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Er, I didn't do anything clever!
Running windows7 I went to rephial, downloaded FK PC version 1.1, extracted it and clicked on angband.exe and away we go.
Here's my first (and very short-lived) character...
EDIT: I guess it helps to equip your equipment!
Code:Name : gonk Age : 18 STR : 18 Race : Human Height : 76 INT : 8 Sex : Male Weight : 184 WIS : 11 Class : Warrior Social Class : 33 DEX : 15 Title : Rookie CON : 18 CHR : 15 + To Hit : 1 Level : 1 Max Hit Points : 21 + To Damage : 3 Experience : 2 Cur Hit Points : -2 + To AC : 1 Gold : 35 Max Mana : 0 Total AC : 1 Cur Mana : 0 (Miscellaneous Abilities) Fighting : Very Good Stealth : Poor Perception : Bad Bows/Throw : Good Disarming : Bad Searching : Poor Saving Throw: Fair Magic Device: Fair Infra-Vision: 0 feet Character Background You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Character's Equipment List] Character has no equipment in use. [General Inventory List] a) 5 Rations of Food. b) a Potion of Berserk Strength. c) Chain Mail (-2) [14,+0]. d) a Broadsword (2d5) (+0,+0). e) 5 Wooden Torches with 4000 turns of light.
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I can get it to run under dosbox, if he has xp some ibm/dos applications will run in that enviroment, sometimes not...I used to be able to play sangband 1.0.0 final Ibm/Dos version under windows xp with no problem, but that is hardly a modern platform...I am curious as to what operating system he is using and whether he compiled the source or not.Leave a comment:
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[QUOTE=nppangband;83960]So is there a list of the non-UI differences. I know I would need:
1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
2) some revised spells.
3) old speed system, right? +1 and +2 rings of speed?
4) turn off object stacking
5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
6) sorry, not bringing back haggling.
7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
What else? [Quote]
In addition to what Derakon has said also
max stats are 18/100
hobbits don't have hold life
some artifacts had different names, differnt damage dice, and different attributes than today
treasures pit's vaults that can take up the whole screen..in rare cases dragon pits at 1000ft
cursed weapons..weapons of morgul
player ghosts
rings of protection and damage could max out at +20
( alot of this would be in artifact.txt, object list.text, and vault.text)
not as many uniques.
I'm going to be honest everything is different, item depth generation tables are different, unique special abilities are different, artifacts are differnent and in some case even have a differnt name, even player races have been tweaked over time..not sure how you could make this happen..it's like taking the very first version without all the tweaks over the years and applying it modern npp, you can read some of the changes from version to version on rephial.com under downloads(older) and find frog knows and later versions.Leave a comment:
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2) some revised spells.
3) old speed system, right? +1 and +2 rings of speed?
5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
Lesser vaults:
Round
Octagon (2 types)
Diagonal (2 types)
Greater vaults:
GCV ("huge")
Large
Butterfly
Chambers
The vaults were also decently common, IIRC; I seem to recall that finding at least one and often two GCVs/character was the norm. Then again, I probably played very slowly back then.
7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
What else?
There's plenty more, I'm sure, but this is all that comes to mind at the moment.Leave a comment:
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So is there a list of the non-UI differences. I know I would need:
1) The frog knows monster, object, ego-item, and artifact lists from frog knows, I am sure there are some changes in race and class.txt as well.
2) some revised spells.
3) old speed system, right? +1 and +2 rings of speed?
4) turn off object stacking
5) only about 4 greater vaults, correct, and a veyr limited number of pits/nests.
6) sorry, not bringing back haggling.
7) I would not want to undo certain improvements like the monster health bar, and it would be a major, painful project to bring back the old ai, or even 3gai. So any frog knows version I make would have monster mana, intelligent spellcasting, etc.
What else?
I could probably do this sometime. My RL state means nobody should hold their breath, though.Leave a comment:
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Jeff and I have been conspiring for ages to have a comp for NPPMoria, and it seems the planets have finally aligned, so that will be next. But 2.4.fk is certainly a possibility after that. I'll have a look at the code at some point and see what works and what doesn't.Leave a comment:
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