Here's an idea: Has there ever been a comp using Vanilla where the goal was to kill not only Morgoth but also every other unique? Might be an interesting wrinkle.
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This is a sticky topic.
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Hunting down all the uniques is painfully boring (i've done it once...and only once). That being said, I wouldn't mind comps with shorter or different goals, something like:
Code:Reach clevel 30 Ironman, reach dlevel 50 Kill a unique deeper than level 40 Get 100k gold (no selling) Get characters from all 6 classes to dlevel 15 kill N of a certain monster type. Like 5 black reavers, or 1000 orcs.
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And you're required to listen to this song while doing it:
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I'm surprised by this -- the times that I've won, I've always made it a point to kill all the uniques because, well, they were there, and I also figured they'd have good drops. But I looked at my character for comp 119 and sure enough, not many of the items I use came from uniques. Do most people just avoid the tough uniques and *destruct* them when they get summoned at the final battle? No wonder I'm so slow by comparison!Oh you icky things, don't you know you're driving your mamas and papas insane…Comment
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It's certainly what I do. There's too many "I'd rather Morgoth not summon this guy" uniques out there for it to be worth my time to actually prevent him from summoning them, so I just deal with it when he does.
This doesn't necessarily work equally well in all variants. I believe that NPP assumes you're going to kill all the uniques before fighting Sauron. But NPP's spellcasting is considerably more intelligent than Vanilla's (to the point that when fighting enemy spellcasters with healing spells, you basically have to drain their entire mana pool before you can actually kill them).Comment
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It isn't quite assumed, but it does offer a distinct tactical advantage. With all uniques killed when Morgoth or Sauron cast "summon uniques" nothing appears, they are charged the mana and their turn is wasted. IIRC in older vanilla versions with all uniques killed greater undead are summoned instead, so it was preferable to allow several low-level uniques to live before the final battle.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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That's still the case. I must say I rather like your alternative. Especially once we put in monster mana (any year now).It isn't quite assumed, but it does offer a distinct tactical advantage. With all uniques killed when Morgoth or Sauron cast "summon uniques" nothing appears, they are charged the mana and their turn is wasted. IIRC in older vanilla versions with all uniques killed greater undead are summoned instead, so it was preferable to allow several low-level uniques to live before the final battle."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Yep, half has confirmed that. We will be spoilt for choice (Sil, Halls of Mist, Angband 3.4) soon, but I'm taking requests for this one.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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