What was the item on your early x-9 level ?
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1-9 feeling at DL4 Hard Leather Cap of Intelligence +2 and a Rod of Acid Balls. Playing a mage, I think I've got what I need for a while... -
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Dafug? Did I break the RNG?
Tulwar of *Slay Evil* (2d4) (+2, +5) <+1>
Dropped by Smeagol at 150 feet (level 3)
+1 wisdom
Slays evil creatures
Grants telepathy. Blessed by the gods
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New game with HT priest, DL 3 is still showing as 2-? but I believe ? is going to be 9 since I found this:
Flail of *Slay Evil* (2d6) (+4, +4) <+1>:
Found lying on the floor in a vailt at 150 feet (level 3)
+1 wisdom
Slays evil creatures
Grants telepathyBlessed by the gods
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!enlughtenment isnt all that deep an object. Surprising it can generate a -9 feeling.Leave a comment:
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4-9 feeling, seems to have been triggered by Potion of *Enlightenment* at DL12Leave a comment:
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Indeed. I guess I should have phrased thing differently. With the "[g]o figure" I did not mean to imply that the level feelings should have been higher because of the ring. Instead, I meant to indicate my surprise with the One Ring being dropped by a young and insignificant dragon.
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Playing 4.2.2. Somewhere before DL 30, I found a 9-9 level: I managed to clear a pit of demons and my reward was Wizard's Tome of Power (almost useless as apart from Shock Wave, I had no access to the other spells yet).
In the aftergame, at DL 107 with 5-5 level feelings, a young white dragon dropped the Ring of Power 'The One Ring'. Go figure.Last edited by ElmerHomero; June 7, 2021, 08:29.Leave a comment:
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@sky--
I find this utterly unconvincing. First, you suggest that the game should be balanced for randarts, which is impossible. Further, when I find a MoD of Gondolin as a mage, it's a fun change to go hunting. Add in rune and shockwave/ice storm, and you can fight Horned Reapers.*
I don't see anything wrong with this.
*if you really want to--they have no drop.Leave a comment:
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my reasoning is based on playing with randarts.
Randart games either are, or aren't overpowered. When they are, it's overboard with the overpoweredness. I very rarely find a randart set that "is a tiny bit too strong". Generally it means it's either got off-hand extra blows, or it doesn't. (sometimes it's not a weapon, it can be am armor with very high bonuses, or a high speed bonus, etc)
Mages in randart games either belong to group A and win by TO and then directly to manastorm, or to group B when they find something that allows them to melee even strong uniques, and - look at my characters - this happens, a lot.
A mage should not be able to rely on melee, specially deeper down.
4 blows is not weak. 300+ DPS is not weak.
If you want to play a class that can Mass-Banish entire vaults at the time or clear an entire level of all demons, then you need to pay the price.
Enchanting and berserk need to come back for flavour, not for a practical reason.Leave a comment:
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