The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
Awesome! I got several savefiles for each tile, so rescaling them from 128x64 to 64x64 won't be a problem if current code doesn't support tiles larger than 64x64.
*edit: In the end, I will be going over all the tiles and correct any errors and maybe size-adjust some of them etc*
Originally posted by d_m
Shockbolt,
These are looking great.
The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Can't remember how many types of mimics are in Angband, but I'll do a range of them: chests, chairs, floor and whatnot and maybe they can be added to the game later on
Originally posted by Derakon
Awww, the scroll mimic's so happy!
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.
Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.
Awesome, thanks!
Shockbolt, I guess you, me and Blue Baron should start trying to build "in-progress" tilesets for your tiles so that we can start testing the code and fixing any possible bugs that come up.
Where do I download a version that supports all that? would be fun to try out some of the tiles
Originally posted by Blue Baron
Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
There were some reports that it didn't work on 64-bit Windows 7. If you have problems let me know and I can try to email you a version that I built myself.
Shockbolt, I guess you, me and Blue Baron should start trying to build "in-progress" tilesets for your tiles so that we can start testing the code and fixing any possible bugs that come up.
Actually, Shockbolt has been providing me with links to sets of his tiles that I integrated to the resized 32x32 tiles. I have tileset versions with the town-level 2 monsters, town-level 7 monsters, as well as town-level 2 that have other random tiles in it.
Originally posted by Shockbolt
Where do I download a version that supports all that? would be fun to try out some of the tiles
It is in staging, and should be in the next nightly. For now, can I send d_m one of the above tilesets to package and send to you? and can it be put into the dev versions (nightlies)?
For now, can I send d_m one of the above tilesets to package and send to you? and can it be put into the dev versions (nightlies)?
I think we will always need to provide Shockbolt's tiles separately since they will be under a different license. Hopefully your work on graphics.txt will make it easier for people to download and enable that tileset.
I think we will always need to provide Shockbolt's tiles separately since they will be under a different license. Hopefully your work on graphics.txt will make it easier for people to download and enable that tileset.
It should be. It will be just copying the tileset and pref files to the right place, then adding 4 lines to graphics.txt and 3 lines to graf.prf.
For the test tilesets I use:
N:5:shock
I:64:64:64x64.png
M:Shockbolt's tiles
X:1:29:29
in graphics.txt. and in graf.prf:
# Shockbolt's tiles
?:[EQU $GRAF shock]
%:graf-shb.prf
There were some reports that it didn't work on 64-bit Windows 7. If you have problems let me know and I can try to email you a version that I built myself.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
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