Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
Pity I've just ripped it out.
Never mind, I'm planning to put it back in...
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
Those options are for girls (and handheld devices)... play like a man!
I´d be happy if Angband had PNG support, that would def make my day
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
It's been on the to-do list for about four years (http://trac.rephial.org/ticket/136) ... maybe we just need to prioritise it a little for you ...
I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
I'll add it to my hit-list
Seiously, though, no. Well, it gets added into the "I'm never really going to get to this" part of the list. Or it would if I had a list.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
When you unzip it, there will be a lib directory. You want to look for the 64x64.bmp and mask64.bmp files, and change those to be what you want. Angband doesn't support PNG on Windows yet, so you'll have to use the mask to simulate transparency. Sorry "
But as he wrote, no PNG yet. I don´t want to go through the trouble of masking the tiles, that would´ve been alot easier if they were pixelart and not photoshop 64x64 paintings.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
If you don't have PNG support for 64x64 tiles by 15 April 2012, I'll resign my maintainership...
Yikes, I hope I don´t have to wait a whole year for that...
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Alrighty, I've managed to re-link most of the images to my past posts in this thread, missing two of them, having a look around to see if they still exist.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
I think this is cool but I think you should rework the floor tiles to be less obvious where the tiling is taking place. Just a thought.
Another idea... For every creature maybe also a frame of it being torn apart (like for a death blow to it)... might be easy to just cut it in photoshop a few places, seperate and add whatever blood and guts it might have real fast... it'll only show for a split second anyway before you wipe it off the screen.
I think this is cool but I think you should rework the floor tiles to be less obvious where the tiling is taking place. Just a thought.
Another idea... For every creature maybe also a frame of it being torn apart (like for a death blow to it)... might be easy to just cut it in photoshop a few places, seperate and add whatever blood and guts it might have real fast... it'll only show for a split second anyway before you wipe it off the screen.
Just some thoughts.
The floor tile seen in the first examples posted in this thread is just one of many possible floor tiles already made.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
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