Angband 64 x 64 pixel tileset

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shockbolt
    Knight
    • Jan 2011
    • 635

    Originally posted by RogerN

    BTW - The wall tiles you posted earlier appear to be using a pseudo-isometric style rather than the pure overhead style used by Angband's existing tile system. It sure would be nice if Angband had support for variable tile heights so that we could paint those nice looking walls in an overlapped fashion... it would require some work but it's very doable.

    Also, I would guess that support for the different wall types and connectors could probably be handled by the display code without modifying the game code. Internally the game would still use the wall features we already have (Inner, Outer, Extra, etc...) and the display code could just look at the surrounding tiles in order to map each internal wall feature to an appropriate tile as needed.
    Have a look at ToME. You'll see how my wall tiles are being used within that game
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

    Comment

    • zaimoni
      Knight
      • Apr 2007
      • 590

      Originally posted by RogerN
      If you can recall where you saw this documented then please share! Everything I've found so far indicates that the standard LoadImage function only supports .BMP, .ICO, and .CUR files.
      Ahem...blinded by low-level format specifications. I recalled that the *.BMP info headers were extended to indicate both PNG and JPEG image encoding, but it turns out this is for specialized uses .

      Basically, load the image as raw binary data and feed it to SetDIBitsToDevice with a suitable BITMAPINFOHEADER . Whether this works, depends on how much the screen looks like a printer....
      Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
      Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
      Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011

      Comment

      • desmondch
        Rookie
        • Apr 2007
        • 8

        Man - I've been waiting sooo long for a pretty Angband - I still pick up TomeTik for a couple of months every few years.

        Are these amazing tiles actually in use in any of the variants? I was sad to see ToME move away from chez Tolkein: and graphics + ascii set for players & monsters? Yuk. Fuglyband to my mind.

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          Originally posted by desmondch
          Man - I've been waiting sooo long for a pretty Angband - I still pick up TomeTik for a couple of months every few years.

          Are these amazing tiles actually in use in any of the variants? I was sad to see ToME move away from chez Tolkein: and graphics + ascii set for players & monsters? Yuk. Fuglyband to my mind.
          I'm painting this tileset these days, still a long way before they're complete. Though angband currently don't support png or tiles somewhat hidden behind other tiles(top of walls partially hiding the player/creatures/items), I hope it will in the future. Meanwhile my tiles are being used to upgrade ToME which already support these features and more, with the option of switching the ASCII symbols and instead play using my 64x64 tiles.
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

          Comment

          • Shockbolt
            Knight
            • Jan 2011
            • 635

            It's been a little while, got a few projects running but the tiles are still being painted for Angband/ToME:

            Last edited by Shockbolt; April 15, 2014, 19:41.
            http://www.rpgartkits.com/
            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

            Comment

            • desmondch
              Rookie
              • Apr 2007
              • 8

              Man - looks soooo good! Getting the ToME itch real bad now

              Comment

              • Foehammer
                Rookie
                • Jun 2010
                • 5

                Hi Shockblot

                These tiles are awesome. I really really hope you finish them - no small task tho!!

                You can see from the number of posts I make, I'm not an avid poster - but commenting on your tiles was non-optional imho!

                Comment

                • DarkGod
                  T.o.M.E. maintainer
                  • Apr 2007
                  • 130

                  A few more ingame examples the, to realyl get your itch going



                  (And yes those vortexes do spin around, and lightings are coming from the 4 crystals; shock also made betetr palmtress but they are not in this example)



                  Some shockbolt dungeon tiles with a smooth FOV shading


                  Yes his tiles are real neat

                  Comment

                  • ekolis
                    Knight
                    • Apr 2007
                    • 921

                    Awesome! I haven't played ToME4 recently, but I might just have to pick it up again! Are the 64x64 tiles in the latest released version? Or just in your dev copy?
                    You read the scroll labeled NOBIMUS UPSCOTI...
                    You are surrounded by a stasis field!
                    The tengu tries to teleport, but fails!

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      Is there a 'random dungeon' mode in ToME 4, or do you have to play the scenarios?
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • DarkGod
                        T.o.M.E. maintainer
                        • Apr 2007
                        • 130

                        Some of those are not in latest beta but it still have many nice stuff.
                        The default tileset is not this one but as shockbolt has proved his dedication and the tileset is progressing nicely I'll soon switch

                        Comment

                        • DarkGod
                          T.o.M.E. maintainer
                          • Apr 2007
                          • 130

                          Originally posted by buzzkill
                          Is there a 'random dungeon' mode in ToME 4, or do you have to play the scenarios?
                          The levels are random, the zones also adapt, within a limit, to your level so you can change the order you do them in.

                          If you want a single dungeon with random levels (which is *LESS* varied than multiple zoneswith random levels since you only use one level generator) there is the Infinite Dungeon campaign which is not too hard to unlock, about clvl 12 or so should be able to do it, look out for a ruined dungeon poping up on the worldmap and explore.

                          Comment

                          • Shockbolt
                            Knight
                            • Jan 2011
                            • 635

                            As You may have noticed, all the url-images are gone from my previous posts. This due to having rebuilt the website, purging all old files from it. I plan to put everything together and up here again pretty soon.
                            http://www.rpgartkits.com/
                            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              It's been a while since I posted anything on here, but the creation of tiles haven't stopped. Here's a selection of shop tiles, dividable into 64x64 tiles:

                              Last edited by Shockbolt; April 15, 2014, 19:42.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Shockbolt
                                Knight
                                • Jan 2011
                                • 635

                                Variations of the armory shop:

                                Last edited by Shockbolt; April 15, 2014, 19:42.
                                http://www.rpgartkits.com/
                                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎