Angband 64 x 64 pixel tileset

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  • Mondkalb
    Knight
    • Apr 2007
    • 982

    Beautiful
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9633

        Originally posted by Magnate
        Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
        Pity I've just ripped it out.

        Never mind, I'm planning to put it back in...
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          Originally posted by Magnate
          Just breathtaking. You are endangering a whole generation of diehard ASCII players ... definitely time to port the restricted view options from FA so we can play with these on normal-size monitors ...
          Those options are for girls (and handheld devices)... play like a man!
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            I´d be happy if Angband had PNG support, that would def make my day
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              Originally posted by Shockbolt
              I´d be happy if Angband had PNG support, that would def make my day
              It's been on the to-do list for about four years (http://trac.rephial.org/ticket/136) ... maybe we just need to prioritise it a little for you ...
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                Originally posted by Magnate
                It's been on the to-do list for about four years (http://trac.rephial.org/ticket/136) ... maybe we just need to prioritise it a little for you ...
                I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  Originally posted by Shockbolt
                  I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
                  Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    Originally posted by Magnate
                    Well, sadly none of the currently active devs are familiar with libpng, but as takk said right at the start of your work, 64x64 tile support doesn't need to wait for that. I'm expecting Nick to enable it in a drive-by commit any week now ...
                    I'll add it to my hit-list

                    Seiously, though, no. Well, it gets added into the "I'm never really going to get to this" part of the list. Or it would if I had a list.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • takkaria
                      Veteran
                      • Apr 2007
                      • 1951

                      Originally posted by Shockbolt
                      I am all in for that, 64x64 tilesize support would also be much appreciated if you are looking to add png support
                      If you don't have PNG support for 64x64 tiles by 15 April 2012, I'll resign my maintainership...
                      takkaria whispers something about options. -more-

                      Comment

                      • Shockbolt
                        Knight
                        • Jan 2011
                        • 635

                        d_m made it possible to use 64x64 here earlier:

                        "Hey Shockbolt!

                        I have built a version of Angband that has a 64x64 tileset called Shockbolt. But right now it's just the David Gervais 32x32 tiles upsampled to 64x64.

                        You can download it at http://plastic-idolatry.com/angband-shockbolt.zip

                        When you unzip it, there will be a lib directory. You want to look for the 64x64.bmp and mask64.bmp files, and change those to be what you want. Angband doesn't support PNG on Windows yet, so you'll have to use the mask to simulate transparency. Sorry "

                        But as he wrote, no PNG yet. I don´t want to go through the trouble of masking the tiles, that would´ve been alot easier if they were pixelart and not photoshop 64x64 paintings.
                        http://www.rpgartkits.com/
                        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                        Comment

                        • Shockbolt
                          Knight
                          • Jan 2011
                          • 635

                          Originally posted by takkaria
                          If you don't have PNG support for 64x64 tiles by 15 April 2012, I'll resign my maintainership...
                          Yikes, I hope I don´t have to wait a whole year for that...
                          http://www.rpgartkits.com/
                          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                          Comment

                          • Shockbolt
                            Knight
                            • Jan 2011
                            • 635

                            Alrighty, I've managed to re-link most of the images to my past posts in this thread, missing two of them, having a look around to see if they still exist.
                            http://www.rpgartkits.com/
                            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                            Comment

                            • meJustmeNotyou
                              Rookie
                              • Apr 2011
                              • 23

                              I think this is cool but I think you should rework the floor tiles to be less obvious where the tiling is taking place. Just a thought.

                              Another idea... For every creature maybe also a frame of it being torn apart (like for a death blow to it)... might be easy to just cut it in photoshop a few places, seperate and add whatever blood and guts it might have real fast... it'll only show for a split second anyway before you wipe it off the screen.

                              Just some thoughts.

                              Comment

                              • Shockbolt
                                Knight
                                • Jan 2011
                                • 635

                                Originally posted by meJustmeNotyou
                                I think this is cool but I think you should rework the floor tiles to be less obvious where the tiling is taking place. Just a thought.

                                Another idea... For every creature maybe also a frame of it being torn apart (like for a death blow to it)... might be easy to just cut it in photoshop a few places, seperate and add whatever blood and guts it might have real fast... it'll only show for a split second anyway before you wipe it off the screen.

                                Just some thoughts.
                                The floor tile seen in the first examples posted in this thread is just one of many possible floor tiles already made.
                                http://www.rpgartkits.com/
                                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                                Comment

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