The Angband Ladder: Mirest 2, the Master, Shadow Fairy Mage by baddog73

  [Unangband 0.6.4 Character Dump]

 Name   Mirest 2, the Master                     Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      221  STR:      11  +0  +0  +0     11
 Race   Shadow Fairy       Height  5' 6  INT:   18/27  +0  +0  +0  18/27
 Class  Mage               Status    34  WIS:   18/49  +0  +0  +0  18/49
 Style  Curses                           DEX:   18/16  +0  +0  +0  18/16
 Title  Spellbinder                      CON:      16  +0  +0  +0     16
 Home   at the Prancing Pony in Bree     CHR:      13  +0  +0  +0     13
 Target the town of Bree                 AGI:   18/11  +0  +0  +0  18/11
                                         SIZ:      10  +0  +0  +0     10
 Level           25  HP        113/181  Fight     (+5,+0)  Fighting       Awful
 Curr Exp     29683  Spell-Pts   54/54  1Hand     (+5,+0)  Shooting        Poor
 Max Exp      29683  Hit die        10  Free               Throwing        Good
 Adv Exp      31500  Armor     [8,+29]  Blows  1/turn(x1)  Stealth       Superb
 Curr Danger Benign  Infravis    60 ft  Shoot     (+5,+0)  Save Throw Excellent
 Max Dungeon Lev 30  Gold        13865  Shots  0/turn(x0)  Disarming     Superb
 Game Turn  1114371  Burden     77 lbs  Throw     (+5,+0)  Devices       Heroic
 Plr Turn     43769  % Burden      59%  Hurls  2/turn(x1)  Searching       Iffy
 Act Turn     39305  Speed          +3  Weight     63 lbs  Digging          Bad

 You are the only child of a Shadow-Fairy Scribe.  You have blue-gray eyes, str
and a pale complexion.

 This is 10th Tuile of the 2890th year of the third age.
 You are in the town of Bree.

  [Last Messages]

> The Chicken is nearly awake.
> You light your Brass Lantern .
> In your pack: a Cloak of Sense Orcs [1,+4] (p).
> You have 3 Scrolls titled "stamung igre" of Identify (q).
> You combine some items in your pack.
> The Blubbering idiot drools on you.
> The Blubbering idiot drools on you.
> The Blubbering idiot drools on you.
> Taken!
> You sold a Cloak of Sense Orcs [1,+4] (p) for 868 gold.
> You have no more Cloaks of Sense Orcs [1,+4] (p).
> The Blubbering idiot drools on you.
> You failed to cast the spell!
> The Blubbering idiot drools on you.
> The Blubbering idiot dies.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)              
       _|== ~(  ]                 _|== ~(  ]  
       abcdefghijkl@              abcdefghijkl@
   Str:.............         sStr:..s..........
   Int:.............         sInt:.............
   Wis:.............         sWis:.............
   Dex:.............         sDex:.............
   Con:.............         sCon:..s..........
   Chr:.............         sChr:..s..........
   Agi:.............         sAgi:.............
   Siz:.............         sSiz:..s..........
  Acid:.............        Disea:............. 
  Elec:.............        Blind:............. 
  Fire:.............        Confu:............. 
  Cold:.............        Sound:............. 
  Pois:.............        Shard:............. 
  Fear:.............        Nexus:............. 
  Lite:.............        Nethr:............. 
  Dark:.............        Chaos:............. 
 Water:.............        Disen:............. 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.1....1......
 Feath:.............        Devic:.............
  Glow:1............        Steal:.........1...
 Regen:.............         Sear:.............
 Telep:.............        Infra:.............
 Invis:.............         Tunn:.............
 FrAct:.............        Speed:.............
 HLife:.............        Blows:.............
 Activ:.............        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:............+         Mana:............* 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:.............              abcdefghijkl@ 
 Dwarf:.............              _|== ~(  ]    
   Elf:............+                            
 Natur:.............                            
       abcdefghijkl@                            
       _|== ~(  ]                               

  [Character Equipment]

a) a Willow Staff of Teleportation (Glowing) (1d6) (+0,+0) (11 charges) (+1)
b) a Mouth Organ of Spell Resistance (+1)
c) a Jasper Ring of Sustain Body
d) a Brass Ring of Protection [+10]
e) (nothing)
f) a Brass Lantern  (with 1336 turns of light left)
g) Soft Studded Leather of Spell Resistance [5,+5] (+1)
h) (nothing)
i) (nothing)
j) a Metal Cap of Stealth [3,+4] (+1)
k) (nothing)
l) (nothing)

  [Character inventory]

a) a Magic Book of Curses {@m1}
b) a Magic Book of Summoning {@m2}
c) a Magic Book of Invocations {@m3}
d) a Magic Bag of Scrying
 
 It was lying on the floor on dungeon level 28.  with a) 3 Scrolls titled
  "stamung igre" of Identify
      m) 6 Scrolls titled "kho haval" of Legend Lore
 
e) 10 Rations of Food
f) 3 Pieces of Elvish Waybread
g) 2 Light Blue Mushrooms of Mana
h) 8 Orange Capped Mushrooms of Haste
i) 3 Flasks of Oil
j) 5 Puce Potions of Remove Fear & Poison
k) 7 Scrolls titled "miankh nepner" of Word of Recall {10% off}
l) 2 Bronze Rods of Object Location <Arrow>
m) 2 Switch Rods of Door/Stair Location
n) 2 Cast Iron Wands of Magic Missile
o) 4 Smoking Wands of Lightning Beams

  [Home inventory]

a) a Map to the door to Moria

  [Dungeons Explored]

You opened the passage through the East Road.
You emerged victorious from cellars' back exit in the Maggot's farm (2-6).
You emerged victorious from a willow clearing in the Old Forest (6-10).
You emerged victorious from the basement under Tom Bombadil's house (11-12).
You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from the dump outside Bree (0-4).
You fought through to the other side of the Troll Cave in Trollshaws Forest
 (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You fought through to the other side of the crown of Weathertop (17-30).
You have visited the town of Hobbiton.
You have visited the Brandywine Ferry.
You have visited Bucklebury town in Buckland.
You have visited the Ford to Rivendell.
You have visited the stronghold of Rivendell.

  [Self-Knowledge]

You suffer from no afflictions.  You are sneaking to avoid disturbing sleeping
 monsters.  You can learn some spells/prayers.  You are carrying equipment that
 you have not fully identified.  It modifies your infravision.  


  [Game Statistics]

Total monsters killed: 1187
Total uniques killed: 10
Deepest unique killed: Angamaite of Umbar (normally at 27)
Total uniques left alive: 126
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Shimmering vortex
 a Shantak
 a Thunder drake
 an Ogre priest
 2 Variag raiders
Top 5 monsters killed (by number, excluding uniques):
 51 Wild dogs
 34 Fruit bats
 32 Jackals
 21 Phase cats
 17 Water hounds

  [Spells Learnt]

Shadowstep               Sting                    Detect Evil
Detect Traps             Find Familiar            Blood Binding
Stinking Cloud           Change into Bat          Poison Missile
Fire Spirit              Darkness Bolt            Create Golem
Animate Dead             Earth Spirit             Vampiric Drain
Water Spirit             Wizard Eye               

  [Familiar]

Your familiar is a wolverine.

While serving you it has gained the following abilities:
  wear armour to protect against arrows and acid
  climb walls and ceilings
  resist blindness and see invisible monsters
  gain an additional attack
  go berserk
  become harder to hit
  gain an additional attack
  increase size
  bless itself
  make attack poisonous
  magically shield itself
  increase hit points


  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 5.2.2010 04:45
Last updated on 6.2.2010 10:09

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4. on the Competition No.81 Ladder (of 19)

Comments

Jump to latest

On 5.2.2010 19:40 baddog73 wrote:
Weathertop can be a cool place for exp and items if you are careful!

On 6.2.2010 10:09 baddog73 wrote:
Hmm, is there no longer a guardian at the top this early in the game?

On 6.2.2010 10:11 baddog73 wrote:
Weathertop, I mean.

On 6.2.2010 11:07 andrewdoull wrote:
Nope. You have to release the wraiths elsewhere...

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