Next competition

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts

  • debo
    replied
    I believe we're going to do a 3.5 run next -- possibly suck elf priest, possibly disconnected stairs. We just did a Sil comp but would be good to do a Sil 1.2.1+ possibly right after that.

    Leave a comment:


  • taptap
    replied
    What are the next competitions?

    Leave a comment:


  • HallucinationMushroom
    replied
    I love Un, it has what I consider the most wonderfully beautiful dungeons, with descriptions of each room as you enter it, dungeons levels that are themed with only one to a very few monster types, cool traps, blood and gore, oh man, and, THE DUNGEONS, GANDALF.

    If you do an Un comp, for my 2 cents, pick a strong race/class combo. It is a difficult enough variant without trying a hobbit unarmed master, or something impossible like that.

    Edit: Adley took an admirable series of screenshots you can see in the gallery.

    Leave a comment:


  • debo
    replied
    Hey all, comp 148 is only 2 weeks long, so I'm already thinking about the one that follows. I was hoping to do an Unangband comp -- I pinged Andrew Doull with a request for ideas, but I imagine he's pretty super busy being a roguelike radio star.

    Does this sound good to y'all? If so, is there a particular build or chartype you'd like to see played? I have a couple ideas, but am open to suggestions.

    I'd also like to do an Animeband comp, but it might be sort of painful given how old it is...

    Leave a comment:


  • Derakon
    replied
    Originally posted by PowerWyrm
    First thing I learned the hard way: there's no preserve mode in this version. If the first 50ft generated contains the Phial and you leave, it's gone forever and you're good for using a lantern (radius 1!) until you find the Star (which you can also miss)...
    And better think twice about bailing on that vault, too...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by PowerWyrm
    Found a solution for this: DosBox! It works perfectly... Time to try a HE mage and train a little
    First thing I learned the hard way: there's no preserve mode in this version. If the first 50ft generated contains the Phial and you leave, it's gone forever and you're good for using a lantern (radius 1!) until you find the Star (which you can also miss)...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by PowerWyrm
    Also oook doesn't recognize character dumps from this version because they are too terse.
    Just need to add a header manually and it works:

    [Angband 2.4.Frog-knows Character Dump]

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by PowerWyrm
    Damn, this is unplayable for me
    You need a qwerty keyboard...
    Found a solution for this: DosBox! It works perfectly... Time to try a HE mage and train a little

    Leave a comment:


  • PowerWyrm
    replied
    Also oook doesn't recognize character dumps from this version because they are too terse.

    Leave a comment:


  • PowerWyrm
    replied
    Something more annoying... don't press ctrl-S: it quits the game WITHOUT saving. Learned it the hard way...

    Oh, and if you download from rephial, PC Angband 1.1 is in fact PC Angband 1.2, which will give you some extra features: look command, rod of trap location, auto-roller (+ bug fixes).

    Leave a comment:


  • PowerWyrm
    replied
    Just found out that you can only fire in 8 directions in frog-knows (no targeting). This will make a mage a hell hard to play...

    Leave a comment:


  • MattB
    replied
    Originally posted by HugoTheGreat2011
    ...with the same high-elven mage combination to contrast the evolutionary changes to Angband to date.
    But I want to get out of statgain this time!
    (But then again, I am VERY bad at mages - too many keys).

    Incidentally, has anyone else that's had a go at FK/PC1.1 had any difficulty imputting counts? My [#] key doesn't let me imput digits. This makes mining for treasure very tedious...
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    [shift] [t] [up]
    "Oh sod, there's probably not much gold there anyway."

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by Nick
    Do we still want a comp, and what race/class? We could do a HE mage to contrast with the current comp, or something completely different. Opinions?
    If possible, implement this comp!! ...with the same high-elven mage combination to contrast the evolutionary changes to Angband to date.

    Leave a comment:


  • Nick
    replied
    OK, my issue with frog-knows (actually PCAngband 1.1) was that I was trying to use 64-bit windows - works fine on 32-bit.

    Do we still want a comp, and what race/class? We could do a HE mage to contrast with the current comp, or something completely different. Opinions?

    Leave a comment:


  • PowerWyrm
    replied
    Damn, this is unplayable for me
    You need a qwerty keyboard...

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎