340

      #3
      Huzzah! Thanks everyone for all your contributions! : )
      My Angband videos

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #4
        Awesome! Any game play changes ?

        Edit: windows and mac links appear not to work.

        Comment

        • smbhax
          Swordsman
          • Oct 2021
          • 340

          #5
          Originally posted by Estie
          Awesome! Any game play changes ?

          Edit: windows and mac links appear not to work.
          Oop! The ones on rephial.org work at least : )
          My Angband videos

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #6
            Originally posted by Estie
            Awesome! Any game play changes ?
            Pretty much not - a couple of minor things like quiver not counting as wielded for ID purposes.

            Originally posted by Estie
            Edit: windows and mac links appear not to work.
            Fixed in the OP now. I think I grabbed them before the release was fully updated by Github.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Estie
              Veteran
              • Apr 2008
              • 2347

              #7
              Thanks Nick & Eric !

              Comment

              • Selkie
                Swordsman
                • Aug 2020
                • 434

                #8
                Thanks to everybody involved in the development.

                If single combat is finally bug free then it's a fine day.

                Comment

                • tom
                  Apprentice
                  • Dec 2020
                  • 53

                  #9
                  I think one gameplay change is that greater balrogs, Gothmog, and Lungorthin, no longer walk through walls.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #10
                    Originally posted by tom
                    I think one gameplay change is that greater balrogs, Gothmog, and Lungorthin, no longer walk through walls.
                    Yes, correct. Also some PASS_WALL monsters were made rarer.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #11
                      I thought you'd leave KILL_WALL for Gorhmog, but not the others. With all 3 swiss cheese dungeons happened too often. It should be OK with one of them.

                      Comment

                      • Egavactip
                        Swordsman
                        • Mar 2012
                        • 442

                        #12
                        Thank god!

                        Comment

                        • Selkie
                          Swordsman
                          • Aug 2020
                          • 434

                          #13
                          I'm playing a dwarf Paladin with the express intention of trying to break single combat.

                          I've just killed Beorn and he dropped a honey cake, which reminded me of his section in the Hobbit which I'd just read to my children. I remembered how kind he was and thought it was a real shame we have to kill him as an enemy in Angband. There are more than enough real enemies in the legendarium we could substitute him for.

                          And I think he's different to Farmer Maggot because he doesn't try to eat your face like Beorn does. He can chew your ear off, but is harmless.

                          Would anybody else like to see Beorn leave Angband in peace?

                          Comment

                          • Egavactip
                            Swordsman
                            • Mar 2012
                            • 442

                            #14
                            Originally posted by Selkie
                            Would anybody else like to see Beorn leave Angband in peace?
                            Only if he takes all the trees with him. I'm so over them.

                            Comment

                            • Djabanete
                              Knight
                              • Apr 2007
                              • 576

                              #15
                              I could see replacing Beorn. The Tolkien atmosphere is not improved by having @ slay the good guys --- those who appreciate the Tolkien atmosphere can be happy with the replacement, and those who don't care, don't care.

                              Two like-for-like replacements could be Thrang the Ghoul-Bear (from "Mazirian the Magician" by Jack Vance) or The Erymanthian Boar (from the myth of the twelve labors of Hercules).

                              Comment

                              Working...
                              😀
                              😂
                              🥰
                              😘
                              🤢
                              😎
                              😞
                              😡
                              👍
                              👎