memorable randarts

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  • fruviad
    Apprentice
    • Jan 2011
    • 74

    I got really excited to see that an artifact ring was dropped by Golfimbul on dLvl 12. I knew it wasn't cursed because it didn't have any unidentified attributes when I found it on the ground, so I immediately put it on. Then I looked more closely at it:

    d) the Ring of Coion
    Dropped by Golfimbul, the Hill Orc Chief, at 600 feet (level 12)

    Cannot be harmed by lightning.

    So, it's basically an "artifact of adornment". But at least it's safe from damage if I'm fighting energy hounds?

    Memorable, but not in the best of ways...

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    • bboxman
      Rookie
      • Aug 2025
      • 10

      Crazy rand-art for 1650 (on a Paladin to boot - so once the book is found, this is also slay evil and slay demon) -

      the Rapier of Niennarun (9d6) (+13,+5) <+1>
      Dropped by a young blue dragon at 1600 feet (level 32)

      +1 constitution.
      Branded with lightning.
      Provides resistance to lightning.
      Cannot be harmed by acid.

      Combat info:
      4.7 blows/round.
      With +0 STR and +2 DEX you would get 5.0 blows
      Average damage/round: 522.4 vs creatures not resistant to
      lightning and 207.8 vs. others.


      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2290

        Game has a sense of humor:

        The Long Sword 'Rangil' (2d5) (-6,+13) (-1) {cursed}
        It decreases your infravision by 1. It aggravates creatures around
        you and is heavily cursed. It cannot be harmed by the elements.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9396

          Originally posted by Estie
          Game has a sense of humor:

          The Long Sword 'Rangil' (2d5) (-6,+13) (-1) {cursed}
          It decreases your infravision by 1. It aggravates creatures around
          you and is heavily cursed. It cannot be harmed by the elements.
          Fantastic
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Jay
            Adept
            • Dec 2011
            • 108

            The game does have a sense of humor:


            the Whip 'Sauron' (1d3) (+13,+13) <+3, +1>
            ------------------------------------------
            A heavy whip, this thick coil is thrown from the shoulder and can knock down a
            large man.

            +3 dexterity.
            +3 tunneling.
            +1 extra blows.
            +1 light.
            Slays undead (powerfully), giants, orcs, animals, evil creatures.
            Branded with lightning.
            Provides immunity to fire.
            Provides resistance to lightning, poison.
            Provides protection from fear.
            Cannot be harmed by acid, fire.

            When activated, it increases your AC and to-hit bonus for 1d48+24 turns.
            Takes 65 to 72 turns to recharge.
            Your chance of success is 91.7%
            Oh you icky things, don't you know you're driving your mamas and papas insane…

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