The Angband Ladder: Mirest XIV, the Master, Shadow Fairy Mage by VRBones

  [Unangband 0.6.4 Character Dump]

 Name   Mirest XIV, the Master                   Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      221  STR:      13  +0  +0  +0     13
 Race   Shadow Fairy       Height  5' 6  Int:   18/37  +0  +0  +0  18/37  18/32
 Class  Mage               Status    34  WIS:   18/64  +0  +0  +0  18/64
 Style  Curses                           DEX:      18  +0  +0  +0     18
 Title  Evoker                           CON:      18  +0  +0  +0     18
 Home   Bilbo's House in Rivendell       CHR:      13  +0  +0  +0     13
 Target the tower of Weathertop          AGI:      17  +0  +0  +0     17
                                         SIZ:       8  +0  +0  +0      8
 Level           26  HP        190/201  Fight     (+4,+0)  Fighting       Awful
 Curr Exp     36371  Spell-Pts   65/65  1Hand     (+6,+3)  Shooting        Iffy
 Max Exp      36371  Hit die         9  Free               Throwing   Very Good
 Adv Exp      45000  Armor     [9,+32]  Blows  1/turn(x1)  Stealth    Excellent
 Curr Danger Lev 27  Infravis    60 ft  Bow      (+14,+5)  Save Throw    Superb
 Max Dungeon Lev 28  Gold         8713  Shots  1/turn(x3)  Disarming     Superb
 Game Turn  1418288  Burden    122 lbs  Throw     (+4,+0)  Devices       Heroic
 Plr Turn     58380  % Burden      81%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn     51709  Speed          -1  Weight     62 lbs  Digging          Bad

 You are the only child of a Shadow-Fairy Scribe.  You have blue-gray eyes, str
your arms, and a pale complexion.

 This is 13th Tuile of the 2890th year of the third age.
 You are on level 27 of the tower of Weathertop.

  [Last Messages]

> You have entered the tower of Weathertop.
> It looks about 14 stories tall.  
> You have a faint uneasy feeling.
> You hear a door burst open!
> The Ghastly soul emerges from the permanent wall.
> The Giant Zombified ape misses you.
> The Ghastly soul hits you.
> The Ghastly soul bashes you.
> You block the attack.
> The Ghastly soul misses you.
> I see no up staircase here.
> You enter a maze of down staircases.
> You have entered the tower of Weathertop.
> It looks about 14 stories tall.  
> This place seems reasonably safe.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       _}=="~(( ] ]               _}=="~(( ] ]
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:.............
   Int:.............         sInt:.............
   Wis:.............         sWis:.......s.....
   Dex:.............         sDex:.............
   Con:.............         sCon:..s..........
   Chr:.............         sChr:..s..........
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:.............
  Acid:...........1.        Disea:............. 
  Elec:....1........        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:...........1.        Sound:............. 
  Pois:.....1.......        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.2...........
 Feath:.............        Devic:.............
  Glow:......1......        Steal:.............
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:...+.........        Speed:.............
 HLife:.............        Blows:.............
 Activ:...........+.        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:............+         Mana:............* 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              _}=="~(( ] ]  
   Elf:............+                            
 Natur:.............                            
       abcdefghijkl@                            
       _}=="~(( ] ]                             

  [Character Equipment]

a) a Willow Staff of Teleportation (1d6) (+2,+3) (8 charges)
b) a Long Bow of Spell Resistance (x3) (+10,+5) (+2)
c) a Cast Iron Ring of Sustain Constitution and Charisma
d) a Platinum Ring of Free Action worth 500 gold pieces
e) a Sea Shell Amulet of Resist Lightning
f) a Brass Lantern of Resist Poison (with 14555 turns of light)
g) a Robe (Glowing) [2,+3] (+1)
h) a Cloak of Sustain Wisdom [1,+4]
i) (nothing)
j) a Metal Cap [3,+6]
k) (nothing)
l) The Pair of Iron Shod Boots 'Ennar' [3,+8]

  [Character Equipment -- Quiver]

n) 3 Arrows (1d6) (+12,+10) <Paranoia-coated>
o) 3 Arrows (1d6) (+12,+10) <Poison-coated>
p) 9 Arrows (1d6) (+12,+10) <Confusion-coated>
q) 5 Flasks of Oil
r) 3 large Spotted mushroom patch Spores
s) 3 large Brown mushroom patch Spores
t) 3 large White mushroom patch Spores
u) 2 large Green mushroom patch Spores
v) a large Blue mushroom patch Spore
w) 4 large Copper mushroom patch Spores

  [Character inventory]

a) a Magic Book of Resistances
b) a Magic Book of Escapes
c) a Magic Book of Curses
d) a Magic Book of Invocations {10% off}
e) a Magic Book of Devilry {10% off}
f) a Magic Bag of Black Magics
 
 It was dropped by a Werebear on dungeon level 26.  
g) a Magic Bag of Antidotes
 
 It was bought in a store.  with a) 10 Cloudy Potions of Slow Poison
      b) 5 Tawny Potions
      e) 33 Shimmering Potions of Cure Light Wounds
      f) 9 Cobalt Potions of Cure Serious Wounds
      i) 11 Brown Speckled Potions of Resist Heat & Cold
      j) 21 Silver Speckled Potions of Resist Acid
      k) 5 Sparkling Potions of Resist Poison
      l) 10 Magenta Potions of Resist Lightning
      n) 8 Grey Speckled Potions
      o) 13 Rainbow Potions of Cure Moderate Wounds
 
h) a Magic Bag of Helpful Mushrooms
 
 It was lying on the floor on dungeon level 22.  with c) a Smelly Mushroom
  of Cure Paranoia
      d) 2 Fuzzy Mushrooms
      m) 2 Scarlet Rimmed Mushrooms
      n) 7 Violet Mushrooms of Bloating
      o) 7 Orange Capped Mushrooms of Haste
 
i) a Wave Runestone
j) 2 Rotting Mushrooms
k) a Map to the mountain Caradhras
l) 8 Scrolls titled "miankh nepner" of Word of Recall
m) 9 Scrolls titled "therjo doeprok" of Gauge Magic
n) 6 Scrolls titled "kho haval" of Legend Lore
o) 3 Copper-Plated Rods of Treasure Location
p) a Zirconium Rod of Detect Life {@z1}
q) 3 Red Rods worth 100 gold pieces
r) 2 Cobalt Wands of Heal Monster (0 charges)
s) 4 Cast Iron Wands of Magic Missile (9 charges)
t) an Ashen Wand {Bewitchments}
u) 2 Bronze Rings (of Sustain Strength and Size?) {tried}
v) 26 Steel Shots of Slay Troll (1d5) {ego item}

  [Home inventory]

a) a Magic Book of Summoning {40% off}
b) 2 Magic Books of Invocations {75% off}
c) a Magic Book of Mastery {25% off}
d) 13 Rations of Food
e) 3 Spotted Mushrooms of Poison
f) 9 Yellow Mushrooms of Paranoia
g) 5 Grey Mushrooms of Confusion
h) 7 Orange Capped Mushrooms of Haste
i) 10 Flasks of Oil
j) 4 Fizzing Potions of Slowness
k) 2 Dirty Potions of Cure Critical Wounds {10% off}
l) a Map to the citadel of Isengard
m) a Map to the door to Moria
n) a Map to the temple of Elemental Evil
o) a Willow Staff of Teleportation (1d6)
p) a Shepherd's Staff of Perception (1d6) (+0,+0) (6 charges) {@u5}
q) a Driftwood Amulet of Charisma (+2)
r) a Brass Lantern of Charisma (with 3827 turns of light) (+1)
s) Brigandine Armour (-2) [12,+7]
t) a Horn of Health (+1)
u) a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1)
v) a Quarterstaff of Frost (1d9) (+4,+6) [8,+8]
w) 20 Arrows (Theft proof) (1d6) (+4,+10)

  [House of Elrond inventory]

a) an Acid Runestone
b) a Flame Runestone
c) a Frost Runestone worth 250 gold pieces
d) a Hand Runestone worth 500 gold pieces
e) a Magic Book of Mastery {25% off}
f) a Brass Lantern of Feather Falling (with 1915 turns of light)
g) a stone Statue of Bert, the Stone Troll
h) Nar, the Dwarf's Corpse
i) the Barrow-wight of Cardolan's Skull

  [Dungeons Explored]

You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the Big Cavern under Misty Mountains
 (5-13).
You cleared the passage through the house of Beorn (15).
You have visited the town of Hobbiton.
You have visited the East Road.
You reached level 3 in the cellars of Maggot's farm (2-6).
You reached level 28 in the tower of Weathertop (17-30).
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.
You have visited  Dunland.
You reached level 10 in  Isengard (3-33).

  [Self-Knowledge]

You are temporarily unable to remember things.  You can learn some
 spells/prayers.  You are carrying equipment that you have not fully
 identified.  It modifies your infravision.  


  [Game Statistics]

Total monsters killed: 1686
Total uniques killed: 10
Deepest unique killed: Beorn, the Shape-Changer (normally at 34)
Total uniques left alive: 126
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Wailing spirit
 2 Pink Parasites
 a Forge giant
 3 Cave giants
 3 Werebears
Top 5 monsters killed (by number, excluding uniques):
 84 Clear worm masses
 81 Giant black rats
 48 Maggot masss
 37 Jackals
 34 Fruit bats

  [Spells Learnt]

Chill                    Stinking Cloud           Shadowstep
Find Familiar            Blood Binding            Poison Missile
Detect Traps             Sense Magic              Detect Evil
Fire Spirit              Create Golem             Darkness Bolt
Earth Spirit             Wizard Eye               Vampiric Drain
Slip into Shadows        Darkness                 Sense Invisible
Change into Bat          Fear                     Curse Monsters
Free Action              Stair Creation           Rune of Escape
Phase Door               Teleport Self            

  [Familiar]

Your familiar is a snake.

While serving you it has gained the following abilities:
  eat body parts to recover health
  increase range of senses
  become harder to hit
  gain an additional attack
  make attack poisonous
  resist blindness and see invisible monsters
  become faster
  gain an additional attack
  cure itself of ills
  magically probe an opponent
  magically shield itself
  make attack drain health
  cause confusion


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 25.1.2010 14:03
Last updated on 30.1.2010 07:30

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3. on the Competition No.81 Ladder (of 19)

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On 25.1.2010 14:03 VRBones wrote:
More exploration of the Barrows. Found some baby dragons (always a nice feeling meeting your first 'd').

Trouser is still a great bodyguard. There's been some levels that he couldn't traverse and I've usually gone back and tried another level rather than proceed without him.

On 27.1.2010 21:07 VRBones wrote:
Hi Mom, Dad, and all the little lizzardss,

We finally reached the bottom of Barrow Downss and ran up againsst the owner; a Barrow Wight. While Miresst fooled around trying to create brasss monkeyss, I took on the Wight by mysself. It seemed scary, but I'm all grown up now and don't sshirk at things like that anymore. He didn't seem as tough as otherss I've encountered, and within a couple of minutes I had itss meassure. finally the cavalry arrived from around the corner where Miresst wass hiding, but the job was done. One dead Wight who dissappeared in a cloud of ssmoke to only leave behind itss sskull. Miresst let me play with it as a reward, and alsso taught me some magic to look after mysself better (Lucky, don't see too many healss coming my waay from my masster).

We ventured into the sswamps as well, and claimed another corpsse for the wall.

Heading away from Bree now, so I don't know when I'll be able to spit out more notess.

Love Trousser.

On 30.1.2010 07:30 VRBones wrote:
Stuck near the top of Weathertop and forgotten how to cast spells. I guess I could persevere to try to get down, but there's other things I'm not happy about.

Picked up drain ability for pet, but it works in reverse for undead and has nearly killed me a couple of times on undead swarms.

... actually, I have Word of Recall. Wonder if I can read that?

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