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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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First thing I learned the hard way: there's no preserve mode in this version. If the first 50ft generated contains the Phial and you leave, it's gone forever and you're good for using a lantern (radius 1!) until you find the Star (which you can also miss)...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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And better think twice about bailing on that vault, too...Comment
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Hey all, comp 148 is only 2 weeks long, so I'm already thinking about the one that follows. I was hoping to do an Unangband comp -- I pinged Andrew Doull with a request for ideas, but I imagine he's pretty super busy being a roguelike radio star.
Does this sound good to y'all? If so, is there a particular build or chartype you'd like to see played? I have a couple ideas, but am open to suggestions.
I'd also like to do an Animeband comp, but it might be sort of painful given how old it is...Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I love Un, it has what I consider the most wonderfully beautiful dungeons, with descriptions of each room as you enter it, dungeons levels that are themed with only one to a very few monster types, cool traps, blood and gore, oh man, and, THE DUNGEONS, GANDALF.
If you do an Un comp, for my 2 cents, pick a strong race/class combo. It is a difficult enough variant without trying a hobbit unarmed master, or something impossible like that.
Edit: Adley took an admirable series of screenshots you can see in the gallery.You are on something strangeComment
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I believe we're going to do a 3.5 run next -- possibly suck elf priest, possibly disconnected stairs. We just did a Sil comp but would be good to do a Sil 1.2.1+ possibly right after that.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Comp 151 "pre-release" is here: http://angband.oook.cz/competition.php?showcompo=151
this savefile is subject to change -- esp if I get feedback!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Recently there was a thread in which Estie mused about a Vanilla competition with no access to TO. Would people be interested in this? If so, I can put up a version of the game. It would probably occur after the Sil competition and the next one after that (poscheng?) I can think of three options.
1) Simply remove the spell from the character's book and remove the rods and wands from the game.
2) Do the above, along with my best guess on what would make this more fun. (right now it's limited to nerfing vault monster levels and monster summons, but I might think of more)
3) Do number 2 but also include the changes I have in my personal version. Right now, these changes include:
Mass identify spell
Monsters with -5, +5 and +15 speeds
no nexus stat swap
more linear HP with Con curve
I think that's it, most of the other changes (monster groups, drop rate changes) were pulled into V.
thoughts?Comment
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Nr. 3 looks indeed interesting. I'd certainly give this a try.
Granted, my chances are nonexisting:
- I've only played 3.2
- My best char so far (still alive!) is currently at dlvl20
- I'm completely screwed without full monster memory
But hey: "Only boring people win, dying is more FUN."? of *Destruction* makes the better maps.Comment
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Hmm I would go for not only teleport other, but also both banishment and mass banishment removed. Would make and interesting challenge.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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