Sil Builds/Challenges/Concepts/Stupid-Ascension-Tricks

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  • wobbly
    Prophet
    • May 2012
    • 2627

    Originally posted by HallucinationMushroom
    Also, immediate points into will to mitigate possible loss to violet molds. Perhaps 1500xp.
    Wouldn't keen senses do the same simpler & cheaper? Or am I missing something here. I always get further with this then without, though seeing as I'm yet to win I'm probably not the best person to be answering.

    Comment

    • T-Mick
      Adept
      • Mar 2012
      • 120

      Originally posted by wobbly
      Wouldn't keen senses do the same simpler & cheaper? Or am I missing something here. I always get further with this then without, though seeing as I'm yet to win I'm probably not the best person to be answering.
      Keen Senses alone costs 1100 points, including the 3 point requirement. For the same price, you could get 4 points of will. And then have 100 points to spare. In the end, I think KS pays for itself, with the +5 to spotting, but it makes all those other perception skills so expensive.

      Comment

      • HallucinationMushroom
        Knight
        • Apr 2007
        • 785

        That's a good point about the keen senses. If I had to win, I would play excessively carefully, whereas I am the opposite regularly. So, it would be best to always avoid violet molds if possible. OTOH, I have seen in a very few cases situations where avoiding the violet mold was impossible. About as often as I've required a shovel or light source prior 500ft... excessively rarely, but are you going to gamble your life on it? In any case, I think getting both will and perception are going to happen, so no points are going to be wasted either way.

        Is it possible through careful play and keen senses to always have a chance to avoid violet molds? I actually do not know this. I've heard of players shooting arrows down hallways and other odd things to detect/avoid molds but I have never tried actively avoiding them.
        You are on something strange

        Comment

        • half
          Knight
          • Jan 2009
          • 910

          Originally posted by HallucinationMushroom
          Is it possible through careful play and keen senses to always have a chance to avoid violet molds?
          Interesting question. I think it is. The problem cases seem to be if there is magical darkness or if you step diagonally around a corner (in a corridor, the entrance to a room, past some rubble, or in some interesting architecture). As far as I can see, you can tell if you are in these situations and choose not to proceed until the magical darkness creature is destroyed, or not proceed at all if the architecture doesn't allow you to proceed safely. I suppose it is possible to be dropped by a false floor into a situation where all exits are blocked like this, but that is super unlikely.

          Have I missed anything? Do the people who get most annoyed by violet molds always buy keen senses and then follow this advice? Are they ruined by typos?

          Comment

          • HallucinationMushroom
            Knight
            • Apr 2007
            • 785

            I get keen senses chiefly for those first Raukar. Other than boosting will by a little bit, I don't do anything specifically for molds.
            You are on something strange

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              I dunno if I'm lucky or what, but I miskey constantly and move diagonally as much as possible, and I lose con to violet molds about 1 in 4 games max. And most games you can find a !Con reasonably early -- so I opt to save the keen senses xp and always take loremaster.

              I dunno, I think violet molds are OK. Even with like 3 will, you can avoid the stat drain reasonably often even if you miskey. The only time it makes me rage is when I've seen a mold, leave, and then come back and hit it later because I forgot it was there.

              I mentioned this in a recent video -- how hard would it be for the player to be able to 'mark' a square with a note or something? So you could, say, highlight the square you want, and then if you use the 'L' command you can go back and find the marker? That would scale to a lot of different uses, I think -- e.g. artefacts I want to go back and get, molds I've sighted, stairs I've found in the event that a mewlip rings its bell (I guess that's sort of cheap, but whatever...
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                Originally posted by HallucinationMushroom
                I get keen senses chiefly for those first Raukar. Other than boosting will by a little bit, I don't do anything specifically for molds.
                I felt this was a lot more necessary before haunted dreams -- it's pretty common to find those at about the same level as sulrauko now, which was a really nice touch.

                I still think Sulrauko are more dangerous than Ringrauko. It's sort of a weird ordering, IMO. Sulrauko plug up holes in hallways when you're being chased and stun you, which is horrible. Ringrauko are basically made of glass, if your evasion is worth anything you can just crush them.

                But let's not get started on kemenrauko...

                Edit: I really want to emphasize how awesome haunted dreams amulets are as an item. I love them so frickin much. That 'attracts wraiths to your level' effect is the most badass thing ever.
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • HallucinationMushroom
                  Knight
                  • Apr 2007
                  • 785

                  Man, I hate those amulets... I don't see how you guys mitigate the danger from the undead!
                  You are on something strange

                  Comment

                  • Psi
                    Knight
                    • Apr 2007
                    • 870

                    Originally posted by HallucinationMushroom
                    Man, I hate those amulets... I don't see how you guys mitigate the danger from the undead!
                    I just carry one as a swap until I have SeeInv or high enough perception. They only draw wraiths when worn, so I stick it on when I suspect something invisible is around and then take it off again once it is dealt with.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2627

                      Originally posted by half
                      Have I missed anything? Do the people who get most annoyed by violet molds always buy keen senses and then follow this advice? Are they ruined by typos?
                      I take it more for nasty surprises in general. Early game walking down a corridor & finding a sword spider right next to me is worse then a violet mold if I haven't built for melee. I tend to id by use anyways & aim for listen rather then loremaster.

                      Comment

                      • half
                        Knight
                        • Jan 2009
                        • 910

                        Originally posted by debo
                        I still think Sulrauko are more dangerous than Ringrauko. It's sort of a weird ordering, IMO. Sulrauko plug up holes in hallways when you're being chased and stun you, which is horrible. Ringrauko are basically made of glass, if your evasion is worth anything you can just crush them.

                        But let's not get started on kemenrauko...
                        An interesting and easily actionable idea. Who agrees with debo that Sulraukar are too dangerous, Ringraukar are to easy, and Kemenraukar are too dangerous? I think I do.

                        Sulraukar have invisibility and are meant to be more interesting than dangerous. The difficulty to hit them due to invisibility combined with the critical resistance probably makes them a bit too robust, so I could lower their health by quite a lot.

                        Kemenraukar are also quite interesting already without being super tough. The fact that you often have to face them at the same time as something else already makes them very difficult. We are obviously going for a powerful memorable attack (a bit like giants and clearly a bit like Morgoth), but could tone down their accuracy or something.

                        Ringraukar are indeed not that tough. They do kill your potions, which makes them a bit alarming, but I don't recall getting into any real trouble with them. I'm ok with them being brittle, but perhaps they need to do a bit more damage?

                        Edit: I really want to emphasize how awesome haunted dreams amulets are as an item. I love them so frickin much. That 'attracts wraiths to your level' effect is the most badass thing ever.
                        Thanks! We spent a while on these new curses and were quite pleased with how this one works on the amulets and on the Sword of Saithnar.

                        Comment

                        • half
                          Knight
                          • Jan 2009
                          • 910

                          Originally posted by debo
                          how hard would it be for the player to be able to 'mark' a square with a note or something?
                          I could do this, but it would be fairly far down the queue as I don't see it being all that useful to most people (and I think most people wouldn't bother marking molds after a while). I think it is probably just as easy to code to have molds always shown after being discovered. I might try that at some point.

                          Comment

                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            I thought you drew wraiths even while not worn... facepalm! Those are really good then. But still... icky undead! I hate trance for hunger/slow/sleep. Do the icky undead come up the stairs the instant you put on the amulet?

                            Yeah, Sulraukar, that's what I take the keen senses for. (The 400ft, invisible demon, right?) But, I never learned their name. I call them the blinky-blinky can't see mees. Anyway, they are potentially fatal for the reasons Debo outlined. If they got a buff, they would be so tough for so early. Even with an elf and keen senses I can't see where they are maybe half the time... and those jokers are durable. It takes me a fair number of combat rounds to kill one with my melee focused characters. They might be marshmellows, but they are big marshmellows!

                            Those cold Raukar, pshhh. They might as well as not even be there. If they hit as hard, and as evilly, as their fire cousins, then cold resist would suddenly be in everyones possession I think. I like Kem the way they are.

                            My quick thoughts on balance... I'm really not so good at judging balance so don't listen to me.
                            You are on something strange

                            Comment

                            • clouded
                              Swordsman
                              • Jun 2012
                              • 268

                              Sulrauko and Kemenrauko are what I'd class as situational monsters, neither are particularly dangerous by themselves but become far more dangerous with other monsters around. Kemenrauko are my favourite monster in the game, they are such good enemies. 95% of fights with them create an interesting situation, they aren't that scary by themselves but with they way they work, they always bring more monsters to the fray. Even if they had no damage on their attack, they'd still be one of the most notable monsters, all of their threat is about messing up your tactics, making unexpected situations and being very tough to kill (definitely one of the reasons sharpness is important). I guess my point is that the game needs some abnormally dangerous monsters and Kemenrauko are fantastic examples.

                              As I said I'd put Sulrauko in the same category, though they aren't as good at making those sorts of instances. Ringrauko are kind of weak, but I have died to them before. They should have higher accuracy at least, they have only one higher than Sulrauko despite being 100ft lower. I think it is interesting how air/earth are both high defense/low offense and ice/fire are low defense/high offense. (Though ice isn't too high right now...)

                              One monster trait that could be used again is slowing. Grave wights do it early and then it never comes up again. It seems fitting to me that an icy monster could slow you down, another option for it is unmourned which are frankly pathetic. For unmourned they should at least be normal speed if not quick, how about giving them extremely high perception and shrieking? A fast group monster that moves through walls and slows you while waking everything up sounds good.

                              Comment

                              • bron
                                Knight
                                • May 2008
                                • 515

                                Originally posted by half
                                Who agrees with debo that Sulraukar are too dangerous, Ringraukar are to easy, and Kemenraukar are too dangerous?
                                I don't really find the Sulraukar too dangerous, but I do find them too annoying. They are hard to hit, which is fine, but even when I finally do hit them, I don't seems to do significant damage. I think that if their defense was reduced from 3d4 to 2d4, it would be a good change, and they wouldn't need any other mods.

                                I've never had any trouble with Ringrauko since they are vulnerable to fire and I nearly always take Flaming Arrows. And Ururauko usually die to a single (non-flaming) arrow by the time I run into them. They might be dangerous hand-to-hand, but I (almost) never engage them hand-to-hand. I find Kememrauko very dangerous, but some of that is due to the monsters that trail in their wake and the fact that they open up the combat area to multiple bad guys. I don't personally think they need to be changed; they represent a tough challenge. At least, until you get Sharpness.

                                My personal bane has generally been cat warriors. I frequently only survive the first couple of encounters by gaming the AI to be able to use archery. I like them the way they are, but have real problems handling them when they appear out-of-depth. They are native to 750 ft, but I almost always encounter them by 650 ft.

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