The Angband Ladder: Piotro, Dwarf Mindcrafter by <wolfhearted@tlen.pl>
[ToME 2.3.5 Character Sheet]
Name : Piotro Age 43 STR: 18/***
Sex : Female Height 75 INT! 18/120
Race : Dwarf Weight 125 WIS! 18/190
Class : Mindcrafter Social Class 1 DEX! 18/120
Body : Player CON! 18/***
God : Tulkas CHR: 18/164
+ To Melee Hit 62 Level 50 Hit Points 1133/ 1133
+ To Melee Damage 71 Experience 20174039 Spell Points 377/ 401
+ To Ranged Hit 65 Max Exp 20174039 Sanity 805/ 805
+ To Ranged Damage 12 Exp to Adv. ***** Piety 299998
AC 66+213 Gold 7613024 Speed Fast (+14)
(Miscellaneous Abilities)
Fighting : Legendary[47]Perception : Very Bad Blows/Round: 18
Bows/Throw : Legendary[17]Searching : Very Bad Shots/Round: 1
Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 18d5+1278
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 110 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of two children of a Dwarven Miner. You are
the black sheep of the family. You have dark brown eyes,
straight black hair, a two foot beard, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 49 (2450')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 37 (1850')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 32 (1600')
Your body is a Player.
You are currently on level 49 of Moria.
You have defeated 62151 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You have completed 47 princess quests.
You have completed 47 lost sword quests.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 25th Hrive of the 2890th year of the third age.
You have been adventuring for 93 days.
adefkmnopsuxz{|@
Add Str : ....4.4.4.26.4.+
Add Int : 3..3............
Add Wis : ....4...........
Add Dex : .433............
Add Con : ........4.26...+
Add Chr : ..3.4.4......4..
Add Stea. : .......3........
Add Infra : ...........6....
Add Tun.. : ..............7.
Add Speed : .4.343.3........
Add Blows : 3.33............
Vampiric : +...............
Slay Evil : .............+..
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: .............+..
Slay Drag.: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ..+.............
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..+.....+.+.....
Hold Life : .....+..........
Imm Acid : .++...++*......*
Imm Elec : .+....+........*
Imm Fire : .+..+.+........*
Res Cold : .+....+.........
Res Pois : ....+...........
Res Fear : ....+...........
Res Light : .....+..........
Res Dark : .....++....+...+
Res Blind : ...............+
Res Conf : ...+.+..+.......
Res Sound : ........+.......
Res Shard : ......+.........
Res Neth : ...+............
Res Nexus : .......+........
Res Chaos : ...+.+..+......+
Res Disen : ....+.+.........
Aura Fire : ...............+
Lite : +............+.+
See Invis : ..+..+..........
Digestion : ..+.............
Regen : ...............+
Activate : ....++++.+......
Teleport : ...............+
Aggravate : ...............+
Fly : ...+...........+
Orc.ESP : .....++.+.......
Troll.ESP : ...............+
Full ESP : ...............+
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 50.000 [0.700]
- Weaponmastery 50.000 [0.700]
. Axe-mastery 00.000 [0.200]
. Archery 06.700 [0.500]
- Sneakiness 05.000 [1.100]
. Stealth -01.000 [0.400]
. Disarming 00.200 [0.900]
- Magic 50.000 [0.900]
. Magic-Device 50.000 [1.150]
. Spell-power 07.200 [0.600]
. Conveyance 01.000 [0.300]
. Demonology 00.000 [1.500]
. Necromancy 00.000 [0.400]
- Spirituality 20.800 [1.000]
. Prayer 44.200 [0.900]
. Mindcraft 50.000 [0.900]
- Monster-lore 03.750 [0.500]
. Symbiosis 02.800 [0.400]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You are fated to find a Small Leather Shield on level 15.
You are fated to find a Broken Sword on level 1.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Phantom beast on level 41.
You are fated to find an Iron Crown on level 80.
You may meet an Insect swarm on level 14.
[Character Equipment]
a) The Main Gauche of Elion (1d5) (+7,+14) (+3 attacks)
It provides light (radius 1) forever. It increases your intelligence
and attack speed by 3. It drains life from your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mummified human on level 33 of The Small
Water Cave.
d) The Metal Boomerang of Beor (4d5) (+10,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Ring of Athal (+11 to accuracy) (+3)
It increases your dexterity, charisma and attack speed by 3. It makes
you invisible. It provides immunity to paralysis. It provides
resistance to acid. It allows you to see invisible monsters. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient red dragon on level 37 of Moria.
f) The Ring of Arain (+3 to speed)
It increases your intelligence, dexterity, speed, attack speed and
ability to score critical hits by 3. It provides resistance to
confusion, nether and chaos. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 62 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, shards and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 70 of Dol Guldur.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Armoury.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Fallen angel on level 45 of Mordor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 61 of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-troll on level 38 of Moria.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
It increases your strength, constitution and infravision by 6. It
provides resistance to dark.
You bought it from the Footwear Shop.
z) a Silent watcher (1041 hp)
{) The Bolt of Mandeb (1d5) (+6,+9) (+4)
It provides light (radius 1) forever. It increases your strength and
charisma by 4. It is especially deadly against dragons. It is
especially deadly against giants. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 28 of A lost temple.
|) a Dwarven Shovel of Digging (+7) {!d !k}
[Character Inventory]
a) 3 Tomes of the Impenetrable Earth {!d !k}
b) 3 War Tomes of Tulkas {!d !k}
c) Baalzebub's Tormented Box {!d !k recovery@200}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Sorcerer on level 37 of The Helcaraxe.
d) Raal's Black Candle {!d !k teleport@100}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of an Emperor wight on level 37 of The Land Of
Rhun.
e) The Skull of Ancient Wisdom {!d !k mass genocide@1000}
It can be activated for mass genocide every 1000 turns.
You bought it from the Magic shop.
f) Benetar's Mana Battery {!d !k cure insanity@200}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Grave wight on level 40 of The Helcaraxe.
g) Heward's Excellent Experimental Earmuffs {!d !k satisfy hunger@200}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven warlock on level 32 of A lost
temple.
h) Cathal's Corrupting Cymbal {!d !k curing@110}
It can be activated for curing every 110 turns.
You found it lying on the ground on level 29 of Mirkwood.
i) 3 Potions of *Healing*
j) 8 Potions of Restore Mana
k) 15 Scrolls of *Identify*
l) a Wand of Manathrust[18|27] (8 charges)
m) a Staff of Disarm[1|10] (23 charges)
n) The Golden Horn of the Thunderlords (4 charges) {!d}
It was given to you as a reward.
o) The Ring of Marauros [+10] (+3 to speed)
p) The Chain Mail of Cirnol (-2 to accuracy) [14,+5]
q) The Large Metal Shield of Anarion [5,+20]
r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
u) The Bastard Sword 'Nelth' (3d4) (+5,-4) (-3) {cursed}
v) The Ball-and-Chain of Adenyath (2d4) (+41,-1) (+1)
w) a Climbing Set {!d !k}
[Home Inventory - Bree ]
a) The Amulet 'Denna' (+4)
It increases your charisma and searching by 4. It sustains your
strength and dexterity. It makes you completely fearless. It
provides resistance to acid and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 38 of The Helcaraxe.
b) The Amulet 'Eondo' [+3] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your wisdom, dexterity and charisma by 2. It
sustains your strength. It provides resistance to poison, chaos and
disenchantment. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 40 of The
Land Of Rhun.
c) The Chain Mail of Vargilwen (-2 to accuracy) [14,+11]
It sustains your dexterity. It provides immunity to cold. It
provides resistance to fire, light, sound and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 65 of Mordor.
d) The Double Chain Mail 'Ithaloros' (-2 to accuracy) [16,+11]
It sustains your dexterity. It provides resistance to acid, fire,
confusion, shards, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 59 of Mordor.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
g) The Leather Scale Mail of Erendi (-1 to accuracy) [11,+13]
It sustains your charisma. It provides immunity to acid, electricity
and fire. It provides immunity to paralysis. It provides resistance
to life draining, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cloud giant Priest on level 55 of Mordor.
h) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Draebor, the Imp on level 39 of The
Helcaraxe.
i) The Iron Helm 'Taronduin' [5,+0] {cursed}
It sustains your strength. It provides resistance to poison. It
allows you to breathe underwater. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
j) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc Rogue on level 17 of Orc Cave.
k) The Hatchet of Ariadhol (1d5) (+13,+12) (+2)
It can be wielded two-handed. It increases your strength and
intelligence by 2. It does extra damage from frost. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
is especially deadly against orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 38 of Moria.
n) The Dagger 'Dethanc' (E:62274, L:26) (1d4) (+35,+21)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity and fire. It
strikes at undead with holy wrath. It provides resistance to acid,
electricity and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogre on level 36 of Moria.
o) The Basilard of Uinamin (1d8) (+18,+6) (+3)
It increases your dexterity by 3. It does extra damage from
electricity. It poisons your foes. It produces chaotic effects. It
drains life from your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 49 of Cirith Ungol.
p) The Broad Sword 'Arinnach' (2d5) (+11,+8)
It does extra damage from frost. It poisons your foes. It drains
life from your foes. It is especially deadly against dragons. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 20 of The Helcaraxe.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 69 of Dol Guldur.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Scimitar 'Berith' (2d5) (+4,+8) (+4 to speed)
It provides light (radius 1) forever. It increases your charisma and
speed by 4. It does extra damage from frost. It poisons your foes.
It is especially deadly against dragons. It is especially deadly
against giants. It has been blessed by the gods. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 27 of A lost temple.
t) The Two-Handed Sword of Avanth (3d6) (-2,+11) (+3 to speed)
It must be wielded two-handed. It increases your intelligence,
dexterity, charisma and speed by 3. It poisons your foes. It is very
sharp and can make your foes bleed. It is a great bane of dragons.
It is a great bane of demons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 32 of The Small Water Cave.
u) The Two-Handed Sword 'Naeran' (3d6) (+7,+8) (+2 attacks)
It must be wielded two-handed. It increases your attack speed by 2.
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 46 of Mordor.
v) The Scythe of Esgilim (5d3) (+7,+5) (+1)
It can be wielded two-handed. It increases your strength by 1. It
does extra damage from fire. It produces chaotic effects. It drains
life from your foes. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It is especially deadly
against giants. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 55 of
Mordor.
w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Short Bow of Hungolman (x5) (+13,+9) (+3)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, dexterity and constitution by 3. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 63 of
Mordor.
[Home Inventory - Gondolin ]
a) The Ring of Turthia (+4 to searching) {cursed}
It can be activated for teleportation and destruction of the ring if
it is being worn. It increases your intelligence, charisma and
searching by 4. It makes you invisible. It sustains your
intelligence, wisdom and charisma. It provides resistance to dark,
nether and nexus. It allows you to fly. It induces random
teleportation. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young red dragon on level 36 of Maze.
b) The Ring of Fuindion [+14] (+3% of critical hits)
It increases your ability to score critical hits by 3. It sustains
your intelligence and dexterity. It provides resistance to dark,
blindness and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 54 of
Mordor.
c) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 55 of
Mordor.
d) The Ring of Uindir (+1 to speed)
It increases your speed and attack speed by 1. It sustains your
wisdom and charisma. It provides resistance to fire, light, blindness
and disenchantment. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
e) The Ring of Precognition {!d !k}
It cannot be harmed by acid, cold, lightning or fire.
f) The Amulet of Camair (+2)
It increases your strength by 2. It sustains your strength. It makes
you completely fearless. It provides resistance to dark, sound,
nether and nexus. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of The Sandworm lair.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 61 of Mordor.
h) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 28 of The Helcaraxe.
i) The Partial Plate Armour of Andalch (-3 to accuracy) [22,+11]
It sustains your constitution and charisma. It provides immunity to
acid and fire. It provides immunity to paralysis. It provides
resistance to electricity and poison. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 50 of Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc Shaman on level 21 of Orc Cave.
k) The Rhino Hide Armour of Maras (-1 to accuracy) [8,+9]
It sustains your strength and charisma. It provides immunity to
electricity and fire. It provides immunity to paralysis. It provides
resistance to cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 50 of Mordor.
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) a Set of Gauntlets of Power (+5,+3) [2,+9] (+5)
It increases your strength by 5. It provides resistance to nether.
You bought it from the Armoury.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 17 of Orc Cave.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
sound. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mummified orc on level 33 of Mirkwood.
q) The Rapier of Galquenog (1d6) (-1,-2) (+3 attacks)
It increases your charisma and attack speed by 3. It produces chaotic
effects. It strikes at undead with holy wrath. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Maze.
r) The Scimitar of Malant (2d5) (+14,+14) (+2)
It increases your intelligence and wisdom by 2. It does extra damage
from frost. It poisons your foes. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is a great bane of demons. It is
a great bane of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Cave ogre on level 34 of Maze.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 55 of
Mordor.
t) The Glaive of Ereth (2d6) (+12,+11) (+2)
It can be wielded two-handed. It increases your strength, wisdom,
dexterity and constitution by 2. It is very sharp and can cut your
foes. It is especially deadly against orcs. It is especially deadly
against giants. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 35 of Maze.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll Priest on level 40 of Moria.
v) The Morning Star of Liril (2d6) (+14,+14) (+5)
It increases your charisma by 5. It drains life from your foes. It
is a great bane of dragons. It is especially deadly against giants.
It is especially deadly against natural creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 35 of The Helcaraxe.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 58 of Mordor.
[Home Inventory - Minas Anor ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 28 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 25 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 42 of Mordor.
d) 9 Potions of Life
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Lante (+5)
It increases your intelligence and dexterity by 5. It sustains your
intelligence and constitution. It provides immunity to paralysis. It
provides resistance to acid and light. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Cirith Ungol.
g) The Ring of Celeb (+2 to searching)
It increases your intelligence and searching by 2. It sustains your
strength and wisdom. It makes you completely fearless. It provides
resistance to blindness. It allows you to fly. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black pudding on level 43 of Cirith Ungol.
h) The Amulet 'Agorimbor' (+4)
It increases your strength, intelligence, stealth, searching and
infravision by 4. It makes you completely fearless. It provides
resistance to blindness and chaos. It allows you to levitate. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
i) The Amulet 'Baratan' [+5] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your strength, intelligence, dexterity and
charisma by 2. It sustains your constitution. It provides immunity
to paralysis. It provides resistance to poison, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
j) an Amulet of Trickery (+2)
It increases your dexterity, stealth, infravision and speed by 2. It
sustains your dexterity. It provides resistance to poison and nexus.
You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 45 of Mordor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Stone troll on level 46 of Mordor.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 49 of Cirith
Ungol.
o) The Snakeskin Cloak of Cuthelen [1,+10]
It sustains your wisdom. It provides immunity to cold. It provides
resistance to dark, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 27 of Mirkwood.
p) The Large Metal Shield 'Haman' [5,+16]
It provides immunity to electricity and fire. It makes you completely
fearless. It provides resistance to life draining and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
q) The Hard Leather Cap 'Elonwe' [2,+11]
It sustains your wisdom, dexterity and charisma. It makes you
completely fearless. It provides resistance to life draining,
confusion, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Heart
of the Earth.
r) The Dagger of Anthor (1d4) (+7,+10) (+2 to speed)
It increases your intelligence, constitution, speed and attack speed
by 2. It does extra damage from fire. It poisons your foes. It
strikes at demons with holy wrath. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 41 of
Cirith Ungol.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 41 of
Cirith Ungol.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 46 of Mordor.
v) The Quarterstaff of Elbeon (1d9) (+17,+5) (+2 attacks)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your ability to tunnel and attack speed by 2. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 36 of Mordor.
x) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Cirith Ungol.
[Home Inventory - Lothlorien ]
a) 4 Scrolls of Reset Recall
b) The Ring 'Dinar' (+3 attacks)
It increases your intelligence, wisdom, infravision, attack speed and
ability to score critical hits by 3. It sustains your wisdom. It
provides resistance to poison and dark. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Balance drake on level 38 of Moria.
c) The Ring of Aninduin (+16,+10) (+1 attack)
It increases your strength, wisdom, dexterity, constitution, attack
speed and ability to score critical hits by 1. It sustains your
strength. It provides resistance to electricity, cold and poison. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
d) a Ring of Speed (+12)
It increases your speed by 12.
You bought it from the Rare Jewelry Shop.
e) a Ring of Speed (+9)
It increases your speed by 9.
You bought it from the Rare Jewelry Shop.
f) The Ring 'Gunasca' (+4)
It increases your stealth, speed and attack speed by 4. It makes you
completely fearless. It provides resistance to electricity. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Speed Ring Market.
g) The Ring of Cargion (+3)
It increases your wisdom, dexterity and speed by 3. It sustains your
wisdom. It provides immunity to paralysis. It provides resistance to
electricity and poison. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Speed Ring Market.
h) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 57 of Dol Guldur.
i) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of Mirkwood.
j) The Augmented Chain Mail 'Cirdor' (-2 to accuracy) [16,+10]
It provides immunity to fire and cold. It provides immunity to
paralysis. It provides resistance to light, nether, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 58 of Dol
Guldur.
k) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Dol Guldur.
l) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, nether
and chaos. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 47 of
Moria.
m) The Dagger of Feariach (1d4) (+7,+13) (+1 attack)
It increases your wisdom and attack speed by 1. It does extra damage
from fire. It is very sharp and can make your foes bleed. It is a
great bane of dragons. It strikes at demons with holy wrath. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 45 of The Sacred
Land Of Mountains.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 62 of Mordor.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 37 of The Land Of Rhun.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and chaos.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young black dragon on level 28 of
Mirkwood.
q) The Long Sword 'Thluin' (2d5) (-5,+1) (+1 attack)
It provides light (radius 1) forever. It increases your charisma and
attack speed by 1. It produces chaotic effects. It is a great bane
of dragons. It is especially deadly against orcs. It strikes at
demons with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
r) The Pike of Celedil (2d5) (+15,+2) (+2 attacks)
It can be wielded two-handed. It increases your attack speed by 2.
It does extra damage from electricity. It poisons your foes. It is
very sharp and can make your foes bleed. It strikes at undead with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 62 of
Mordor.
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Short Bow 'Tumnath' (x2) (+3,+6) (+3 to speed)
It increases your strength, intelligence, wisdom, charisma and speed
by 3. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 58 of Dol Guldur.
u) The Long Bow of Falend (x5) (+12,+10) (+2)
It provides light (radius 1) forever. It increases your strength,
wisdom and constitution by 2. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 45 of Moria.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Ghoul on level 58 of Mordor.
w) a Climbing Set {!d !k}
[The Mathom-house Inventory - Bree ]
a) The Gem of Venom
It can be activated for cure blindness every 100 turns.
You found it lying in a vault on level 17 of The Old Forest.
b) The Ring of Power of Adunaphel the Quiet (+1 attack)
It increases your infravision and attack speed by 1. It makes you
invisible. It provides resistance to poison and light. It allows you
to fly. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
c) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
d) The Metal Cap 'Ethorlan' [3,+8] {cursed}
It sustains your intelligence. It provides resistance to light and
shards. It prevents teleportation. It drains experience. It fills
you with the Black Breath. It is heavily cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of The Helcaraxe.
e) The Metal Cap of Naste [3,+5] {cursed}
It provides immunity to paralysis. It prevents teleportation. It
drains experience. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
g) a Fauchard (*Defender*) (1d10) (+6,+8) [+11] (+2 to stealth) {100% off}
It can be wielded two-handed. It increases your wisdom, dexterity,
constitution and stealth by 2. It sustains your strength. It
provides immunity to paralysis. It provides resistance to life
draining, acid, electricity, fire, cold, poison and nexus. It allows
you to levitate. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
h) The Ball-and-Chain 'Ninienn' (2d4) (+6,+4) (-6)
It can be wielded two-handed. It decreases your wisdom by 6. It is
especially deadly against orcs. It is especially deadly against
giants. It is a great bane of undead. It prevents teleportation. It
drains experience. It aggravates nearby creatures. It fills you with
the Black Breath. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 59 of Mordor.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 12.1.2010 01:11
1832. on the Ladder (of 19323)
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