memorable randarts

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #76
    Originally posted by Estie
    So my prayers have been heard:

    The Great Hammer of Epheleme (8d1) (+11,+5) (+9)
    Dropped by a Novice priest at 2650 feet (level 53).

    +9 wisdom, speed.
    Slays animals.
    Cannot be harmed by acid, electricity, fire, cold.
    Grants the ability to see invisible things.

    Combat info:
    1.1 blows/round.
    With an additional 2 strength and 0 dex you would get 1.3 blows
    With an additional 0 strength and 2 dex you would get 1.3 blows
    Average damage/round: 36.2 vs. animals, and 26 vs. others.

    Radius 1 light.

    Yep. My _priest_ found this, unbelievably isnt it.
    Nice - that's a really cool piece of jewelry in your weapon slot. I just hope you are planning on killing *everything* with spells ...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #77
      Given his current stats are insufficient to get more than 1.1 blows with that thing, he's probably neglecting melee anyway...

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        #78
        Yes, with priest (and mage) I dont use melee for most of the game, instead relying purely on spells. To kill the big uniques, either of the 3 options (melee, archery, spells) works, but melee I find to be the least aggravating by far so I usually end up using it.

        Back in the days when archery damage modifiers were multiplicative and x3 might and shots werent unheard of, I would sometimes opt for archery. After the changes though I never find myself tempted; imho archery needs to do more damage per round than melee to be competitive. I know that opinion differs, pointing to the fact that where the meleeing guy has incoming damage when the monsters attacks, the guy at range has none (the monster moves closer instead of damaging). However, I find it more inconvenient to phase and maintain ammo than to phase and heal up.

        Comment

        • Antoine
          Ironband/Quickband Maintainer
          • Nov 2007
          • 1010

          #79
          Originally posted by camlost
          Etch? Dissolve?

          Unfortunately, burn and melt don't work quite right.
          "Only a little acid to counter the soporific on the Emperor's blade"?

          A.
          Ironband - http://angband.oook.cz/ironband/

          Comment

          • EpicMan
            Swordsman
            • Dec 2009
            • 455

            #80
            Originally posted by Magnate
            Nice - that's a really cool piece of jewelry in your weapon slot. I just hope you are planning on killing *everything* with spells ...
            With +9 wisdom you can afford to.

            Comment

            • Thraalbee
              Knight
              • Sep 2010
              • 707

              #81
              Ultimate weapon take 2?

              Playing nightlies from April and then upgraded to May 5. REALLY enojoying the improvements to the game! Unfortunately I failed my quest just when the kit to kill M was complete and I was getting close.

              I found several great weapons but look at this little toy below!
              Gotta love randarts sometimes!

              /Mathias


              Code:
              The Mattock 'Turth' (11d8) (+25,+40) [+55] <+4>
              -----------------------------------------------
               +4 charisma, tunneling, attack speed.
               Slays animals, orcs, trolls, giants.
               *Slays* dragons, demons, undead.
               Branded with lightning, flames, frost, venom.
               Provides immunity to lightning, cold.
               Provides resistance to acid, fire, light, dark, sound, nether, chaos,
               disenchantment.
               Provides protection from fear.
               Cannot be harmed by acid, electricity, fire, cold.
               Sustains strength, intelligence, wisdom, constitution, charisma.
               Blessed by the gods.  Slows your metabolism.  Feather Falling.  Prevents
               paralysis.  Grants the ability to see invisible things.  
               
               When activated, it cures blindness and gives you telepathy for 6d6+12 turns.
               Takes 82 to 100 turns to recharge.
               
               Radius 1 light.
              
              Min Level 100, Max Level 127, Generation chance 7, Power 20223, 13.0 lbs
              Based on Calris.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #82
                Originally posted by Thraalbeast
                Playing nightlies from April and then upgraded to May 5. REALLY enojoying the improvements to the game! Unfortunately I failed my quest just when the kit to kill M was complete and I was getting close.

                I found several great weapons but look at this little toy below!
                Gotta love randarts sometimes!

                /Mathias


                Code:
                The Mattock 'Turth' (11d8) (+25,+40) [+55] <+4>
                -----------------------------------------------
                 +4 charisma, tunneling, attack speed.
                 Slays animals, orcs, trolls, giants.
                 *Slays* dragons, demons, undead.
                 Branded with lightning, flames, frost, venom.
                 Provides immunity to lightning, cold.
                 Provides resistance to acid, fire, light, dark, sound, nether, chaos,
                 disenchantment.
                 Provides protection from fear.
                 Cannot be harmed by acid, electricity, fire, cold.
                 Sustains strength, intelligence, wisdom, constitution, charisma.
                 Blessed by the gods.  Slows your metabolism.  Feather Falling.  Prevents
                 paralysis.  Grants the ability to see invisible things.  
                 
                 When activated, it cures blindness and gives you telepathy for 6d6+12 turns.
                 Takes 82 to 100 turns to recharge.
                 
                 Radius 1 light.
                
                Min Level 100, Max Level 127, Generation chance 7, Power 20223, 13.0 lbs
                Based on Calris.
                Based on Calris?? That's about 100 times more powerful than Calris. Randarts broken again in that version.

                Comment

                • camlost
                  Sangband 1.x Maintainer
                  • Apr 2007
                  • 523

                  #83
                  Originally posted by Timo Pietilä
                  Based on Calris?? That's about 100 times more powerful than Calris. Randarts broken again in that version.
                  Maybe there are still overflows. That's what I assumed when I saw this. If anything could cause an overflow, it's +4 attacks.
                  a chunk of Bronze {These look tastier than they are. !E}
                  3 blank Parchments (Vellum) {No french novels please.}

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #84
                    I'm gonna guess that the cursed case of Calris caused calculation confusion.

                    Incidentally, the Palantir is unlikely to aggravate in randart games. Handy, that, if a bit cheesy, since it keeps its enlightenment activation.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #85
                      Originally posted by Derakon
                      I'm gonna guess that the cursed case of Calris caused calculation confusion.
                      An astute assessment about artifact allocation and appearance.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Thraalbee
                        Knight
                        • Sep 2010
                        • 707

                        #86
                        By looking at the "Based on..." it seems broken regarding the +attack speed evaluation. See another example below from same game.


                        Code:
                        The Mace of Disruption of Nilman (9d8) (+9,+7) <+3>
                        ---------------------------------------------------
                         +3 attack speed.
                         Slays undead, orcs.
                         *Slays* dragons.
                         Branded with weak flames.
                         Provides resistance to lightning, cold, poison.
                         Cannot be harmed by acid, electricity, fire, cold.
                         Blessed by the gods.  Speeds regeneration.  Grants the ability to see invisible
                         things.  
                         
                        
                        Min Level 36, Max Level 127, Generation chance 24, Power 20118, 40.0 lbs
                        Based on Careth Asdriag.
                        Note: I started with nightly April 23 (r712c297ec6). Then copied character files to May 05 and continued with that version from which I produced the artifact.spo file.

                        Comment

                        • myshkin
                          Angband Devteam member
                          • Apr 2007
                          • 334

                          #87
                          Originally posted by Timo Pietilä
                          Based on Calris?? That's about 100 times more powerful than Calris. Randarts broken again in that version.
                          Yes, savefiles created with the version Thraalbeast used to start the game may have randarts with unusual power. The newer development versions will not go back and change those randarts, but also should not generate such randarts for new games.

                          Comment

                          • camlost
                            Sangband 1.x Maintainer
                            • Apr 2007
                            • 523

                            #88
                            Originally posted by myshkin
                            Yes, savefiles created with the version Thraalbeast used to start the game may have randarts with unusual power. The newer development versions will not go back and change those randarts, but also should not generate such randarts for new games.
                            Randarts of unusual strength? I don't think they exist.

                            :attacked by giant mattock:
                            a chunk of Bronze {These look tastier than they are. !E}
                            3 blank Parchments (Vellum) {No french novels please.}

                            Comment

                            • Nomad
                              Knight
                              • Sep 2010
                              • 958

                              #89
                              For what's chiefly memorable about this one, see: second line.

                              Code:
                              a) the Rapier 'Elith' (1d6) (+11,+12) [+7] <+4>
                                   Found lying on the floor at 500 feet (level 10).
                                   
                                   +4 strength, tunneling.
                                   Slays demons, giants.
                                   Provides resistance to poison, nether, chaos.
                                   Provides protection from confusion.
                                   Cannot be harmed by acid, electricity, fire, cold.
                                   Slows your metabolism.  Grants telepathy.  
                                   
                                   Combat info:
                                   4.1 blows/round.
                                   With +0 STR and +1 DEX you would get 4.5 blows
                                   Average damage/round: 125.6 vs. demons, 125.6 vs. giants, and 95.6
                                   vs. others.
                              ...This character is so doomed. If he makes it to dlevel 30 without the RNG orchestrating a humiliating death, I will be astonished.

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 4096

                                #90
                                Originally posted by Nomad
                                For what's chiefly memorable about this one, see: second line.

                                Code:
                                a) the Rapier 'Elith' (1d6) (+11,+12) [+7] <+4>
                                     Found lying on the floor at 500 feet (level 10).
                                     
                                     +4 strength, tunneling.
                                     Slays demons, giants.
                                     Provides resistance to poison, nether, chaos.
                                     Provides protection from confusion.
                                     Cannot be harmed by acid, electricity, fire, cold.
                                     Slows your metabolism.  Grants telepathy.  
                                     
                                     Combat info:
                                     4.1 blows/round.
                                     With +0 STR and +1 DEX you would get 4.5 blows
                                     Average damage/round: 125.6 vs. demons, 125.6 vs. giants, and 95.6
                                     vs. others.
                                ...This character is so doomed. If he makes it to dlevel 30 without the RNG orchestrating a humiliating death, I will be astonished.
                                If you are playing warrior, then that is RNG being cruel to you. You need to use better weapon soon, but not using that one with +4 STR, pConf, rPoison and ESP is a tough one.

                                Comment

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