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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    Originally posted by debo
    If someone provides and tests the file, I'm game.

    If you're using this constants.txt on OS X do you need to drop it in some obscure subdirectory of the application package, or does it go in your angband application data directory? Or some other mysterious place? Basically what I'm saying is I really don't want to write the instructions for this on every platform
    You'd have to right-click on the program, select "View Package Contents", then go to Contents/Resources/gamedata and drop the file there, I think.

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      Originally posted by Derakon
      You'd have to right-click on the program, select "View Package Contents", then go to Contents/Resources/gamedata and drop the file there, I think.
      Yes, that corresponds to my first guess. RIP
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        Originally posted by debo
        If you're using this constants.txt on OS X do you need to drop it in some obscure subdirectory of the application package, or does it go in your angband application data directory? Or some other mysterious place? Basically what I'm saying is I really don't want to write the instructions for this on every platform
        The user directory is lib\user i the Angband folder on Windows, the user's Documents/Angband on OSX, and ~/.angband/Angband on Linux. The same place things like character dumps and screenshots show up.

        Note that the fact that this doesn't need to go in the gamedata directory is a feature of 4.0.x, first noted in the 4.0.0 announcement post - it is easy to mess with game data, because there's a fairly easy place where modified data files can be put.

        The reason I am pointing this out at length and as if you people are idiots is not (of course) because I think you are idiots, but because I want this to become part of everyone's knowledge about the game. So expect to see this speech a bit

        EDIT: debo, I'll get you an edited constants file and a savefile soon - I'm thinking something fairly robust like a Dwarf Paladin
        Last edited by Nick; October 26, 2015, 22:14.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          Originally posted by Nick
          The user directory is lib\user i the Angband folder on Windows, the user's Documents/Angband on OSX, and ~/.angband/Angband on Linux. The same place things like character dumps and screenshots show up.
          That's way better.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            Originally posted by Nick
            The user directory is lib\user i the Angband folder on Windows, the user's Documents/Angband on OSX, and ~/.angband/Angband on Linux. The same place things like character dumps and screenshots show up.

            Note that the fact that this doesn't need to go in the gamedata directory is a feature of 4.0.x, first noted in the 4.0.0 annoincement post - it is easy to mess with game data, because there's a fairly easy place where modified data files can be put.
            That's neat, but what happens if e.g. a future version of Angband changes the game data files? Are the data files versioned somehow?

            I should probably catch up with the changes that have been made to the game in the last ~year at some point, or else my status as a sage is going to be lost. I've been busy with other projects...

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9634

              Originally posted by Derakon
              That's neat, but what happens if e.g. a future version of Angband changes the game data files? Are the data files versioned somehow?
              No they're not - the user is also responsible for making sure any data files they put in their user directory don't break the game
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                Anyone up for a PWMAngband comp next? It could use the new turn-based mode to make it easier. I'd see something different compared to the usual fighter or spellcaster, a summoner maybe.
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  Originally posted by PowerWyrm
                  Anyone up for a PWMAngband comp next? It could use the new turn-based mode to make it easier. I'd see something different compared to the usual fighter or spellcaster, a summoner maybe.
                  Is there a central server people could play on?
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    Originally posted by debo
                    Is there a central server people could play on?
                    Using the turn-based mode, you don't need a central server. Everyone plays his own single player game on his own local server, like a regular Angband game. Instead of providing a savefile, I would provide both server + character savefiles and server option file. This should be enough to make everyone start from the same point.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      Originally posted by PowerWyrm
                      Using the turn-based mode, you don't need a central server. Everyone plays his own single player game on his own local server, like a regular Angband game. Instead of providing a savefile, I would provide both server + character savefiles and server option file. This should be enough to make everyone start from the same point.
                      So, I think we talked about this once and IMO for your average human this wasn't really that simple.

                      Basically: I'm willing to try it, but I'm not willing to run tech support on it If you want to run point on helping people get set up, I'm happy to create the comp.
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        Originally posted by debo
                        So, I think we talked about this once and IMO for your average human this wasn't really that simple.

                        Basically: I'm willing to try it, but I'm not willing to run tech support on it If you want to run point on helping people get set up, I'm happy to create the comp.
                        It's quite simple I think. The only drawback of PWMAngband is that it's only designed for Windows, so if you want to play under Linux you have to use Wine. I'll release Beta 2 tonight with a couple fixes, then I'll set up the starting zip file with guidelines.
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • debo
                          Veteran
                          • Oct 2011
                          • 2402

                          Originally posted by PowerWyrm
                          It's quite simple I think. The only drawback of PWMAngband is that it's only designed for Windows, so if you want to play under Linux you have to use Wine. I'll release Beta 2 tonight with a couple fixes, then I'll set up the starting zip file with guidelines.
                          Awesome! Thank you.
                          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            Ok here we go:

                            - download latest PWMAngband binaries (it should say version 1.1.11 beta 2) at http://powerwyrm.monsite-orange.fr (or use the direct link here: http://1drv.ms/1R4XR19)
                            - unzip the file somewhere
                            - get the attached file (rydia.zip)
                            - replace mangband.cfg and mangclient.ini at the root of the directory
                            - copy "account", "Admin", "Rydia" and "server" in /lib/user/save
                            - run mangband.exe
                            - launch mangclient.exe
                            - and that's it...

                            Character: Rydia, Human Summoner. She's hot and dominating.

                            From the help file:

                            A Summoner is the weakest of all classes you may choose. They have pathetic
                            stats, no fighting abilities, and little spells to kill enemies with magic.
                            However, all these weaknesses don't trouble them much, because they can
                            summon creatures to help them in battle, and still gain some experience from
                            their kills. Summoners use wisdom to cast spells and summon allies, and to
                            determine how many of them they can control and how effectively they can
                            control them.

                            To compensate for the weakness of the class, the character starts with a Whip of Flame (and I felt it was appropriate). If you play the starting character and you die, you have two ways of playing another character: you can simply relaunch the client (mangclient.exe), choose the deceased character, choose to reroll the same character and use the quickstart mode (in that case you won't start with the Whip of Flame); or you can ctrl-c the server, copy the original "Rydia" and "server" files again in /lib/user/save, relaunch mangband.exe and mangclient.exe and choose the starting character again.

                            Here are the main server options that were set in the configuration file:
                            - ALLOW_RANDOM_ARTIFACTS = true (random artifacts)
                            - LIMIT_STAIRS = 1 (non-connected stairs)
                            - NO_GHOST = true (permanent death)
                            - TOWN_WALL = true (no wilderness)
                            - BASE_MONSTERS = true and EXTRA_MONSTERS = true (PWMAngband monsters)
                            - PRESERVE_ARTIFACTS = 1 (preserve on, but artifacts are lost if left behind)
                            - TURN_BASED = true (turn-based mode)
                            - LIMITED_ESP = true (Angband-like telepathy)

                            Birth options are the same as default Angband options (this means no selling is on).

                            This will make a really challenging game, but I'm confident that there will be wins (or close calls). Just look at the last comp
                            Attached Files
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • debo
                              Veteran
                              • Oct 2011
                              • 2402

                              Originally posted by PowerWyrm

                              Character: Rydia, Human Summoner. She's hot and dominating.
                              I guess this is what happens when I let other people design the comp characters.


                              Originally posted by PowerWyrm
                              ...
                              This will make a really challenging game, but I'm confident that there will be wins (or close calls). Just look at the last comp

                              Cool, I'll write this up and post the comp within the next 24 hours.
                              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                              Comment

                              • HugoVirtuoso
                                Veteran
                                • Jan 2012
                                • 1237

                                Originally posted by debo
                                I guess this is what happens when I let other people design the comp characters.
                                What's wrong with that?
                                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                                https://www.youtube.com/watch?v=rwAR0WOphUA

                                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                                Comment

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