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  • Nick
    replied
    Hmm - dunno what I did wrong, then. We might try again next time.

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  • MattB
    replied
    Originally posted by Nick
    I've tried and failed - how did you get it running?
    Er, I didn't do anything clever!
    Running windows7 I went to rephial, downloaded FK PC version 1.1, extracted it and clicked on angband.exe and away we go.

    Here's my first (and very short-lived) character...

    EDIT: I guess it helps to equip your equipment!

    Code:
     Name        : gonk                    Age          :     18   STR :     18 
     Race        : Human                   Height       :     76   INT :      8 
     Sex         : Male                    Weight       :    184   WIS :     11 
     Class       : Warrior                 Social Class :     33   DEX :     15 
     Title       : Rookie                                          CON :     18 
                                                                   CHR :     15 
    
     + To Hit    :      1        Level      :      1    Max Hit Points :     21
     + To Damage :      3        Experience :      2    Cur Hit Points :     -2
     + To AC     :      1        Gold       :     35    Max Mana       :      0
       Total AC  :      1                               Cur Mana       :      0
    
    (Miscellaneous Abilities)
    
     Fighting    : Very Good    Stealth     : Poor         Perception  : Bad
     Bows/Throw  : Good         Disarming   : Bad          Searching   : Poor
     Saving Throw: Fair         Magic Device: Fair         Infra-Vision: 0 feet
    
    Character Background
     You are one of several children of a Yeoman.  You are a
     credit to the family.  You have brown eyes, straight brown
     hair, and a dark complexion.
     
    
      [Character's Equipment List]
    
      Character has no equipment in use.
    
    
      [General Inventory List]
    
    a) 5 Rations of Food.
    b) a Potion of Berserk Strength.
    c) Chain Mail (-2) [14,+0].
    d) a Broadsword (2d5) (+0,+0).
    e) 5 Wooden Torches with 4000 turns of light.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Nick
    I've tried and failed - how did you get it running?
    I can get it to run under dosbox, if he has xp some ibm/dos applications will run in that enviroment, sometimes not...I used to be able to play sangband 1.0.0 final Ibm/Dos version under windows xp with no problem, but that is hardly a modern platform...I am curious as to what operating system he is using and whether he compiled the source or not.

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  • Nick
    replied
    Originally posted by MattB
    Just downloaded it from rephial.org and...yes, it does!
    I've tried and failed - how did you get it running?

    Leave a comment:


  • PowerWyrm
    replied
    Yeah this sounds fun

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  • Malak Darkhunter
    replied
    [QUOTE=nppangband;83960]So is there a list of the non-UI differences. I know I would need:

    1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
    2) some revised spells.
    3) old speed system, right? +1 and +2 rings of speed?
    4) turn off object stacking
    5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
    6) sorry, not bringing back haggling.
    7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.

    What else? [Quote]


    In addition to what Derakon has said also

    max stats are 18/100
    hobbits don't have hold life
    some artifacts had different names, differnt damage dice, and different attributes than today
    treasures pit's vaults that can take up the whole screen..in rare cases dragon pits at 1000ft
    cursed weapons..weapons of morgul
    player ghosts
    rings of protection and damage could max out at +20
    ( alot of this would be in artifact.txt, object list.text, and vault.text)
    not as many uniques.

    I'm going to be honest everything is different, item depth generation tables are different, unique special abilities are different, artifacts are differnent and in some case even have a differnt name, even player races have been tweaked over time..not sure how you could make this happen..it's like taking the very first version without all the tweaks over the years and applying it modern npp, you can read some of the changes from version to version on rephial.com under downloads(older) and find frog knows and later versions.

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  • Derakon
    replied
    Originally posted by nppangband
    So is there a list of the non-UI differences. I know I would need:

    1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
    Couldn't advise you on these since it's been so long. About all I remember is that Ringil also had some stat boosts (possibly +1 to all stats).
    2) some revised spells.
    The big ones here are a) detection only lasts until you dismiss the "you detect monsters!" message (could be simulated by simply not allowing the 'l'ook command to leave LOS), and b) return of Globe of Invulnerability.
    3) old speed system, right? +1 and +2 rings of speed?
    Yep. And no diminishing returns on speed either; +5 speed is 6x base speed. The game also had special names for each speed level ("Fast", "Very Fast", "Extremely Fast", "Ludicrous Speed", "Light Speed", IIRC, and then Light Speed just repeated). With wizard mode you could adjust your "natural" speed arbitrarily; I remember boosting a character's speed to something like Light Speed +47, taking a step, and instantly dying of starvation.
    5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
    Yep. IIRC the vaults were:
    Lesser vaults:
    Round
    Octagon (2 types)
    Diagonal (2 types)

    Greater vaults:
    GCV ("huge")
    Large
    Butterfly
    Chambers

    The vaults were also decently common, IIRC; I seem to recall that finding at least one and often two GCVs/character was the norm. Then again, I probably played very slowly back then.

    7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
    I think this is acceptable. frog-knows told you roughly how healthy monsters were when you looked at them (e.g. "unhurt", "slightly wounded", ..., "almost dead"), and I think the healthbar is a reasonable replacement for that. Monster mana and smart spellcasting is of course going to be a big change compared to the old days, but if it's too hard to be worth implementing, then that's that.

    What else?
    *Identify* doesn't stick -- you see the item properties only as long as you keep the prompt open. There's no 'I'nspect command. Potions of Self Knowledge instead of the detailed character screen (and again, the info the potion gives only lasts until you dismiss the prompt). Electric brands are x5. Stores can stock just about any quality of item (IIRC; certainly the Black Market could stock any non-artifact item). Similar bow-slot restrictions as in Moria. Levels sometimes start out with a Destruction effect already applied to part of them (I think this was in frog-knows; certainly it was in later versions). No preserve mode. Light radii are all 1 (again IIRC). Item distributions are much flatter than in current versions (you can find incredibly powerful stuff early on; powerful late-game stuff like the upper-tier DSMs are relatively common). Potions of Death and Detonations.

    There's plenty more, I'm sure, but this is all that comes to mind at the moment.

    Leave a comment:


  • nppangband
    replied
    Originally posted by Malak Darkhunter
    nice....been waiting for that for a while as well
    So is there a list of the non-UI differences. I know I would need:

    1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
    2) some revised spells.
    3) old speed system, right? +1 and +2 rings of speed?
    4) turn off object stacking
    5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
    6) sorry, not bringing back haggling.
    7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.

    What else?

    I could probably do this sometime. My RL state means nobody should hold their breath, though.

    Leave a comment:


  • debo
    replied
    Edit: derp
    Last edited by debo; August 21, 2013, 03:22.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by nppangband
    Now that Moria is done, maybe an npp frog-knows version should be next.
    nice....been waiting for that for a while as well

    Leave a comment:


  • nppangband
    replied
    Originally posted by takkaria
    It won't compile with a modern compiler because it uses all manner of monstrosities but it'll run on DOSBox on OS X at least.
    Now that Moria is done, maybe an npp frog-knows version should be next.

    Leave a comment:


  • takkaria
    replied
    Originally posted by DaviddesJ
    Does it actually run on modern systems?
    It won't compile with a modern compiler because it uses all manner of monstrosities but it'll run on DOSBox on OS X at least.

    Leave a comment:


  • Nick
    replied
    Jeff and I have been conspiring for ages to have a comp for NPPMoria, and it seems the planets have finally aligned, so that will be next. But 2.4.fk is certainly a possibility after that. I'll have a look at the code at some point and see what works and what doesn't.

    Leave a comment:


  • MattB
    replied
    Originally posted by DaviddesJ
    Does it actually run on modern systems?
    Just downloaded it from rephial.org and...yes, it does!

    Leave a comment:


  • DaviddesJ
    replied
    Originally posted by MattB
    I know Angband isn't a democracy (), but is anyone else up for an anniversary Frog Knows comp next?
    Does it actually run on modern systems?

    Leave a comment:

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