Angband 64 x 64 pixel tileset

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  • Shockbolt
    replied
    the basic terrain tiles for angband (still missing a few treasure+terrain tiles in this example):

    Last edited by Shockbolt; April 15, 2014, 20:07.

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  • Shockbolt
    replied
    In the process of making the terrain tiles now, should have a bunch ready by the end of this evening. Since 2.5D is not possible just yet, I'm thinking a top-down view would suit Angband nicely...at least it could be tested to see if it works out or not.

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  • Shockbolt
    replied
    Originally posted by pav
    That's, from right, paladin ranger rogue. Who's the fourth? We only got six classes in Vanilla, no?
    Vagabond, just following the .txt files in the subfolders of Angband. It might be that this class has been disabled in a recent version.

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  • pav
    replied
    That's, from right, paladin ranger rogue. Who's the fourth? We only got six classes in Vanilla, no?

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  • Shockbolt
    replied
    More player tiles, the rest of the human male versions:

    Last edited by Shockbolt; April 15, 2014, 20:07.

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  • Shockbolt
    replied
    Originally posted by Derakon
    I keep seeing the warrior as holding the sword by the blade as he hands it forward (with his forearm being hidden behind the sword). O_o
    You're right, the elbow and upper arm can be seen as a giant hand gripping the blade, so it's been corrected and I've updated the preview

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  • Derakon
    replied
    I keep seeing the warrior as holding the sword by the blade as he hands it forward (with his forearm being hidden behind the sword). O_o

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  • d_m
    replied
    Originally posted by Shockbolt
    Posting a few player tile samples, human male warrior, mage and priest before switching off the lights here. I plan to make unique tiles for each class, race and gender and that should sum up to 154 player tiles:

    Those look really great! I especially like different colors and stances.

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  • Shockbolt
    replied
    Posting a few player tile samples, human male warrior, mage and priest before switching off the lights here. I plan to make unique tiles for each class, race and gender and that should sum up to 154 player tiles:

    Last edited by Shockbolt; April 15, 2014, 20:07.

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  • smileyy
    replied
    Originally posted by Shockbolt
    I'll edit the first post so it has some words about this. It's not the first time this question has been brought up over the months I've been at it painting the tileset.
    Thanks for clearing that up!

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  • Shockbolt
    replied
    The batch of rods for Angband:




    What's left now is:

    -Player tiles
    -Remaining Artifact tiles
    -Terrains
    -Spell effects
    -A few armors
    Last edited by Shockbolt; April 15, 2014, 20:07.

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  • Shockbolt
    replied
    Originally posted by bio_hazard
    Barahir at least would make sense as a snake ring, if I recall.
    Double snake ring, I made that one a little while ago

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  • bio_hazard
    replied
    Originally posted by Shockbolt
    Would you like skull & snake rings within Angband, or would that be too cliche?
    Barahir at least would make sense as a snake ring, if I recall.

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  • Shockbolt
    replied
    The 35 rods are next in line, prob coming in another post here later tonight.

    @buzzkill : stave variations are planned, such as runes, runestones, feathers, carvings etc.

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  • Shockbolt
    replied
    Here are the Angband ring variations:

    Last edited by Shockbolt; April 15, 2014, 20:06.

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