[Unangband 0.6.4 Character Dump] Name Mirest XIV, the Master Self SB EB TB Best Curr Sex Male Age 221 STR: 13 +0 +0 +0 13 Race Shadow Fairy Height 5' 6 Int: 18/37 +0 +0 +0 18/37 18/32 Class Mage Status 34 WIS: 18/64 +0 +0 +0 18/64 Style Curses DEX: 18 +0 +0 +0 18 Title Evoker CON: 18 +0 +0 +0 18 Home Bilbo's House in Rivendell CHR: 13 +0 +0 +0 13 Target the tower of Weathertop AGI: 17 +0 +0 +0 17 SIZ: 8 +0 +0 +0 8 Level 26 HP 190/201 Fight (+4,+0) Fighting Awful Curr Exp 36371 Spell-Pts 65/65 1Hand (+6,+3) Shooting Iffy Max Exp 36371 Hit die 9 Free Throwing Very Good Adv Exp 45000 Armor [9,+32] Blows 1/turn(x1) Stealth Excellent Curr Danger Lev 27 Infravis 60 ft Bow (+14,+5) Save Throw Superb Max Dungeon Lev 28 Gold 8713 Shots 1/turn(x3) Disarming Superb Game Turn 1418288 Burden 122 lbs Throw (+4,+0) Devices Heroic Plr Turn 58380 % Burden 81% Hurls 1/turn(x1) Searching Iffy Act Turn 51709 Speed -1 Weight 62 lbs Digging Bad You are the only child of a Shadow-Fairy Scribe. You have blue-gray eyes, str your arms, and a pale complexion. This is 13th Tuile of the 2890th year of the third age. You are on level 27 of the tower of Weathertop. [Last Messages] > You have entered the tower of Weathertop. > It looks about 14 stories tall. > You have a faint uneasy feeling. > You hear a door burst open! > The Ghastly soul emerges from the permanent wall. > The Giant Zombified ape misses you. > The Ghastly soul hits you. > The Ghastly soul bashes you. > You block the attack. > The Ghastly soul misses you. > I see no up staircase here. > You enter a maze of down staircases. > You have entered the tower of Weathertop. > It looks about 14 stories tall. > This place seems reasonably safe. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) _}=="~(( ] ] _}=="~(( ] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:.......s..... Dex:............. sDex:............. Con:............. sCon:..s.......... Chr:............. sChr:..s.......... Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:...........1. Disea:............. Elec:....1........ Blind:............. Fire:............. Confu:............. Cold:...........1. Sound:............. Pois:.....1....... Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:.2........... Feath:............. Devic:............. Glow:......1...... Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:...+......... Speed:............. HLife:............. Blows:............. Activ:...........+. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............+ Mana:............* Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. _}=="~(( ] ] Elf:............+ Natur:............. abcdefghijkl@ _}=="~(( ] ] [Character Equipment] a) a Willow Staff of Teleportation (1d6) (+2,+3) (8 charges) b) a Long Bow of Spell Resistance (x3) (+10,+5) (+2) c) a Cast Iron Ring of Sustain Constitution and Charisma d) a Platinum Ring of Free Action worth 500 gold pieces e) a Sea Shell Amulet of Resist Lightning f) a Brass Lantern of Resist Poison (with 14555 turns of light) g) a Robe (Glowing) [2,+3] (+1) h) a Cloak of Sustain Wisdom [1,+4] i) (nothing) j) a Metal Cap [3,+6] k) (nothing) l) The Pair of Iron Shod Boots 'Ennar' [3,+8] [Character Equipment -- Quiver] n) 3 Arrows (1d6) (+12,+10) o) 3 Arrows (1d6) (+12,+10) p) 9 Arrows (1d6) (+12,+10) q) 5 Flasks of Oil r) 3 large Spotted mushroom patch Spores s) 3 large Brown mushroom patch Spores t) 3 large White mushroom patch Spores u) 2 large Green mushroom patch Spores v) a large Blue mushroom patch Spore w) 4 large Copper mushroom patch Spores [Character inventory] a) a Magic Book of Resistances b) a Magic Book of Escapes c) a Magic Book of Curses d) a Magic Book of Invocations {10% off} e) a Magic Book of Devilry {10% off} f) a Magic Bag of Black Magics It was dropped by a Werebear on dungeon level 26. g) a Magic Bag of Antidotes It was bought in a store. with a) 10 Cloudy Potions of Slow Poison b) 5 Tawny Potions e) 33 Shimmering Potions of Cure Light Wounds f) 9 Cobalt Potions of Cure Serious Wounds i) 11 Brown Speckled Potions of Resist Heat & Cold j) 21 Silver Speckled Potions of Resist Acid k) 5 Sparkling Potions of Resist Poison l) 10 Magenta Potions of Resist Lightning n) 8 Grey Speckled Potions o) 13 Rainbow Potions of Cure Moderate Wounds h) a Magic Bag of Helpful Mushrooms It was lying on the floor on dungeon level 22. with c) a Smelly Mushroom of Cure Paranoia d) 2 Fuzzy Mushrooms m) 2 Scarlet Rimmed Mushrooms n) 7 Violet Mushrooms of Bloating o) 7 Orange Capped Mushrooms of Haste i) a Wave Runestone j) 2 Rotting Mushrooms k) a Map to the mountain Caradhras l) 8 Scrolls titled "miankh nepner" of Word of Recall m) 9 Scrolls titled "therjo doeprok" of Gauge Magic n) 6 Scrolls titled "kho haval" of Legend Lore o) 3 Copper-Plated Rods of Treasure Location p) a Zirconium Rod of Detect Life {@z1} q) 3 Red Rods worth 100 gold pieces r) 2 Cobalt Wands of Heal Monster (0 charges) s) 4 Cast Iron Wands of Magic Missile (9 charges) t) an Ashen Wand {Bewitchments} u) 2 Bronze Rings (of Sustain Strength and Size?) {tried} v) 26 Steel Shots of Slay Troll (1d5) {ego item} [Home inventory] a) a Magic Book of Summoning {40% off} b) 2 Magic Books of Invocations {75% off} c) a Magic Book of Mastery {25% off} d) 13 Rations of Food e) 3 Spotted Mushrooms of Poison f) 9 Yellow Mushrooms of Paranoia g) 5 Grey Mushrooms of Confusion h) 7 Orange Capped Mushrooms of Haste i) 10 Flasks of Oil j) 4 Fizzing Potions of Slowness k) 2 Dirty Potions of Cure Critical Wounds {10% off} l) a Map to the citadel of Isengard m) a Map to the door to Moria n) a Map to the temple of Elemental Evil o) a Willow Staff of Teleportation (1d6) p) a Shepherd's Staff of Perception (1d6) (+0,+0) (6 charges) {@u5} q) a Driftwood Amulet of Charisma (+2) r) a Brass Lantern of Charisma (with 3827 turns of light) (+1) s) Brigandine Armour (-2) [12,+7] t) a Horn of Health (+1) u) a Trident of the Sun (4d3) (+5,+7) [4,+4] (+1) v) a Quarterstaff of Frost (1d9) (+4,+6) [8,+8] w) 20 Arrows (Theft proof) (1d6) (+4,+10) [House of Elrond inventory] a) an Acid Runestone b) a Flame Runestone c) a Frost Runestone worth 250 gold pieces d) a Hand Runestone worth 500 gold pieces e) a Magic Book of Mastery {25% off} f) a Brass Lantern of Feather Falling (with 1915 turns of light) g) a stone Statue of Bert, the Stone Troll h) Nar, the Dwarf's Corpse i) the Barrow-wight of Cardolan's Skull [Dungeons Explored] You emerged victorious from Barrow-downs (4-17). You emerged victorious from the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You fought through to the other side of the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You have visited the town of Hobbiton. You have visited the East Road. You reached level 3 in the cellars of Maggot's farm (2-6). You reached level 28 in the tower of Weathertop (17-30). You have visited the Ford to Rivendell. You have visited the stronghold of Rivendell. You have visited Dunland. You reached level 10 in Isengard (3-33). [Self-Knowledge] You are temporarily unable to remember things. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It modifies your infravision. [Game Statistics] Total monsters killed: 1686 Total uniques killed: 10 Deepest unique killed: Beorn, the Shape-Changer (normally at 34) Total uniques left alive: 126 Top 5 monsters killed (by depth, excluding uniques and townsfolk): a Wailing spirit 2 Pink Parasites a Forge giant 3 Cave giants 3 Werebears Top 5 monsters killed (by number, excluding uniques): 84 Clear worm masses 81 Giant black rats 48 Maggot masss 37 Jackals 34 Fruit bats [Spells Learnt] Chill Stinking Cloud Shadowstep Find Familiar Blood Binding Poison Missile Detect Traps Sense Magic Detect Evil Fire Spirit Create Golem Darkness Bolt Earth Spirit Wizard Eye Vampiric Drain Slip into Shadows Darkness Sense Invisible Change into Bat Fear Curse Monsters Free Action Stair Creation Rune of Escape Phase Door Teleport Self [Familiar] Your familiar is a snake. While serving you it has gained the following abilities: eat body parts to recover health increase range of senses become harder to hit gain an additional attack make attack poisonous resist blindness and see invisible monsters become faster gain an additional attack cure itself of ills magically probe an opponent magically shield itself make attack drain health cause confusion [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)