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  • nppangband
    NPPAngband Maintainer
    • Dec 2008
    • 926

    Originally posted by Malak Darkhunter
    nice....been waiting for that for a while as well
    So is there a list of the non-UI differences. I know I would need:

    1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
    2) some revised spells.
    3) old speed system, right? +1 and +2 rings of speed?
    4) turn off object stacking
    5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
    6) sorry, not bringing back haggling.
    7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.

    What else?

    I could probably do this sometime. My RL state means nobody should hold their breath, though.
    NPPAngband current home page: http://nppangband.bitshepherd.net/
    Source code repository:
    https://github.com/nppangband/NPPAngband_QT
    Downloads:
    https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      Originally posted by nppangband
      So is there a list of the non-UI differences. I know I would need:

      1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
      Couldn't advise you on these since it's been so long. About all I remember is that Ringil also had some stat boosts (possibly +1 to all stats).
      2) some revised spells.
      The big ones here are a) detection only lasts until you dismiss the "you detect monsters!" message (could be simulated by simply not allowing the 'l'ook command to leave LOS), and b) return of Globe of Invulnerability.
      3) old speed system, right? +1 and +2 rings of speed?
      Yep. And no diminishing returns on speed either; +5 speed is 6x base speed. The game also had special names for each speed level ("Fast", "Very Fast", "Extremely Fast", "Ludicrous Speed", "Light Speed", IIRC, and then Light Speed just repeated). With wizard mode you could adjust your "natural" speed arbitrarily; I remember boosting a character's speed to something like Light Speed +47, taking a step, and instantly dying of starvation.
      5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
      Yep. IIRC the vaults were:
      Lesser vaults:
      Round
      Octagon (2 types)
      Diagonal (2 types)

      Greater vaults:
      GCV ("huge")
      Large
      Butterfly
      Chambers

      The vaults were also decently common, IIRC; I seem to recall that finding at least one and often two GCVs/character was the norm. Then again, I probably played very slowly back then.

      7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
      I think this is acceptable. frog-knows told you roughly how healthy monsters were when you looked at them (e.g. "unhurt", "slightly wounded", ..., "almost dead"), and I think the healthbar is a reasonable replacement for that. Monster mana and smart spellcasting is of course going to be a big change compared to the old days, but if it's too hard to be worth implementing, then that's that.

      What else?
      *Identify* doesn't stick -- you see the item properties only as long as you keep the prompt open. There's no 'I'nspect command. Potions of Self Knowledge instead of the detailed character screen (and again, the info the potion gives only lasts until you dismiss the prompt). Electric brands are x5. Stores can stock just about any quality of item (IIRC; certainly the Black Market could stock any non-artifact item). Similar bow-slot restrictions as in Moria. Levels sometimes start out with a Destruction effect already applied to part of them (I think this was in frog-knows; certainly it was in later versions). No preserve mode. Light radii are all 1 (again IIRC). Item distributions are much flatter than in current versions (you can find incredibly powerful stuff early on; powerful late-game stuff like the upper-tier DSMs are relatively common). Potions of Death and Detonations.

      There's plenty more, I'm sure, but this is all that comes to mind at the moment.

      Comment

      • Malak Darkhunter
        Knight
        • May 2007
        • 730

        [QUOTE=nppangband;83960]So is there a list of the non-UI differences. I know I would need:

        1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
        2) some revised spells.
        3) old speed system, right? +1 and +2 rings of speed?
        4) turn off object stacking
        5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
        6) sorry, not bringing back haggling.
        7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.

        What else? [Quote]


        In addition to what Derakon has said also

        max stats are 18/100
        hobbits don't have hold life
        some artifacts had different names, differnt damage dice, and different attributes than today
        treasures pit's vaults that can take up the whole screen..in rare cases dragon pits at 1000ft
        cursed weapons..weapons of morgul
        player ghosts
        rings of protection and damage could max out at +20
        ( alot of this would be in artifact.txt, object list.text, and vault.text)
        not as many uniques.

        I'm going to be honest everything is different, item depth generation tables are different, unique special abilities are different, artifacts are differnent and in some case even have a differnt name, even player races have been tweaked over time..not sure how you could make this happen..it's like taking the very first version without all the tweaks over the years and applying it modern npp, you can read some of the changes from version to version on rephial.com under downloads(older) and find frog knows and later versions.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          Yeah this sounds fun
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            Originally posted by MattB
            Just downloaded it from rephial.org and...yes, it does!
            I've tried and failed - how did you get it running?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              Originally posted by Nick
              I've tried and failed - how did you get it running?
              I can get it to run under dosbox, if he has xp some ibm/dos applications will run in that enviroment, sometimes not...I used to be able to play sangband 1.0.0 final Ibm/Dos version under windows xp with no problem, but that is hardly a modern platform...I am curious as to what operating system he is using and whether he compiled the source or not.

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                Originally posted by Nick
                I've tried and failed - how did you get it running?
                Er, I didn't do anything clever!
                Running windows7 I went to rephial, downloaded FK PC version 1.1, extracted it and clicked on angband.exe and away we go.

                Here's my first (and very short-lived) character...

                EDIT: I guess it helps to equip your equipment!

                Code:
                 Name        : gonk                    Age          :     18   STR :     18 
                 Race        : Human                   Height       :     76   INT :      8 
                 Sex         : Male                    Weight       :    184   WIS :     11 
                 Class       : Warrior                 Social Class :     33   DEX :     15 
                 Title       : Rookie                                          CON :     18 
                                                                               CHR :     15 
                
                 + To Hit    :      1        Level      :      1    Max Hit Points :     21
                 + To Damage :      3        Experience :      2    Cur Hit Points :     -2
                 + To AC     :      1        Gold       :     35    Max Mana       :      0
                   Total AC  :      1                               Cur Mana       :      0
                
                (Miscellaneous Abilities)
                
                 Fighting    : Very Good    Stealth     : Poor         Perception  : Bad
                 Bows/Throw  : Good         Disarming   : Bad          Searching   : Poor
                 Saving Throw: Fair         Magic Device: Fair         Infra-Vision: 0 feet
                
                Character Background
                 You are one of several children of a Yeoman.  You are a
                 credit to the family.  You have brown eyes, straight brown
                 hair, and a dark complexion.
                 
                
                  [Character's Equipment List]
                
                  Character has no equipment in use.
                
                
                  [General Inventory List]
                
                a) 5 Rations of Food.
                b) a Potion of Berserk Strength.
                c) Chain Mail (-2) [14,+0].
                d) a Broadsword (2d5) (+0,+0).
                e) 5 Wooden Torches with 4000 turns of light.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Hmm - dunno what I did wrong, then. We might try again next time.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2986

                    Damn, this is unplayable for me
                    You need a qwerty keyboard...
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      OK, my issue with frog-knows (actually PCAngband 1.1) was that I was trying to use 64-bit windows - works fine on 32-bit.

                      Do we still want a comp, and what race/class? We could do a HE mage to contrast with the current comp, or something completely different. Opinions?
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1237

                        Originally posted by Nick
                        Do we still want a comp, and what race/class? We could do a HE mage to contrast with the current comp, or something completely different. Opinions?
                        If possible, implement this comp!! ...with the same high-elven mage combination to contrast the evolutionary changes to Angband to date.
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • MattB
                          Veteran
                          • Mar 2013
                          • 1214

                          Originally posted by HugoTheGreat2011
                          ...with the same high-elven mage combination to contrast the evolutionary changes to Angband to date.
                          But I want to get out of statgain this time!
                          (But then again, I am VERY bad at mages - too many keys).

                          Incidentally, has anyone else that's had a go at FK/PC1.1 had any difficulty imputting counts? My [#] key doesn't let me imput digits. This makes mining for treasure very tedious...
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          [shift] [t] [up]
                          "Oh sod, there's probably not much gold there anyway."

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            Just found out that you can only fire in 8 directions in frog-knows (no targeting). This will make a mage a hell hard to play...
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              Something more annoying... don't press ctrl-S: it quits the game WITHOUT saving. Learned it the hard way...

                              Oh, and if you download from rephial, PC Angband 1.1 is in fact PC Angband 1.2, which will give you some extra features: look command, rod of trap location, auto-roller (+ bug fixes).
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                Also oook doesn't recognize character dumps from this version because they are too terse.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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