Angband 64 x 64 pixel tileset
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the headers in my external dependencies list are:Thanks so much for your work here! I'm going to test it out and see if I can get it working for me (on Linux using Mingw cross-compilation and WINE).
I will try to figure it out myself, but if you get this can you list the actual DirectX headers I need to include? Are they just d3d9.h and d3dx9.h?
Thanks again...
basetsd.h, d3d9.h, d3d9caps.h, d3d9types.h, d3dx9.h, d3dx9anim.h, d3dx9core.h, d3dx9effect.h, d3dx9math.h, d3dx9math.inl, d3dx9mesh.h, d3dx9shader.h, d3dx9shape.h, d3dx9tex.h, and dxfile.h. I hope this helps.
Also I downloaded libPNG. It doesn't seem that it will be that difficult to do the same thing with it. (Make another drop in replacement for ReadDIB() that copies the data to a GDI bitmap.) I will work on it as I have time.Comment
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I did not know that the png had an alpha channel. I will write another function that will write both the color and mask bitmaps, but it won't be a drop-in replacement for ReadDIB.Comment
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I suspect the easiest way would be to store each tile individually, that's the way they're stored right now. As they're painted in 64x64 sizes(some being taller than 64pixels), having 20x20 tiles would give you a 1280x1280 tilesheet.
If you can come up with the option to have each tile stored separately, I could add in the filenames to the code, for the appropriate creature/wall/object/item myself as I go along painting them.
If not, then we'd have to take the current bmp tilesheet and roughly multiply it's size with 2 to find out the new png tilesheet size for my tiles.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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A 128x128 tile, the way they're painted before scaled down to 64x64:
Last edited by Shockbolt; April 15, 2014, 19:46.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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I'm part of the die-hard ascii-only Angband players but your tiles are really great and caught my attention.
I don't really like the stone walls though, but otherwise... wow!
And I loved that post:
It reminds me of some designs I was working on to make an ascii-like tileset.A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
A Mx H- D c-- f- PV+ s- d P++ M+
C- S-- I So B++ ac GHB- SQ+ RQ++ V+Comment
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Thanks Nolendil, which stone walls are you referring to? The ones in the first images posted in this thread?I'm part of the die-hard ascii-only Angband players but your tiles are really great and caught my attention.
I don't really like the stone walls though, but otherwise... wow!
And I loved that post:
It reminds me of some designs I was working on to make an ascii-like tileset.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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and more, a bunch of larger tiles also:
Last edited by Shockbolt; April 15, 2014, 19:46.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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And more tiles, some of them might have appeared before in one of the previously posted previews:
Last edited by Shockbolt; April 15, 2014, 19:47.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Do you have a legend who is who on these? I wonder especially about the slutty azure robe shaman-ness. Also about the solar system tile from the #163 post - what Angband monster that maps to?See the elves and everything! http://angband.oook.czComment

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