New memorable randarts

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  • Estie
    Veteran
    • Apr 2008
    • 2346

    New memorable randarts

    the Elven Cloak of Erennion (+23,+14) [6,+43] <-19, +1>
    -------------------------------------------------------
    A mantle made of curious silken material by the Galadrim that wondrously takes
    on the hues and shapes of its surroundings.

    Cursed.
    -19 strength, intelligence, wisdom, dexterity, constitution, stealth,
    infravision, tunneling, speed, attack speed, shooting speed.
    -95% to searching.
    Provides immunity to fire, cold.
    Provides resistance to acid, lightning, poison, light, dark, shards, nexus,
    nether, chaos.
    Provides protection from fear, blindness, confusion, stunning.
    Cannot be harmed by acid, electricity, fire, cold.
    Slows your metabolism. Feather Falling. Speeds regeneration. Prevents
    paralysis. Sustains your life force. Aggravates creatures nearby.
    Radius 1 light.

    I am really curious how something like this can get created. Is -19 speed as likely as +19 speed ? Probably not, since +19 speed can only appear on a few randarts with highest power, whereas -19 has no such limitation. This thing is based on Beruthiel. Without the negative mods, it would be in the line of Deathwreaker I guess.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by Estie
    the Elven Cloak of Erennion (+23,+14) [6,+43] <-19, +1>
    -----
    Cursed.
    -19 strength, intelligence, wisdom, dexterity, constitution, stealth,
    infravision, tunneling, speed, attack speed, shooting speed.
    -----
    -19 shooting speed and attack speed. How does that translate to melee and shooting with fractional system? Everything gets 100+ free turns before you get to shoot anything?

    You start to shoot and "you die -more-" before you actually make the shot.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2346

      #3
      I suspect its just capped at zero.

      The carzy number here is 19. The only way it can be created other than on randarts would be ring of speed, with an extremely small chance. If created on a randart in a similar way, I suspect the randart woulnt pass its power check (assuming positive 19) ?

      So how exactly did this cloak get rolled, I am unaware of the exact generation algorithm.

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1214

        #4
        HaHa! That's hilarious!
        How does -95% searching even work??

        ...and it aggravates as well - glorious.

        On a serious note, I wonder what it's max/min depth was? Often bad randarts end up with a max depth shallower than its min depth.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          #5
          It's always such a bummer when your warrior finds an randart quarterstaff, because you know it's only likely to do a feeble amount of damage... er.

          Code:
          the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1>
            Dropped by Khîm, Son of Mîm at 1950 feet (level 39)
               
            +1 strength.
            Provides protection from blindness.
            Cannot be harmed by acid, fire.
            Sustains strength.
            Grants the ability to see invisible things.  
               
            Combat info:
            2.8 blows/round.
            With +3 STR and +0 DEX you would get 3.1 blows
            With +0 STR and +1 DEX you would get 3.3 blows
            Average damage/round: 237.4.
          ETA - one-shotted by Kavlax mere moments later. :/ Spoilers claim it was based on Thorin.
          Last edited by Nomad; March 28, 2015, 03:43.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2346

            #6
            Lovely; with that, its hoping to find some off-weapon brand and/or slay

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              First, my eternal thanks for starting a new thread.

              Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                #8
                Originally posted by Magnate
                Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.
                This is in the new 4.0 beta. This is the only randart that's stood out so far: the others I've found have seemed perfectly normal. I've got the spoiler file, if that's any use to you. And I've still got randart.log from that game, but it's too big to attach. Here's the relevant bit:

                Code:
                ********** ENTERING EVAL POWER ********
                Artifact index is 30
                the Quarterstaff of Faladron (9d9) (+8,+15) [+13] <+1>
                Object is deemed known
                37 power from to_dam
                Add 112 power for damage dice, total is 149
                Mult after extra might is 1
                After multiplying power for might, total is 149
                Add 12 power for to hit, total is 161
                Add 13 power for to_ac of 13, total is 174
                Add 9 power for 1 STR, total is 183
                Object flags are:
                SUST_STR
                PROT_BLIND
                SEE_INVIS
                Add 9 power for SUST_STR, total is 192
                Add 16 power for PROT_BLIND, total is 208
                Add 12 power for SEE_INVIS, total is 220
                Add 3 power for ignoring acid, total is 223
                Add 1 power for ignoring electricity, total is 224
                Add 3 power for ignoring fire, total is 227
                Add 1 power for ignoring cold, total is 228
                FINAL POWER IS 228
                Attached Files

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  #9
                  Originally posted by Nomad
                  This is in the new 4.0 beta. This is the only randart that's stood out so far: the others I've found have seemed perfectly normal.
                  In 4.0beta I've had an Arkenstone with zero light.
                  And I don't think I've had a single slay or brand on a randart weapon yet (but I might be going mad, of course).

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    #10
                    Originally posted by MattB
                    In 4.0beta I've had an Arkenstone with zero light.
                    And I don't think I've had a single slay or brand on a randart weapon yet (but I might be going mad, of course).
                    Huh - you're not going mad! I just searched that artefact spoiler file and the only weapons with slays were two Maces of Disruption with slay undead and Grond.

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #11
                      Originally posted by Nomad
                      Huh - you're not going mad! I just searched that artefact spoiler file and the only weapons with slays were two Maces of Disruption with slay undead and Grond.
                      Thanks, glad my sanity is vouchsafed, for now!

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2346

                        #12
                        Originally posted by Magnate
                        First, my eternal thanks for starting a new thread.

                        Second, which version is this? That's quite a serious bug, if my code generated that ... I'm guessing an overflow error somewhere.
                        If you are refering to the -19 attacks randart, that was 3.5.1.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #13
                          Originally posted by Estie
                          If you are refering to the -19 attacks randart, that was 3.5.1.
                          I was indeed, and that is a bug which may or may not still be present in 4.0 beta. Nomad's quarterstaff is fine - arguably underrated by the algorithm but there's no bug. The absence of brands and slays is of course a bug - one of many resulting from the vast slew of changes in the beta. Rest assured that we'll get to it before 4.0 is final...
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • Thraalbee
                            Knight
                            • Sep 2010
                            • 707

                            #14
                            Angband v4beta-121-gb12bbfe nice light source. Enlightenment, FA and one immunity, albeit lightning, is not bad.

                            f) the Arkenstone of Angwethar <+3>
                            Found lying on the floor in a vault at 2100 feet (level 42)

                            Provides immunity to lightning.
                            Cannot be harmed by fire.
                            Prevents paralysis.
                            Radius 3 light.

                            When activated, it completely lights up and magically maps the
                            level, detects traps nearby, detects doors nearby and detects
                            stairs nearby.
                            Takes 51 to 100 turns to recharge at your current speed.
                            Your chance of success is 83.9%

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #15
                              Now that is a *lot* of dice...

                              Code:
                              the Blade of Chaos of Luing (16d5) (+6,+27) [+15] <+5>
                              ------------------------------------------------------
                              +5 intelligence.
                              Provides resistance to lightning, poison gas, chaos, disenchantment.
                              Provides protection from blindness, confusion.
                              Cannot be harmed by acid.
                              Sustains dexterity.
                              Blessed by the gods.  Slows your metabolism.  Feather Falling.  Prevents
                              paralysis.  Grants the ability to see invisible things.  Aggravates creatures
                              nearby.  
                              
                              When activated, it removes curses.
                              Takes 164000 to 80160000 turns to recharge.
                              Your chance of success is 90.4%
                              
                              
                              Min Level 73, Max Level 127, Generation chance 2, Power 422, 14.5 lbs
                              Based on Ringil.

                              Comment

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