memorable randarts
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A few years ago when playing TomeNET (pernMAngband at that time) I found probably the best cursed artifact ever: the DOOM 'Malduin' (-9) with -9 to all stats and speed... but all the other abilities and resists in the book (all highs, esp, ...).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Are you being maudlin about an artefact called MalduinGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Comment
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the Quarterstaff 'Bornog' (9d9) (+12,+12)
Conjured forth by magic at 4900 feet (level 98).
Cannot be harmed by acid, electricity, fire, cold.
Combat info:
6.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 1054.8 vs. evil creatures, 1378.8 vs.
creatures not resistant to acid, and 730.8 vs. others.Comment
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Normal 3.5; heres the dump: http://angband.oook.cz/ladder-show.php?id=16975
I almost dumped that staff, as I was using this at the time:
the Main Gauche 'Antelth' (6d5) (+6,+29) <+2>
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+2 intelligence, dexterity.
+10% to searching.
Slays orcs.
*Slays* dragons, demons.
Branded with lightning.
Provides resistance to lightning, nexus, chaos.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
When activated, it causes your next attack upon a monster to confuse it.
Takes 65 to 72 turns to recharge.
Min Level 50, Max Level 127, Generation chance 6, Power 308, 2.7 lbs
Based on Sting.
and had this prepared for Morgoth:
the Spear 'Mithoth' (2d6) (+8,+29) <+2>
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+2 wisdom, attack speed.
Slays evil creatures.
Cannot be harmed by acid, electricity, fire, cold.
Blessed by the gods. Grants the ability to see invisible things.
Min Level 47, Max Level 127, Generation chance 20, Power 284, 5.0 lbs
Based on Erebor.
which did more damage to evil than a MoD +2 attacks I also had found.
Truly a remarkable randart set, usually nothing beats a MoD with 2 attacks or slay evil.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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In the standarts, I believe the Paur* gauntlets now provide off-weapon brands, and maybe a couple of other low-power artifacts were given similar abilities.Comment
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Paurnimmen is Brand_Cold. Cubragol is Brand_Fire (though not sure if that works the same way). No non-weapon has Slay_Evil, or indeed any other weapon ability.Comment
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Not even a randart, but as memorable early game finds go...
Code:an Executioner's Sword of Extra Attacks (4d5) (+6,+7) <+2> Found lying on the floor at 300 feet (level 6). +2 attack speed. Combat info: 3.1 blows/round. With +4 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 72.5.
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Man, this thing doesn't slay giants or have a lightning brand. Pathetic!
Code:the Dagger of Lacharil (1d4) (+8,+19) [+10] <+2, +1> Dropped by Scatha the Worm at 2350 feet (level 47). +2 strength, dexterity, infravision. Slays animals, evil creatures, undead, orcs, trolls, dragons. *Slays* demons. Branded with weak acid, weak frost, weak venom, flames. Provides resistance to lightning. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Speeds regeneration. Grants the ability to see invisible things. Radius 1 light.
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reforged lance (poscheng)
I reforged a 200 000+ power randart based on the One ring into a heavy lance. My initial reaction was clearly disappointment - The Heavy Lance of Eternity (6d9) (+16,+19) {FaSi/pT} - nothing spectactular. But then I took a look at the weight - 60.4 lb - yes!!!! 50% more than the heaviest weapon I've found in this game so far.
Wielded it comes out as this:
Code:Hand #1: The Heavy Lance of Eternity (9d12) (+16,+19) Accuracy Weight : 60.4 lbs AC Hit To Hit : 16 + 70 = 86 25 91% To Dam : 19 + 94 = 113 50 88% Blows : 2.18 75 84% Damage 100 80% Crits : 2.71x 125 77% Normal : 590 (298-882) [2.71x] 150 73% Human : 1108 (377-1839) [6.77x] 175 69% Trolls : 1282 (405-2160) [8.13x] 200 66%
(edit) Does ?mundanity reset Weight? I've got one plus ? Weapon brandingLast edited by Thraalbee; January 5, 2015, 19:21.Comment
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This one should activate for "opera singing"...
Code:the Arkenstone of Carmen <+3> Found lying on the floor in a vault at 4950 feet (level 99). Provides resistance to acid, cold, sound, disenchantment. Cannot be harmed by acid, lightning, fire, cold. Radius 3 light. When activated, it completely lights up and magically maps the current level, and detects all doors, stairs and traps in the immediate area every 38 to 75 turns at your current depth.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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