Angband 64 x 64 pixel tileset

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    Awww, the scroll mimic's so happy!

    Comment

    • d_m
      Angband Devteam member
      • Aug 2008
      • 1517

      Shockbolt,

      These are looking great.

      The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
      linux->xterm->screen->pmacs

      Comment

      • Shockbolt
        Knight
        • Jan 2011
        • 635

        Awesome! I got several savefiles for each tile, so rescaling them from 128x64 to 64x64 won't be a problem if current code doesn't support tiles larger than 64x64.

        *edit: In the end, I will be going over all the tiles and correct any errors and maybe size-adjust some of them etc*

        Originally posted by d_m
        Shockbolt,

        These are looking great.

        The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
        Last edited by Shockbolt; August 13, 2011, 18:25.
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          Can't remember how many types of mimics are in Angband, but I'll do a range of them: chests, chairs, floor and whatnot and maybe they can be added to the game later on

          Originally posted by Derakon
          Awww, the scroll mimic's so happy!
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

          Comment

          • Blue Baron
            Adept
            • Apr 2011
            • 103

            Originally posted by d_m
            Shockbolt,

            These are looking great.

            The new nightlies have support for 64x64 tiles and alpha channel (thanks BluBaron!). I'm not sure what the exact status of tiles with graphics that extend out of their square, maybe BluBaron can clarify things?
            Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.

            Comment

            • d_m
              Angband Devteam member
              • Aug 2008
              • 1517

              Originally posted by Blue Baron
              Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.
              Awesome, thanks!

              Shockbolt, I guess you, me and Blue Baron should start trying to build "in-progress" tilesets for your tiles so that we can start testing the code and fixing any possible bugs that come up.
              linux->xterm->screen->pmacs

              Comment

              • Shockbolt
                Knight
                • Jan 2011
                • 635

                Where do I download a version that supports all that? would be fun to try out some of the tiles


                Originally posted by Blue Baron
                Support for double high tiles is in there for the windows platform. I do not know enough about the other platforms yet.
                http://www.rpgartkits.com/
                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                Comment

                • Shockbolt
                  Knight
                  • Jan 2011
                  • 635

                  A selection of trap tiles made for ToME:

                  Last edited by Shockbolt; April 15, 2014, 19:50.
                  http://www.rpgartkits.com/
                  Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1517

                    Originally posted by Shockbolt
                    Where do I download a version that supports all that? would be fun to try out some of the tiles
                    You can give the most recent version here a try: http://buildbot.rephial.org/builds/master/builds.html

                    There were some reports that it didn't work on 64-bit Windows 7. If you have problems let me know and I can try to email you a version that I built myself.
                    linux->xterm->screen->pmacs

                    Comment

                    • Blue Baron
                      Adept
                      • Apr 2011
                      • 103

                      Originally posted by d_m
                      Awesome, thanks!

                      Shockbolt, I guess you, me and Blue Baron should start trying to build "in-progress" tilesets for your tiles so that we can start testing the code and fixing any possible bugs that come up.
                      Actually, Shockbolt has been providing me with links to sets of his tiles that I integrated to the resized 32x32 tiles. I have tileset versions with the town-level 2 monsters, town-level 7 monsters, as well as town-level 2 that have other random tiles in it.

                      Originally posted by Shockbolt
                      Where do I download a version that supports all that? would be fun to try out some of the tiles
                      It is in staging, and should be in the next nightly. For now, can I send d_m one of the above tilesets to package and send to you? and can it be put into the dev versions (nightlies)?

                      Comment

                      • d_m
                        Angband Devteam member
                        • Aug 2008
                        • 1517

                        Originally posted by Blue Baron
                        For now, can I send d_m one of the above tilesets to package and send to you? and can it be put into the dev versions (nightlies)?
                        I think we will always need to provide Shockbolt's tiles separately since they will be under a different license. Hopefully your work on graphics.txt will make it easier for people to download and enable that tileset.
                        linux->xterm->screen->pmacs

                        Comment

                        • Blue Baron
                          Adept
                          • Apr 2011
                          • 103

                          Originally posted by d_m
                          I think we will always need to provide Shockbolt's tiles separately since they will be under a different license. Hopefully your work on graphics.txt will make it easier for people to download and enable that tileset.
                          It should be. It will be just copying the tileset and pref files to the right place, then adding 4 lines to graphics.txt and 3 lines to graf.prf.

                          For the test tilesets I use:
                          N:5:shock
                          I:64:64:64x64.png
                          M:Shockbolt's tiles
                          X:1:29:29

                          in graphics.txt. and in graf.prf:
                          # Shockbolt's tiles
                          ?:[EQU $GRAF shock]
                          %:graf-shb.prf

                          in front of "?:1"

                          Comment

                          • Shockbolt
                            Knight
                            • Jan 2011
                            • 635

                            I got the same problem, it crashes when I try to run the 9th August Win version, running win 7 64 bit ultimate version.

                            Originally posted by d_m
                            You can give the most recent version here a try: http://buildbot.rephial.org/builds/master/builds.html

                            There were some reports that it didn't work on 64-bit Windows 7. If you have problems let me know and I can try to email you a version that I built myself.
                            http://www.rpgartkits.com/
                            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              Another preview of the tiles, a Drider this time, shown here at the size I'm painting them:
                              Then after downscaling to 64x128 and a few touchups:
                              Last edited by Shockbolt; April 15, 2014, 19:51.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Shockbolt
                                Knight
                                • Jan 2011
                                • 635

                                More Angband specfic tiles, here's todays produce. Gonna reward myself by watching Rise of the Planet of the Apes tonight
                                Last edited by Shockbolt; April 15, 2014, 19:51.
                                http://www.rpgartkits.com/
                                Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                                Comment

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