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Er, I didn't do anything clever!
Running windows7 I went to rephial, downloaded FK PC version 1.1, extracted it and clicked on angband.exe and away we go.
Here's my first (and very short-lived) character...
EDIT: I guess it helps to equip your equipment!
Code:Name : gonk Age : 18 STR : 18 Race : Human Height : 76 INT : 8 Sex : Male Weight : 184 WIS : 11 Class : Warrior Social Class : 33 DEX : 15 Title : Rookie CON : 18 CHR : 15 + To Hit : 1 Level : 1 Max Hit Points : 21 + To Damage : 3 Experience : 2 Cur Hit Points : -2 + To AC : 1 Gold : 35 Max Mana : 0 Total AC : 1 Cur Mana : 0 (Miscellaneous Abilities) Fighting : Very Good Stealth : Poor Perception : Bad Bows/Throw : Good Disarming : Bad Searching : Poor Saving Throw: Fair Magic Device: Fair Infra-Vision: 0 feet Character Background You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Character's Equipment List] Character has no equipment in use. [General Inventory List] a) 5 Rations of Food. b) a Potion of Berserk Strength. c) Chain Mail (-2) [14,+0]. d) a Broadsword (2d5) (+0,+0). e) 5 Wooden Torches with 4000 turns of light.Leave a comment:
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I can get it to run under dosbox, if he has xp some ibm/dos applications will run in that enviroment, sometimes not...I used to be able to play sangband 1.0.0 final Ibm/Dos version under windows xp with no problem, but that is hardly a modern platform...I am curious as to what operating system he is using and whether he compiled the source or not.Leave a comment:
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[QUOTE=nppangband;83960]So is there a list of the non-UI differences. I know I would need:
1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
2) some revised spells.
3) old speed system, right? +1 and +2 rings of speed?
4) turn off object stacking
5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
6) sorry, not bringing back haggling.
7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
What else? [Quote]
In addition to what Derakon has said also
max stats are 18/100
hobbits don't have hold life
some artifacts had different names, differnt damage dice, and different attributes than today
treasures pit's vaults that can take up the whole screen..in rare cases dragon pits at 1000ft
cursed weapons..weapons of morgul
player ghosts
rings of protection and damage could max out at +20
( alot of this would be in artifact.txt, object list.text, and vault.text)
not as many uniques.
I'm going to be honest everything is different, item depth generation tables are different, unique special abilities are different, artifacts are differnent and in some case even have a differnt name, even player races have been tweaked over time..not sure how you could make this happen..it's like taking the very first version without all the tweaks over the years and applying it modern npp, you can read some of the changes from version to version on rephial.com under downloads(older) and find frog knows and later versions.Leave a comment:
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Couldn't advise you on these since it's been so long. About all I remember is that Ringil also had some stat boosts (possibly +1 to all stats).
The big ones here are a) detection only lasts until you dismiss the "you detect monsters!" message (could be simulated by simply not allowing the 'l'ook command to leave LOS), and b) return of Globe of Invulnerability.2) some revised spells.
Yep. And no diminishing returns on speed either; +5 speed is 6x base speed. The game also had special names for each speed level ("Fast", "Very Fast", "Extremely Fast", "Ludicrous Speed", "Light Speed", IIRC, and then Light Speed just repeated). With wizard mode you could adjust your "natural" speed arbitrarily; I remember boosting a character's speed to something like Light Speed +47, taking a step, and instantly dying of starvation.3) old speed system, right? +1 and +2 rings of speed?
Yep. IIRC the vaults were:5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
Lesser vaults:
Round
Octagon (2 types)
Diagonal (2 types)
Greater vaults:
GCV ("huge")
Large
Butterfly
Chambers
The vaults were also decently common, IIRC; I seem to recall that finding at least one and often two GCVs/character was the norm. Then again, I probably played very slowly back then.
I think this is acceptable. frog-knows told you roughly how healthy monsters were when you looked at them (e.g. "unhurt", "slightly wounded", ..., "almost dead"), and I think the healthbar is a reasonable replacement for that. Monster mana and smart spellcasting is of course going to be a big change compared to the old days, but if it's too hard to be worth implementing, then that's that.7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
*Identify* doesn't stick -- you see the item properties only as long as you keep the prompt open. There's no 'I'nspect command. Potions of Self Knowledge instead of the detailed character screen (and again, the info the potion gives only lasts until you dismiss the prompt). Electric brands are x5. Stores can stock just about any quality of item (IIRC; certainly the Black Market could stock any non-artifact item). Similar bow-slot restrictions as in Moria. Levels sometimes start out with a Destruction effect already applied to part of them (I think this was in frog-knows; certainly it was in later versions). No preserve mode. Light radii are all 1 (again IIRC). Item distributions are much flatter than in current versions (you can find incredibly powerful stuff early on; powerful late-game stuff like the upper-tier DSMs are relatively common). Potions of Death and Detonations.What else?
There's plenty more, I'm sure, but this is all that comes to mind at the moment.Leave a comment:
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So is there a list of the non-UI differences. I know I would need:
1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
2) some revised spells.
3) old speed system, right? +1 and +2 rings of speed?
4) turn off object stacking
5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
6) sorry, not bringing back haggling.
7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
What else?
I could probably do this sometime. My RL state means nobody should hold their breath, though.Leave a comment:
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Jeff and I have been conspiring for ages to have a comp for NPPMoria, and it seems the planets have finally aligned, so that will be next. But 2.4.fk is certainly a possibility after that. I'll have a look at the code at some point and see what works and what doesn't.Leave a comment:
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