Certainly powerful, but again if it is between that one and a Speed +16 it may not be a clear choice.
New memorable randarts
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Look at my rBlind swap... for my hobbit mage
the Flail 'Ivien' (7d6) (+13, +33) <+4>
Found lying on the floor at 1300 feet (level 26)
+4 wisdom
+4 dexterity
Slays undead (powerfully), demons.
Branded with weak lightning, weak cold.
Provides protection from blindness.
Cannot be harmed by acid, fire.Comment
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Look at my rBlind swap... for my hobbit mage
the Flail 'Ivien' (7d6) (+13, +33) <+4>
Found lying on the floor at 1300 feet (level 26)
+4 wisdom
+4 dexterity
Slays undead (powerfully), demons.
Branded with weak lightning, weak cold.
Provides protection from blindness.
Cannot be harmed by acid, fire.Comment
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I'm tempted to replay with this same randart set with a paladin or something just to use that flail, but I'd probably go the whole game without finding it. It triggered an 8 treasure feeling.Comment
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Look at the activation! Not a bug, just odd.
Fortunately only @ has access to deception. An Ancient Green Dragon suddenly breathing Lightning could lead to YASD.
Code:g) the Green Dragon Scale Mail 'Daithilme' (-2) [20,+26] <+4> Found lying on the floor in a vault at 4650 feet (level 93) +4 strength. +4 intelligence. +4 wisdom. +4 dexterity. Provides resistance to fire, frost, poison gas, sound. Provides protection from blindness. Speeds regeneration. When activated, it allows you to breathe lightning for 150 damage. Takes 588 to 792 turns to recharge at your current speed. Your chance of success is 92.8%
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Most standart dragon armors don't have default dragon armor activations either, so for that's consistent with that. So not a bug, but not necessarily wanted behavior either unless you can guarantee that this non-standard is better than standard.Comment
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The best find in my latest game was the helm below. The second best was not an artifact, but at L74 still a fantastic find that I kept all the way down.
I was playing Ironman so concerned about collecting enough healing for the final fight.
With early frost immunity from the helm it was not difficult, I probably ignored some 20-30 !Healing pots and *after* defeating Morgoth I still had a ridiculous amount left, 31 !Healing, 19 !*Healing*, 2 !Life.
Code:j) the Steel Helm of Calch (+3,+0) [9,+17] <+3, +1> Dropped by Smaug the Golden at 3000 feet (level 60) +3 intelligence. +3 dexterity. +3 searching skill. Provides immunity to frost. Provides resistance to light, chaos. Provides protection from fear. Cannot be harmed by acid. Sustains dexterity. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. When activated, it cures blindness and gives you telepathy for 9d9+24 turns. Takes 360 to 440 turns to recharge at your current speed. Your chance of success is 96.9%
Code:a) a Mace of Disruption of *Slay Evil* (5d8) (+13,+16) <+2> Found lying on the floor in a vault at 3700 feet (level 74) +2 wisdom. Slays undead, evil creatures. Provides protection from stunning. Blessed by the gods. Combat info: 4.7 blows/round. With +3 STR and +0 DEX you would get 5.0 blows This weapon may benefit from one or more off-weapon brands or slays. Average damage/round: 576.4 vs. undead, 443.6 vs. evil creatures, 443.6 vs. animals, and 310.8 vs. others.
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a) the Great Axe of Turambal (4d4) (+8,+21) [+4] <+4>
Dropped by Shagrat, the Orc Captain at 1200 feet (level 24)
+4 wisdom.
+4 dexterity.
+4 stealth.
Slays dragons (powerfully), demons (powerfully), orcs, undead
(powerfully).
Branded with cold, fire.
Provides resistance to nether.
Cannot be harmed by acid, fire.
Blessed by the gods. Prevents paralysis. Grants the ability to
see invisible things.
Combat info:
1.6 blows/round.
With +2 STR and +0 DEX you would get 2.0 blows
With +0 STR and +1 DEX you would get 2.0 blows
Average damage/round: 119.8 vs. creatures not resistant to cold,
119.8 vs. creatures not resistant to fire, 155.7 vs. dragons,
155.7 vs. demons, 119.8 vs. orcs, 155.7 vs. undead, and 83.9 vs.
others.
This one is noteworthy because it was the first artifact weapon I found and it upgraded my ht warriors trident of slay dragon which did 80 damage vs dragons. It is my first source of SI and stealth as well.
This generosity by the RN-God is not natural and will have to be paid for.Comment
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Double-branded, kill slays for big three, high base damage. That's near-endgame weapon. For endgame you want something with slay evil.Comment
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Got these two stinkers on my last character:
Code:l) the Amulet of Ladir (+1,+5) Found lying on the floor in a vault at 4950 feet (level 99). Grants the ability to see invisible things. m) the Chain Mail of Cildaudh (-2) [32,+37] <+1> Found lying on the floor in a vault at 4950 feet (level 99). +1 constitution. Cannot be harmed by acid.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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